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hey everyone,
i added the samp objects into MTA, and it works fine in mta, but when i look in the files where i save it, it gives me the wrong object ids... how can i fix this?
greets niels
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This topic will most likely get locked due to inapropriate topic title and the standard saying "not MTA forums..."
Though, I have the answer for you as I made a ready to run converter so I'll just post it here:
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Originally Posted by PrivateMessaging
Quote:
Originally Posted by AnonymousThirdParty
Quote:
Originally Posted by Virtual1ty
Okay, I fixed the converter, you will just need to replace converter.pwn (source file) and converter.amx (compiled file) in the filterscripts folder.
I'll upload it to DropBox along with a "few" glitches I found when overlooking the ~censored~ map.
~unnecessary~
...Finished uploading, download link:
https://dl.dropbox.com/u/68413813/co...ticed_bugs.rar
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Just ignore the pictures and take the converter, also keeping the credits would be nice.
Edit: You'll also need the
FileManager plugin and
sscanf2.
Edit2: Just a note on how to use the converter, you load it as a filterscript, but you need to place the MTA .map file in the scriptfiles directory and after initiated, it will convert all .map files to .pwn files.
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so you mean, that when i start samp-server.exe it will automatically convert it to a pwn? or do i have to use a command or something?
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Yeah some times the weapon objects don't convert well.
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weapon objects? wtf, im not talking about weapon objects lolz... anyways im getting the error msvcp110.dll is missing or something, but its just on my pc... and i also tried putting it in my server directory, but still error when loading the plugin...
anyways you got idea to solve this?
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all it says when clicking that link is: Bad Request...
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Quote:
Originally Posted by niels44
so you mean, that when i start samp-server.exe it will automatically convert it to a pwn? or do i have to use a command or something?
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Yes it will, but you need to edit server.cfg, add converter to the line filterscripts and sscanf2 and FileManager to plugins line. Then you can start the server and it will auto-search for the .map files put inside scriptfiles directory and convert them.