Drag - Problem
#1

I want to make so when you are cuffed you can use /drag
I have try but i'm failing. Can someone help me?

pawn Код:
CMD:drag(playerid, params[])
{
    if(IsACop(playerid))
    {
        new string[128], giveplayerid;
        if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");

        if(IsPlayerConnected(giveplayerid))
        {
            if(GetPVarInt(giveplayerid, "PlayerCuffed") == 2)
            {
                if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
                if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
                {
                    SendClientMessageEx(playerid, COLOR_WHITE, " That player is already being dragged. ");
                    return 1;
                }
                new Float:dX, Float:dY, Float:dZ;
                GetPlayerPos(giveplayerid, dX, dY, dZ);
                if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
                {
                    SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
                    return 1;
                }
                format(string, sizeof(string), "* %s has is now dragging you.", GetPlayerNameEx(playerid));
                SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
                format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
                SendClientMessageEx(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
                SetPVarInt(giveplayerid, "BeingDragged", playerid);
                SetPVarInt(playerid, "DraggingPlayer", 1);
            }
            else
            {
                SendClientMessageEx(playerid, COLOR_WHITE, " The specified player is not cuffed !");
            }
        }
    }
    else
    {
        SendClientMessageEx(playerid, COLOR_GREY, "   You are not a LEO ! ");
        return 1;
    }
    return 0;
}
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#2

pawn Код:
CMD:drag(playerid, params[])
{
    if(IsACop(playerid))
    {
        new string[128], giveplayerid;
        if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");

        if(IsPlayerConnected(giveplayerid))
        {
            if(GetPVarInt(giveplayerid, "PlayerCuffed") == 1)
            {
                if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
                if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
                {
                    SendClientMessageEx(playerid, COLOR_WHITE, " That player is already being dragged. ");
                    return 1;
                }
                new Float:dX, Float:dY, Float:dZ;
                GetPlayerPos(giveplayerid, dX, dY, dZ);
                if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
                {
                    SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
                    return 1;
                }
                format(string, sizeof(string), "* %s has is now dragging you.", GetPlayerNameEx(playerid));
                SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
                format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
                SendClientMessageEx(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
                SetPVarInt(giveplayerid, "BeingDragged", playerid);
                SetPVarInt(playerid, "DraggingPlayer", 1);
            }
            else
            {
                SendClientMessageEx(playerid, COLOR_WHITE, " The specified player is not cuffed !");
            }
        }
    }
    else
    {
        SendClientMessageEx(playerid, COLOR_GREY, "   You are not a LEO ! ");
        return 1;
    }
    return 0;
}
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#3

Quote:
Originally Posted by [HRD]Mar1
Посмотреть сообщение
pawn Код:
CMD:drag(playerid, params[])
{
    if(IsACop(playerid))
    {
        new string[128], giveplayerid;
        if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");

        if(IsPlayerConnected(giveplayerid))
        {
            if(GetPVarInt(giveplayerid, "PlayerCuffed") == 1)
            {
                if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
                if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
                {
                    SendClientMessageEx(playerid, COLOR_WHITE, " That player is already being dragged. ");
                    return 1;
                }
                new Float:dX, Float:dY, Float:dZ;
                GetPlayerPos(giveplayerid, dX, dY, dZ);
                if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
                {
                    SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
                    return 1;
                }
                format(string, sizeof(string), "* %s has is now dragging you.", GetPlayerNameEx(playerid));
                SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
                format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
                SendClientMessageEx(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
                SetPVarInt(giveplayerid, "BeingDragged", playerid);
                SetPVarInt(playerid, "DraggingPlayer", 1);
            }
            else
            {
                SendClientMessageEx(playerid, COLOR_WHITE, " The specified player is not cuffed !");
            }
        }
    }
    else
    {
        SendClientMessageEx(playerid, COLOR_GREY, "   You are not a LEO ! ");
        return 1;
    }
    return 0;
}
Thanks
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