Detecting a player being shot, but not losing health.
#1

This is basically what bothers me. If I try to detect a player being shot but not losing HP, the only appropiate callback I could think of is OnPlayerGiveDamage, however this is not synced. (Basically when you shoot someone on your screen without lagshoot, a player with a reasonably high ping doesn't see him getting hit at all) What I need is a way to check if someone gets hit but doesn't lose HP. OnPlayerTakeDamage is not an option, because this doesn't get called at all as the player doesn't lose HP.
Reply
#2

Try callback OnPlayerShootPlayer
Reply
#3

Quote:
Originally Posted by ikbenremco
Посмотреть сообщение
Try callback OnPlayerShootPlayer
Tried this one aswell and it also seems that it doesn't get called when no HP is lost.
Reply
#4

I don't think there will be a way to detect it, if they don't take damage, at least not accurately. Before the callbacks OnPlayerTake/GiveDamage were implemented, it was difficult to detect if a player is being shot even if they lost health.

I would also be interested if someone knows of a way to do this accurately.
Reply
#5

It's probably not possible.
Reply
#6

It's not possible but SAMP need a update for detect this cheat
Reply
#7

Yes, as they told, seems not possible. But if they update to detect this cheat, there will be a problem related to lag, since you shoot on another player and there not damage is taken from him.
Reply
#8

If SAMP not help, it's not possible to detect this cheat. 2 years that i play and cheat us always bothered
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)