[Map] San Fierro Train Station/Near Gas
#1

Hello SA-MP community, well I'm still bored and ill continue mapping unique things for people to use in their servers untill im bored of doing that here is another map located in San Fierro(I'll release some other maps I already did in San Fierro in this same thread maybe, or make another thread later on. This mapping basically includes many objects that are usuable in any scripts, but preferably for roleplay scripts once again.






Screenshots







Mapping Codes
(See my last map "Los Santos Shopping Centre" for a small tutorial at the end of how to convert these codes into your script.)


SA-MP Createobject Codes

Код:
CreateObject(970, -1980.21, 105.89, 27.24,   0.00, 0.00, 90.00);
CreateObject(970, -1977.95, 105.89, 27.24,   0.00, 0.00, 89.25);
CreateObject(970, -1975.75, 105.78, 27.24,   0.00, 0.00, 88.00);
CreateObject(970, -1973.42, 105.79, 27.24,   0.00, 0.00, 87.99);
CreateObject(970, -1971.10, 105.77, 27.24,   0.00, 0.00, 87.99);
CreateObject(970, -1968.71, 105.81, 27.24,   0.00, 0.00, 87.99);
CreateObject(970, -1966.31, 105.67, 27.24,   0.00, 0.00, 87.99);
CreateObject(970, -1963.71, 105.80, 27.24,   0.00, 0.00, 87.99);
CreateObject(970, -1960.63, 105.78, 27.24,   0.00, 0.00, 87.99);
CreateObject(12959, -1968.93, 87.78, 26.69,   0.00, 0.00, 270.25);
CreateObject(3657, -1983.86, 80.27, 27.21,   0.00, 0.00, 179.75);
CreateObject(3657, -1993.46, 80.36, 27.21,   0.00, 0.00, 179.75);
CreateObject(3657, -1983.68, 95.70, 27.21,   0.00, 0.00, 0.25);
CreateObject(3657, -1993.32, 95.71, 27.21,   0.00, 0.00, 0.25);
CreateObject(640, -1993.51, 87.86, 27.38,   0.00, 0.00, 269.75);
CreateObject(640, -1985.00, 87.83, 27.38,   0.00, 0.00, 269.75);
CreateObject(1215, -1987.92, 87.86, 27.25,   0.00, 0.00, 0.00);
CreateObject(1215, -1990.58, 87.91, 27.24,   0.00, 0.00, 0.00);
CreateObject(1215, -1996.44, 87.98, 27.25,   0.00, 0.00, 0.00);
CreateObject(1215, -1981.99, 87.96, 27.24,   0.00, 0.00, 0.00);
CreateObject(1216, -1987.49, 95.68, 27.37,   0.00, 0.00, 0.00);
CreateObject(1216, -1989.77, 95.52, 27.37,   0.00, 0.00, 0.00);
CreateObject(1257, -1999.47, 87.88, 27.97,   0.00, 0.00, 0.00);
CreateObject(1291, -1988.69, 80.12, 27.20,   0.00, 0.00, 0.00);
CreateObject(1340, -1983.51, 111.43, 27.81,   0.00, 0.00, 179.50);
CreateObject(8843, -1991.26, 167.28, 26.54,   0.00, 0.00, 0.00);
CreateObject(8843, -1990.77, 142.15, 26.54,   0.00, 0.00, 0.00);
CreateObject(8843, -1993.70, 116.08, 26.54,   0.00, 0.00, 340.00);
CreateObject(8843, -1996.08, 189.36, 26.54,   0.00, 0.00, 34.00);
CreateObject(640, -1980.74, 110.60, 27.38,   0.00, 0.00, 359.25);
CreateObject(640, -1980.70, 115.95, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.69, 121.38, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.62, 126.74, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.56, 132.13, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.65, 145.90, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.73, 151.04, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.76, 156.45, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.68, 161.86, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1980.63, 166.60, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1995.83, 173.81, 27.38,   0.00, 0.00, 359.24);
CreateObject(640, -1995.89, 168.54, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1995.96, 163.15, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.01, 157.78, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.02, 152.42, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.05, 147.03, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.06, 141.64, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.06, 136.25, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.11, 131.03, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.17, 125.91, 27.38,   0.00, 0.00, 359.49);
CreateObject(640, -1996.20, 122.06, 27.38,   0.00, 0.00, 359.49);
CreateObject(1215, -1996.42, 119.22, 27.25,   0.00, 0.00, 0.00);
CreateObject(1215, -1996.38, 177.13, 27.25,   0.00, 0.00, 0.00);
CreateObject(1214, -1997.86, 118.65, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1999.47, 118.90, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -2000.76, 120.12, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1998.27, 98.21, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -2000.49, 97.42, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1996.89, 178.00, 26.68,   0.00, 0.00, 0.00);
CreateObject(1214, -1998.48, 178.12, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -2000.23, 177.49, 26.68,   0.00, 0.00, 0.00);
CreateObject(1214, -2000.79, 176.15, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1997.52, 198.84, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1999.98, 199.47, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -2000.93, 201.48, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1989.36, 198.90, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1987.09, 198.15, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1986.28, 196.08, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1986.11, 100.35, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1987.13, 98.42, 26.69,   0.00, 0.00, 0.00);
CreateObject(1214, -1988.77, 97.69, 26.69,   0.00, 0.00, 0.00);
SA-MP Dynamic Object Codes(Ignatcio's streamer, don't mind if I got the ignatcio part wrong, thanks)


Код:
CreateDynamicObject(970,-1980.2100000,105.8900000,27.2400000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(970,-1977.9500000,105.8900000,27.2400000,0.0000000,0.0000000,89.2500000); //
CreateDynamicObject(970,-1975.7500000,105.7800000,27.2400000,0.0000000,0.0000000,88.0000000); //
CreateDynamicObject(970,-1973.4200000,105.7900000,27.2400000,0.0000000,0.0000000,87.9900000); //
CreateDynamicObject(970,-1971.1000000,105.7700000,27.2400000,0.0000000,0.0000000,87.9900000); //
CreateDynamicObject(970,-1968.7100000,105.8100000,27.2400000,0.0000000,0.0000000,87.9900000); //
CreateDynamicObject(970,-1966.3100000,105.6700000,27.2400000,0.0000000,0.0000000,87.9900000); //
CreateDynamicObject(970,-1963.7100000,105.8000000,27.2400000,0.0000000,0.0000000,87.9900000); //
CreateDynamicObject(970,-1960.6300000,105.7800000,27.2400000,0.0000000,0.0000000,87.9900000); //
CreateDynamicObject(12959,-1968.9300000,87.7800000,26.6900000,0.0000000,0.0000000,270.2500000); //
CreateDynamicObject(3657,-1983.8600000,80.2700000,27.2100000,0.0000000,0.0000000,179.7500000); //
CreateDynamicObject(3657,-1993.4600000,80.3600000,27.2100000,0.0000000,0.0000000,179.7500000); //
CreateDynamicObject(3657,-1983.6800000,95.7000000,27.2100000,0.0000000,0.0000000,0.2500000); //
CreateDynamicObject(3657,-1993.3200000,95.7100000,27.2100000,0.0000000,0.0000000,0.2500000); //
CreateDynamicObject(640,-1993.5100000,87.8600000,27.3800000,0.0000000,0.0000000,269.7500000); //
CreateDynamicObject(640,-1985.0000000,87.8300000,27.3800000,0.0000000,0.0000000,269.7500000); //
CreateDynamicObject(1215,-1987.9200000,87.8600000,27.2500000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1215,-1990.5800000,87.9100000,27.2400000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1215,-1996.4400000,87.9800000,27.2500000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1215,-1981.9900000,87.9600000,27.2400000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1216,-1987.4900000,95.6800000,27.3700000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1216,-1989.7700000,95.5200000,27.3700000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1257,-1999.4700000,87.8800000,27.9700000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1291,-1988.6900000,80.1200000,27.2000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1340,-1983.5100000,111.4300000,27.8100000,0.0000000,0.0000000,179.5000000); //
CreateDynamicObject(8843,-1991.2600000,167.2800000,26.5400000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8843,-1990.7700000,142.1500000,26.5400000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(8843,-1993.7000000,116.0800000,26.5400000,0.0000000,0.0000000,340.0000000); //
CreateDynamicObject(8843,-1996.0800000,189.3600000,26.5400000,0.0000000,0.0000000,34.0000000); //
CreateDynamicObject(640,-1980.7400000,110.6000000,27.3800000,0.0000000,0.0000000,359.2500000); //
CreateDynamicObject(640,-1980.7000000,115.9500000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.6900000,121.3800000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.6200000,126.7400000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.5600000,132.1300000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.6500000,145.9000000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.7300000,151.0400000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.7600000,156.4500000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.6800000,161.8600000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1980.6300000,166.6000000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1995.8300000,173.8100000,27.3800000,0.0000000,0.0000000,359.2400000); //
CreateDynamicObject(640,-1995.8900000,168.5400000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1995.9600000,163.1500000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.0100000,157.7800000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.0200000,152.4200000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.0500000,147.0300000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.0600000,141.6400000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.0600000,136.2500000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.1100000,131.0300000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.1700000,125.9100000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(640,-1996.2000000,122.0600000,27.3800000,0.0000000,0.0000000,359.4900000); //
CreateDynamicObject(1215,-1996.4200000,119.2200000,27.2500000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1215,-1996.3800000,177.1300000,27.2500000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1997.8600000,118.6500000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1999.4700000,118.9000000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-2000.7600000,120.1200000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1998.2700000,98.2100000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-2000.4900000,97.4200000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1996.8900000,178.0000000,26.6800000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1998.4800000,178.1200000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-2000.2300000,177.4900000,26.6800000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-2000.7900000,176.1500000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1997.5200000,198.8400000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1999.9800000,199.4700000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-2000.9300000,201.4800000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1989.3600000,198.9000000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1987.0900000,198.1500000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1986.2800000,196.0800000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1986.1100000,100.3500000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1987.1300000,98.4200000,26.6900000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1214,-1988.7700000,97.6900000,26.6900000,0.0000000,0.0000000,0.0000000); //
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#2

Nice work 8/10
Reply
#3

Nice work.
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#4

Thanks guys, I would also appreciate some suggestions so I can update my mappings and release them here.
Reply
#5

Nice work man 6/10 .
Reply
#6

Thanks bro, and why wouldn't it be a ten? do I need to add something else?
Reply
#7

Nice Work ..
Reply
#8

Nice Map 10/10
Reply
#9

Thanks for your comment guys, also explain the rating you gave it so it helps me in the future when I decide to release mappings.
Reply
#10

10/10 holy shit awesome work!
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