Код:
public LoadingandRound()
{
for(new i=0;i<MAX_PLAYERS;i++)
{
TogglePlayerControllable(i, 0);
}
MapChange++;
GameTextForAll("~b~Loading New Map", 4000, 3);
SetTimer("StartedNewRound", 4000, false);
return 1;
}
public StartedNewRound()
{
for(new i=0;i<MAX_PLAYERS;++i)
{
SpawnPlayer(i);
switch ( MapChange ) {
case 0:
{
TextDrawSetString(mapname, "house");
SendRconCommand("mapname house");
}
case 1:
{
TextDrawSetString(mapname, "storehouse");
SendRconCommand("mapname storehouse");
}
case 2:
{
TextDrawSetString(mapname, "cargoboat");
SendRconCommand("mapname cargoboat");
}
case 3:
{
TextDrawSetString(mapname, "desert glory");
SendRconCommand("mapname desert glory");
}
case 4:
{
TextDrawSetString(mapname, "military area");
SendRconCommand("mapname milutary area");
}
case 5:
{
TextDrawSetString(mapname, "area 69");
SendRconCommand("mapname area 69");
}
case 6:
{
TextDrawSetString(mapname, "power station");
SendRconCommand("mapname power station");
}
case 7:
{
TextDrawSetString(mapname, "bridge");
SendRconCommand("mapname bridge");
}
case 8:
{
TextDrawSetString(mapname, "trucks park");
SendRconCommand("mapname trucks park");
}
}
TogglePlayerControllable(i, 0);
GameTextForAll("Loading Objects", 3000, 3);
SetTimer("Unfreeze", 3000, false);
}
return 1;
}
public Unfreeze(playerid)
{
if(FirstTimeSpawn[playerid] == 1)
{
GameTextForPlayer(playerid, "Loaded Objects. Let's Play", 1000, 3);
TogglePlayerControllable(playerid, 1);
}
else
{
GameTextForAll("Loaded. Let's Play", 1000, 3);
for(new i=0;i<MAX_PLAYERS;i++)
{
TogglePlayerControllable(i, 1);
SpawnPlayer(i);
}
Team1Kills = 0;
Team2Kills = 0;
SetTimer("NewMapTimer", 300000, false);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
new randwep1 = random(sizeof(RandomWeapons));
new randwep2 = random(sizeof(RandomWeapons));
new randwep3 = random(sizeof(RandomWeapons));
new infostring[128];
switch(MapChange){
case 0:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, 1240.3066, 4341.9624, 2.5898);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, 1290.3386, 4343.4155, 2.5883);
}
}
case 1:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, -63.8785, 4680.5112, 11.3832);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, -114.0042, 4668.1294, 15.5458);
}
}
case 2:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, 1843.5316, 4251.0527, 2.6160);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, 1781.2714, 4252.6714, 2.2542);
}
}
case 3:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, -1536.3937, -481.2590, 266.0542);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, -1633.3785, -275.1972, 265.6801);
}
}
case 4:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, 134.0694, 1936.3267, 19.3264);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, 281.6670, 1820.9208, 17.3568);
}
}
case 5:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, 213.3071, 1872.4205, 12.8660);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, 247.8166, 1803.3370, 7.5085);
}
}
case 6:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, 283.9412, 1410.5369, 10.4799);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, 114.8953, 1410.7888, 10.6788);
}
}
case 7:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, -426.3439, 1029.0262, 11.1297);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, -531.7137, 1085.2672, 11.1273);
}
}
case 8:
{
if(gTeam[playerid] == TEAM1)
{
SetPlayerPos(playerid, 1652.8119, 889.5319, 10.7663);
}
else if(gTeam[playerid] == TEAM2)
{
SetPlayerPos(playerid, 1667.5327, 1086.7762, 10.8779);
}
}
}
if(FirstTimeSpawn[playerid] == 1)
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "Loading Objects", 3000, 3);
SetTimerEx("Unfreeze", 3000, false, "i", playerid);
}
else
{
for(new i=0;i<MAX_PLAYERS;i++)
{
TogglePlayerControllable(i, 0);
GameTextForAll("Loading Objects", 3000, 3);
SetTimerEx("Unfreeze", 3000, false, "i", playerid);
}
}
GivePlayerWeapon(playerid, RandomWeapons[randwep1][0], RandomWeapons[randwep1][1]);
GivePlayerWeapon(playerid, RandomWeapons[randwep2][0], RandomWeapons[randwep2][1]);
GivePlayerWeapon(playerid, RandomWeapons[randwep3][0], RandomWeapons[randwep3][1]);
TextDrawShowForPlayer(playerid, Countdown);
SetTimerEx("updateinfo", 1000, true, "i", playerid);
TextDrawShowForPlayer(playerid, Rango[playerid]);
TextDrawShowForPlayer(playerid, Asesinatos[playerid]);
TextDrawShowForPlayer(playerid, nombre[playerid]);
TextDrawShowForPlayer(playerid, Kill1);
TextDrawShowForPlayer(playerid, Kill2);
TextDrawShowForPlayer(playerid, guion);
TextDrawShowForAll(mapname);
return 1;
}