Detecting a Force Crash?
#1

Is there any ways anyone knows of that are not plugin based for detecting a forceful crash?

Telling the difference between a forced one and a legit crash.
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#2

I don't think so.
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#3

Well, forced crashs are "forced" by using bugged functions that can crash the server. Same with "unwanted" crashs, they are caused by bugged functions.
So theres basically no difference between them, thus no way to differentiate.
Having the crashdetect plugin running is always a good idea, even on online servers. Then you can at least get an idea where the crash came from. Debug-compiled scripts give even more detailed info about the exact line that crashed, but might be slower (not sure about that), and theoretically can be decompiled to an useable script (unlike normally compiled script, however, ive never seen a decompiler that makes use of the debug symbols, and doubt there is one available)
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#4

Forced by whom where? Server crash, client crash, script caused, hack caused?
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#5

I think that he talking about client crash.
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#6

Quote:
Originally Posted by B-Matt
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I think that he talking about client crash.
Like a player tabbing and pressing start new game, which forces a client crash.

There are other ways of force crashing too, like simply ending the process.
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#7

Quote:
Originally Posted by ReFuSeR
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Like a player tabbing and pressing start new game, which forces a client crash.

There are other ways of force crashing too, like simply ending the process.
Esc -> Start new game
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#8

Is there any possibility to disable the main menu of GTA San Andreas Multiplayer.

Just like MTA SA did. So we can avoid the Start Game or Load Game causing player's client to crash.

Anyone?
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#9

Not possible.
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