[Map] Expansion to Project Mullholand House's
#1

Hey I've made an nice project , I don't know if that's RP or not I think that's nice. I've made an Expansion to Mullholand House by My friend's ask's. So just get see and tell me how's that. REP+ Me , And tell me how's that...

Pic's here :









Code's here :

Код:
RemoveBuildingForPlayer(playerid, 3737, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3734, 1497.8594, -674.8281, 99.8828, 0.25);
RemoveBuildingForPlayer(playerid, 714, 1481.6484, -638.4844, 90.2422, 0.25);
RemoveBuildingForPlayer(playerid, 708, 1518.8828, -611.6250, 85.8594, 0.25);
RemoveBuildingForPlayer(playerid, 3604, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3605, 1497.8594, -674.8281, 99.8828, 0.25);
CreateDynamicObject(19667, 1501.90, -675.58, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3268, 1467.58, -678.08, 93.72,   0.00, 0.00, 180.00);
CreateDynamicObject(3603, 1511.62, -672.28, 99.01,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.59, -686.19, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.49, -680.61, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.40, -675.76, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.11, -669.96, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1460.96, -665.04, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 1461.82, -692.66, 93.73,   0.00, 0.00, 0.00);
CreateDynamicObject(16287, 1486.22, -664.57, 93.72,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1488.17, -669.45, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1484.54, -669.44, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1488.09, -669.42, 95.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1484.48, -669.53, 95.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3374, 1484.78, -658.54, 94.74,   90.00, 0.00, 0.00);
CreateDynamicObject(3791, 1488.44, -657.92, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3790, 1488.45, -657.90, 94.24,   0.00, 0.00, 0.00);
CreateDynamicObject(3789, 1488.42, -659.27, 93.84,   0.00, 0.00, 0.00);
CreateDynamicObject(3788, 1488.54, -660.60, 93.94,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1486.52, -660.84, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1485.59, -660.85, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1484.77, -660.90, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1483.82, -660.98, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1222, 1482.94, -661.00, 94.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1415, 1482.81, -663.20, 93.81,   0.00, 0.00, 90.00);
CreateDynamicObject(1415, 1482.79, -665.08, 93.81,   0.00, 0.00, 90.00);
CreateDynamicObject(1415, 1482.80, -666.51, 93.81,   0.00, 0.00, 90.00);
CreateDynamicObject(1279, 1482.94, -663.17, 94.74,   0.00, 0.00, 90.00);
CreateDynamicObject(1279, 1483.01, -664.95, 94.74,   0.00, 0.00, 90.00);
CreateDynamicObject(1279, 1483.01, -666.76, 94.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19473, 1482.90, -662.88, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.78, -664.66, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.42, -666.91, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.58, -666.51, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.55, -665.16, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19473, 1482.78, -663.64, 93.74,   0.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.58, -660.90, 93.95,   -90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.15, -659.55, 93.95,   -90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.24, -658.21, 94.25,   -90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.22, -657.53, 94.35,   90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.16, -658.99, 94.05,   90.00, 0.00, 0.00);
CreateDynamicObject(1210, 1487.58, -660.24, 94.05,   90.00, 0.00, 0.00);
CreateDynamicObject(16151, 1500.12, -684.43, 93.74,   0.00, 0.00, 90.00);
CreateDynamicObject(2634, 1484.17, -662.93, 93.65,   90.00, 0.00, 0.00);
CreateDynamicObject(3566, 1487.12, -648.47, 91.98,   0.00, 0.00, 0.12);
CreateDynamicObject(3566, 1483.80, -648.50, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1490.45, -648.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1493.78, -648.47, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1497.09, -648.47, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1500.43, -648.48, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1503.77, -648.41, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1507.11, -648.39, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1510.45, -648.39, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1513.76, -648.40, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1517.11, -648.47, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1520.40, -648.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1523.72, -631.50, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1527.03, -631.59, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1529.59, -648.67, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1480.50, -648.52, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1477.18, -648.46, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1473.87, -648.41, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1470.61, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1467.32, -648.45, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1529.59, -631.67, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1527.03, -648.67, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1523.72, -648.67, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1520.40, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1517.11, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1513.76, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1510.45, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1507.11, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1503.77, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1500.43, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1497.09, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1493.78, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1490.47, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1487.12, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1483.80, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1480.50, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1477.18, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1473.87, -631.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1470.63, -648.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1467.30, -631.46, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1529.59, -648.67, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1529.65, -631.70, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1527.03, -631.59, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1523.72, -631.50, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1520.40, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1517.11, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1513.76, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1510.45, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1507.11, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1503.77, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1500.43, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1497.09, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1493.78, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1490.47, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1487.12, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1483.80, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1480.50, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1477.18, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1473.87, -631.49, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1467.30, -631.46, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1467.32, -648.45, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1470.63, -648.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1473.87, -648.41, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1477.18, -648.46, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1480.50, -648.52, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1483.80, -648.50, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1487.12, -648.47, 91.98,   0.00, 0.00, 0.12);
CreateDynamicObject(3566, 1490.45, -648.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1493.78, -648.47, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1497.09, -648.47, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1500.43, -648.48, 88.58,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1503.77, -648.41, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1507.11, -648.39, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1510.45, -648.39, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1513.76, -648.40, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1517.11, -648.47, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1520.40, -648.49, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1523.72, -648.67, 91.98,   0.00, 0.00, 0.00);
CreateDynamicObject(3566, 1527.03, -648.67, 88.58,   0.00, 0.00, 0.00);


Please reply if u use it or just say if that's nice or even not...
Reply
#2

What is this? Can you add more photos please? Or maybe more info i can't understand nothing from this photos..
Reply
#3

I added an expansion to this house from his back , U can see it by that you just add it ...
Reply
#4

Sorry, but this is bad. Everything is mindlessly put down.
Honestly not really a perfect location for houses?
Reply
#5

I don't know what you think guys.. but for me this looks pointless.
Reply
#6

Like virusa1 said its pointless also its badly mapped (-1000000/10) not to be harsh
Reply
#7

Guy's don't like it Ok ty for that u reply but I've made it for server's who have it their and want to make other's thing's at this house at mullholand so I added some expansion... Who want so use or not...
Reply
#8

BTW I must REP+ who can just do
Reply
#9

Well, you could have used other object instead of these trailers, it would look much better.

Extra TIP:
Do not say you rep ppl if they rep you because it makes you look ridiculous, but it's just my opinion.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)