#1

hello
yesterday i put in my server a fs for new job.but,i go to all checkpoint but i don't take money.why?

please help me
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#2

Show some code!!
How can we help you other wise ?
Quote:

This forum requires that you wait 120 seconds between posts.

Me & that don't get along very well ;X
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#3

this is the script:
http://forum.sa-mp.com/showthread.ph...highlight=jobs
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#4

there is many FS' jobs on that post.
But try loading the FS one of the first ones as it may not call OnPlayerEnterCheckpoint
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#5

no.isn't this.this is it at line:OnPlayerEnterCheckpoint in the fs with jobs

public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519)
{
if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint1))
{
SetPlayerCheckpoint(playerid, Checkpoint2, 7.0);
GameTextForPlayer(playerid, "~g~Now fly back to Los Santos Airport to collect your paycheck.", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint2))
{
GivePlayerMoney(playerid, 1000);
GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3);
SetVehicleToRespawn(1);
DisablePlayerCheckpoint(playerid);
flyjobrunning = 0;
}
}
}
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#6

Perhaps theres a anti-moneyhack which resets the money?

For later, put your code in [ pawn]My code here[/pawn ].
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#7

i haven't got any anti hack
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#8

Then the Check Point coordination are wrong.
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#9

pawn Код:
#include <a_samp>

#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA


#define HotPoint1 2009.0814,-1728.1830,13.4533
#define HotPoint2 2009.0692,-1640.7626,13.4465
#define HotPoint3 2075.3311,-1643.5902,13.4073
#define HotPoint4 2138.3816,-1616.8345,13.4692
#define HotPoint5 2172.3430,-1675.6588,14.9697
#define HotPoint6 2308.7888,-1665.8096,14.3982
#define HotPoint7 2503.9426,-1658.8201,13.3568
#define HotPoint8 2376.7712,-1907.2572,13.2880
#define HotPoint9 2238.4990,-1902.2578,13.4472
#define HotPoint10 1131.9427,-2037.3005,68.9129
#define HotPoint11 1623.0204,-1858.5880,13.4557
#define Refillpoint 1618.9200,-1892.1852,13.4540

new hotdog = 0;
new hotinfo;

public OnFilterScriptInit()
{
    AddStaticVehicle(588,1647.9491,-1890.8440,13.4599,1.1164,1,1); // dog1
    AddStaticVehicle(588,1653.8723,-1886.4052,13.4567,359.2593,1,1); // dog2
    AddStaticVehicle(588,1658.9525,-1886.4708,13.4531,359.2592,1,1); // dog3
    AddStaticVehicle(588,1664.5953,-1886.5439,13.4496,359.2583,1,1); // dog4
   
    hotinfo = CreatePickup(1239,1,1671.2996,-1881.1387,13.5448,-1);
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/hotdog", cmdtext, true, 10) == 0)
    {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
        {
            hotdog = 1;
            SetPlayerCheckpoint(playerid, HotPoint1, 3.0);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now a HotDog seller.", name );
            SendClientMessageToAll(COLOR_RED, string);
            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be in a hotdog van to start the job");
    }
    if (strcmp("/hotdoginfo", cmdtext, true, 10) == 0)
    {
        SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the hotdogs to people's house.");
        SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help.");
        SendClientMessage(playerid, COLOR_YELLOW, "If you enter a hotdog van, type /hotdog and red markers will appear.");
        SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and get you're reward!");
        return 1;
    }
    return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
   {
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1))
     {
          SetPlayerCheckpoint(playerid, HotPoint2, 7.0);
          GameTextForPlayer(playerid, "~g~1 House done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2))
     {
          SetPlayerCheckpoint(playerid, HotPoint3, 7.0);
          GameTextForPlayer(playerid, "~g~2 Houses done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3))
     {
          SetPlayerCheckpoint(playerid, HotPoint4, 7.0);
          GameTextForPlayer(playerid, "~g~3 Houses done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4))
     {
          SetPlayerCheckpoint(playerid, HotPoint5, 7.0);
          GameTextForPlayer(playerid, "~g~4 Houses done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5))
     {
          SetPlayerCheckpoint(playerid, Refillpoint, 7.0);
          GameTextForPlayer(playerid, "~g~5 Houses done, refill your hotdogs at the marker!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint))
     {
          SetPlayerCheckpoint(playerid, HotPoint6, 7.0);
          GameTextForPlayer(playerid, "~g~Hotdogs refilled!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6))
     {
          SetPlayerCheckpoint(playerid, HotPoint7, 7.0);
          GameTextForPlayer(playerid, "~g~6 Houses done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7))
     {
          SetPlayerCheckpoint(playerid, HotPoint8, 7.0);
          GameTextForPlayer(playerid, "~g~7 Houses done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint8))
     {
          SetPlayerCheckpoint(playerid, HotPoint9, 7.0);
          GameTextForPlayer(playerid, "~g~8 Houses done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9))
     {
          SetPlayerCheckpoint(playerid, HotPoint10, 7.0);
          GameTextForPlayer(playerid, "~g~9 Houses done!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10))
     {
          SetPlayerCheckpoint(playerid, HotPoint11, 7.0);
          GameTextForPlayer(playerid, "~g~10 Houses done, get back to the startpoint!", 3000, 3);
     }
     if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11))
     {
         GivePlayerMoney(playerid, 800);
         GameTextForPlayer(playerid, "~g~You collected a total of $800,-!", 3000, 3);
         new veh;
         veh = GetPlayerVehicleID(playerid);
         SetVehicleToRespawn(veh);
         DisablePlayerCheckpoint(playerid);
         hotdog = 0;
     }
   }
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588)
     {
         SendClientMessage(playerid, COLOR_RED, "You can start the hotdog-mission with /hotdog");
     }
     return 0;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if((hotdog) == 1)
    {
        hotdog = 0;
        SendClientMessage(playerid, COLOR_RED, "You left your hotdog van behind, get in again if you want to continue your job.");

    }else if((hotdog) == 0){

        //Nothing
 }
}
public OnPlayerDeath(playerid, killerid, reason)
{
          DisablePlayerCheckpoint(playerid);
          hotdog = 0;
          return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == hotinfo)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Hot dog job, use /hotdoginfo to know more", 3000, 3);
    }
}
this is the script.please tell me what is wrong
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#10

Well "CheckPoint2" isn't even defined, anyways it might be a fail try this
pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519)
{
if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint1))
{
SetPlayerCheckpoint(playerid, Checkpoint2, 7.0);
GameTextForPlayer(playerid, "~g~Now fly back to Los Santos Airport to collect your paycheck.", 3000, 3);
}
if (IsPlayerInRangeOfPoint(playerid, 7.0, HotPoint2))
{
GivePlayerMoney(playerid, 1000);
GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3);
SetVehicleToRespawn(1);
DisablePlayerCheckpoint(playerid);
flyjobrunning = 0;
}
}
}
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