22.12.2012, 14:45
(
Последний раз редактировалось bensmart469; 20.06.2013 в 17:43.
)
I found the problem, i changed it to per-player variables.
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new string[128], speed = GetVehicleSpeed(GetPlayerVehicleID(playerid), 0);
format(string, sizeof(string), "~g~Fuel: ~w~%d", Fuel[vehicleid]);
TextDrawSetString(FuelTD, string);
TextDrawShowForPlayer(playerid, FuelTD);
format(string, sizeof(string), "~r~KPH: ~w~%d", speed);
TextDrawSetString(SpeedoTD, string);
TextDrawShowForPlayer(playerid, SpeedoTD);
}