15.12.2012, 17:32
Samp Server crasha dps de 10 minutos que eu entro, meu GM:
Meu fs de GPS:
Tentei baixar o creashdetect porйm o link n ta funcionando
Код:
#include <a_samp> #include <DOF2> #include <zcmd> //Dialogs #define DIALOG_REGISTRO 0 #define DIALOG_LOGIN 1 #define DIALOG_SEXO 2 //Cores #define COR_VERMELHO 0xFF0000AA //Variaveis e Enums enum Info { Senha, Profissao, Dinheiro, bool:LicencaTerrestre, bool:LicencaAerea, bool:LicencaArmas, Skin, Admin } new Jogador[MAX_PLAYERS][Info]; new txtRegistro[150] = "{FFFFFF}Bem-vindo ao {00FF00}Brasil {FFFF00}Play {0000FF}Now\n{FFFFFF}Digite uma senha abaixo para se registrar:"; new txtLogin[200] = "{FFFFFF}Bem-vindo ao {00FF00}Brasil {FFFF00}Play {0000FF}Now\n{FFFFFF}Digite sua senha abaixo para se logar:"; new txtSexo[100] = "{FFFFFF}Escolha o seu sexo abaixo:"; //Stocks stock PegarNome(playerid) { new nome[MAX_PLAYER_NAME]; GetPlayerName(playerid, nome, sizeof(nome)); return nome; } stock Arquivo(playerid) { new arquivo[60]; format(arquivo, sizeof(arquivo), "Contas/%s.ini", PegarNome(playerid)); return arquivo; } stock SalvarDados(playerid) { Jogador[playerid][Dinheiro] = GetPlayerMoney(playerid); Jogador[playerid][Skin] = GetPlayerSkin(playerid); DOF2_SetInt(Arquivo(playerid), "Profissao", Jogador[playerid][Profissao]); DOF2_SetInt(Arquivo(playerid), "Dinheiro", Jogador[playerid][Dinheiro]); DOF2_SetBool(Arquivo(playerid), "LicencaTerrestre", Jogador[playerid][LicencaTerrestre]); DOF2_SetBool(Arquivo(playerid), "LicencaAerea", Jogador[playerid][LicencaAerea]); DOF2_SetBool(Arquivo(playerid), "LicencaArmas", Jogador[playerid][LicencaArmas]); DOF2_SetInt(Arquivo(playerid), "Skin", Jogador[playerid][Skin]); DOF2_SetInt(Arquivo(playerid), "Admin", Jogador[playerid][Admin]); DOF2_SaveFile(); } stock CarregarPickups() { CreatePickup(1239, 1, 1481.1130, -1771.3099, 18.7958, -1); // Prefeitura Create3DTextLabel("Prefeitura\nAperte F ou ENTER para entrar", 0xFFFFFFFF, 1481.1130, -1771.3099, 18.7958, 6.0, 0, 0); // Prefeitura CreatePickup(1247, 1, 1555.3198,-1675.6238,16.1953, -1); // Delegacia Create3DTextLabel("Delegacia\nAperte F ou ENTER para entrar", 0xFFFFFFFF, 1555.3198,-1675.6238,16.1953, 6.0, 0, 0); // Delegacia CreatePickup(1239, 1, 1352.4617,-1758.5986,13.5078, -1); // 24/7 Create3DTextLabel("24/7\nAperte F ou ENTER para entrar", 0xFFFFFFFF, 1352.4617,-1758.5986,13.5078, 6.0, 0, 0); // 24/7 CreatePickup(1242, 1, 1368.5728,-1279.6954,13.5469, -1); // Ammu Nation Create3DTextLabel("Ammu Nation\nAperte F ou ENTER para entrar", 0xFFFFFFFF, 1368.5728,-1279.6954,13.5469, 6.0, 0, 0); // Ammu Nation CreatePickup(1274, 1, 1462.2185,-1012.2582,26.8438, -1); // Banco Create3DTextLabel("Banco\nAperte F ou ENTER para entrar", 0xFFFFFFFF, 1462.2185,-1012.2582,26.8438, 6.0, 0, 0); // Banco CreatePickup(1275, 1, 2244.4019,-1665.5691,15.4766, -1); // Binco Create3DTextLabel("Binco\nAperte F ou ENTER para entrar", 0xFFFFFFFF, 2244.4019,-1665.5691,15.4766, 6.0, 0, 0); // Binco // Pickups na saida dos locais CreatePickup(1318, 1, 390.7658,173.7874,1008.3828, -1); // Prefeitura CreatePickup(1318, 1, 246.9131,62.6461,1003.6406, -1); // Delegacia CreatePickup(1318, 1, 6.0132,-30.9611,1003.5494, -1); // 24/7 CreatePickup(1318, 1, 315.6062,-142.9970,999.6016, -1); // Ammu Nation CreatePickup(1318, 1, 2315.4590,-0.2173,26.7422, -1); // Banco CreatePickup(1318, 1, 207.7806,-110.8337,1005.1328, -1); // Binco } stock CarregarMapa() { // Objetos do Spawn Civil CreateObject(640, 1366.40, -1891.40, 13.22, 0.00, 0.00, 0.00); CreateObject(640, 1366.40, -1885.72, 13.22, 0.00, 0.00, 0.00); CreateObject(640, 1366.43, -1897.25, 13.22, 0.00, 0.00, 0.00); CreateObject(3508, 1366.11, -1881.72, 12.50, 0.00, 0.00, 0.00); CreateObject(3508, 1366.18, -1901.30, 12.50, 0.00, 0.00, 0.00); CreateObject(1340, 1378.68, -1890.58, 13.65, 0.00, 0.00, 179.28); // Veнculos do Spawn Civil CreateVehicle(462, 1395.9464, -1893.4532, 12.9765, 90.0000, -1, -1, 120); CreateVehicle(462, 1395.9847, -1899.1812, 12.9765, 90.0000, -1, -1, 120); CreateVehicle(462, 1395.9655, -1896.2584, 12.9765, 90.0000, -1, -1, 120); CreateVehicle(462, 1396.0024, -1901.8083, 12.9765, 90.0000, -1, -1, 120); CreateVehicle(481, 1381.0035, -1893.8224, 13.2958, 180.0000, -1, -1, 120); CreateVehicle(481, 1385.4751, -1893.8792, 13.2958, 180.0000, -1, -1, 120); CreateVehicle(481, 1383.2634, -1893.8282, 13.2958, 180.0000, -1, -1, 120); CreateVehicle(481, 1387.6675, -1893.9294, 13.2958, 180.0000, -1, -1, 120); CreateVehicle(481, 1390.2076, -1893.9879, 13.2958, 180.0000, -1, -1, 120); //-----------------------------------------------------------------------------// // Objetos da HQ Policial CreateObject(975, 1589.04, -1637.99, 14.00, 0.00, 0.00, 0.00); CreateObject(2930, 1584.24, -1638.04, 15.02, 0.00, 0.00, 269.88); CreateObject(986, 1539.65, -1613.79, 14.77, 0.00, 0.00, 90.00); CreateObject(986, 1559.78, -1602.50, 14.77, 0.00, 0.00, 0.00); CreateObject(986, 1539.63, -1606.37, 14.77, 0.00, 0.00, 90.00); CreateObject(986, 1543.77, -1602.45, 14.77, 0.00, 0.00, 0.00); CreateObject(986, 1551.83, -1602.44, 14.77, 0.00, 0.00, 0.00); CreateObject(986, 1575.60, -1602.42, 14.76, 0.00, 0.00, 359.80); CreateObject(986, 1567.62, -1602.49, 14.77, 0.00, 0.00, 0.00); CreateObject(986, 1583.59, -1602.41, 14.76, 0.00, 0.00, 359.80); CreateObject(986, 1591.55, -1602.47, 14.76, 0.00, 0.00, 359.60); CreateObject(986, 1607.89, -1614.57, 14.76, 0.00, 0.00, 90.20); CreateObject(986, 1599.58, -1602.42, 14.76, 0.00, 0.00, 359.60); CreateObject(986, 1608.07, -1606.59, 14.76, 0.00, 0.00, 90.00); CreateObject(986, 1608.02, -1622.56, 14.76, 0.00, 0.00, 90.20); CreateObject(986, 1608.01, -1630.52, 14.76, 0.00, 0.00, 90.20); CreateObject(986, 1604.02, -1637.93, 13.32, 0.00, 0.00, 0.32); CreateObject(986, 1607.97, -1633.95, 14.76, 0.00, 0.00, 90.20); CreateObject(986, 1604.10, -1602.46, 14.76, 0.00, 0.00, 359.60); } // Comandos CMD:entrar(playerid) { if(IsPlayerInRangeOfPoint(playerid, 3.0, 1481.1130, -1771.3099, 18.7958)) // Prefeitura { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,390.7658,173.7874,1008.3828); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.3198,-1675.6238,16.1953)) // Delegacia { SetPlayerPos(playerid, 246.9131,62.6461,1003.6406); SetPlayerInterior(playerid, 6); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1352.4617,-1758.5986,13.5078)) // 24/7 { SetPlayerPos(playerid, 6.0132,-30.9611,1003.5494); SetPlayerInterior(playerid, 10); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1368.5728,-1279.6954,13.5469)) // Ammu Nation { SetPlayerPos(playerid, 315.6062,-142.9970,999.6016); SetPlayerInterior(playerid, 7); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1462.2185,-1012.2582,26.8438)) // Banco { SetPlayerPos(playerid, 2315.4590,-0.2173,26.7422); SetPlayerInterior(playerid, 0); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 2244.4019,-1665.5691,15.4766)) // Binco { SetPlayerPos(playerid, 207.7806,-110.8337,1005.1328); SetPlayerInterior(playerid, 15); } return 1; } CMD:sair(playerid) { if(IsPlayerInRangeOfPoint(playerid, 3.0, 390.7658,173.7874,1008.3828)) // Prefeitura { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1481.1130, -1771.3099, 18.7958); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 246.9131,62.6461,1003.6406)) // Delegacia { SetPlayerPos(playerid, 1555.3198,-1675.6238,16.1953); SetPlayerInterior(playerid, 0); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 6.0132,-30.9611,1003.5494)) // 24/7 { SetPlayerPos(playerid, 1352.4617,-1758.5986,13.5078); SetPlayerInterior(playerid, 0); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 315.6062,-142.9970,999.6016)) // Ammu Nation { SetPlayerPos(playerid, 1368.5728,-1279.6954,13.5469); SetPlayerInterior(playerid, 0); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 2315.4590,-0.2173,26.7422)) // Banco { SetPlayerPos(playerid, 1462.2185,-1012.2582,26.8438); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 207.7806,-110.8337,1005.1328)) // Binco { SetPlayerPos(playerid, 2244.4019,-1665.5691,15.4766); SetPlayerInterior(playerid, 0); } return 1; } main() { } public OnGameModeInit() { CarregarMapa(); CarregarPickups(); DisableInteriorEnterExits(); SetGameModeText("BPN GameMode"); AddPlayerClass(0, 1390.1633,-1896.9985,13.4939,86.7470, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { DOF2_Exit(); return 1; } public OnPlayerRequestClass(playerid, classid) { return 0; } public OnPlayerConnect(playerid) { if(!DOF2_FileExists(Arquivo(playerid))) ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registre-se", txtRegistro, "Confirmar", "Cancelar"); else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logue-se", txtLogin, "Confirmar", "Cancelar"); return 1; } public OnPlayerDisconnect(playerid, reason) { SalvarDados(playerid); return 1; } public OnPlayerSpawn(playerid) { SetPlayerSkin(playerid, DOF2_GetInt(Arquivo(playerid), "Skin")); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case DIALOG_REGISTRO: { if(!response) return Kick(playerid); else { if(!strlen(inputtext)) { SendClientMessage(playerid, COR_VERMELHO,"ERRO: Digite algo no campo abaixo para se registrar!"); ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registre-se", txtRegistro, "Confirmar", "Cancelar"); } else { if(strlen(inputtext) < 4 || strlen(inputtext) > 16) { SendClientMessage(playerid, COR_VERMELHO,"ERRO: Senha muito curta ou muito grande!"); ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registre-se", txtRegistro, "Confirmar", "Cancelar"); } else { DOF2_CreateFile(Arquivo(playerid)); DOF2_SetString(Arquivo(playerid), "Senha", inputtext); GivePlayerMoney(playerid, 10000); SalvarDados(playerid); ShowPlayerDialog(playerid, DIALOG_SEXO, DIALOG_STYLE_MSGBOX, "Sexo", txtSexo, "Masculino", "Feminino"); } } } } case DIALOG_LOGIN: { if(!response) return Kick(playerid); else { if(!strlen(inputtext)) { SendClientMessage(playerid, COR_VERMELHO,"ERRO: Senha incorreta"); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logue-se", txtLogin, "Confirmar", "Cancelar"); } else { if(!strcmp(inputtext, DOF2_GetString(Arquivo(playerid), "Senha"), false)) { GivePlayerMoney(playerid, DOF2_GetInt(Arquivo(playerid), "Dinheiro")); SetSpawnInfo(playerid, 0, DOF2_GetInt(Arquivo(playerid), "Skin"), 1390.1633,-1896.9985,13.4939,86.7470, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); } else { SendClientMessage(playerid, COR_VERMELHO,"ERRO: Senha incorreta"); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Logue-se", txtLogin, "Confirmar", "Cancelar"); } } } } case DIALOG_SEXO: { if(response) { SetSpawnInfo(playerid, 0, 60, 1390.1633,-1896.9985,13.4939,86.7470, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); SalvarDados(playerid); } else { SetSpawnInfo(playerid, 0, 56, 1390.1633,-1896.9985,13.4939,86.7470, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); SalvarDados(playerid); } } } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_SECONDARY_ATTACK) { cmd_entrar(playerid); cmd_sair(playerid); } return 1; }
Код:
#define FILTERSCRIPT #include <a_samp> #include <zcmd> #define DIALOG_GPS 3 #define DIALOG_GPS_IMPORTANTES 4 #define DIALOG_GPS_HQS 5 #define DIALOG_GPS_TERRITORIOS 6 #define DIALOG_GPS_OUTROS 7 #if defined FILTERSCRIPT CMD:gps(playerid) { ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "GPS", "{FFFFFF}Locais importantes\nHQ's\nTerritуrios\nOutros", "Ok", "Fechar"); return 1; } public OnFilterScriptExit() { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_GPS) { if(response) { switch(listitem) { case 0: // Locais importantes { ShowPlayerDialog(playerid, DIALOG_GPS_IMPORTANTES, DIALOG_STYLE_LIST, "GPS", "{FFFFFF}Prefeitura\nDelegacia\n24/7\nAmmu Nation\nBanco\nLoja de roupas Binco\nAluguel de carros\nAcademia", "Ok", "Voltar"); } case 1: // HQ's { } case 2: // Territуrios { } case 3: // Outros { ShowPlayerDialog(playerid, DIALOG_GPS_OUTROS, DIALOG_STYLE_LIST, "GPS", "{FFFFFF}Alhambra\nIgreja\nPraia", "Ok", "Voltar"); } } } } else if(dialogid == DIALOG_GPS_IMPORTANTES) { if(response) { switch(listitem) { case 0: // Prefeitura { SetPlayerCheckpoint(playerid, 1481.1130,-1771.3099,18.7958, 3.0); GameTextForPlayer(playerid, "Prefeitura marcada no mapa!", 5000, 5); } case 1: // Delegacia { SetPlayerCheckpoint(playerid, 1555.3198,-1675.6238,16.1953, 3.0); GameTextForPlayer(playerid, "Delegacia marcada no mapa!", 3000, 5); } case 2: // 24/7 { SetPlayerCheckpoint(playerid, 1352.4617,-1758.5986,13.5078, 3.0); GameTextForPlayer(playerid, "24/7 marcado no mapa!", 3000, 5); } case 3: // Ammu Nation { SetPlayerCheckpoint(playerid, 1368.5728,-1279.6954,13.5469, 3.0); GameTextForPlayer(playerid, "Ammu Nation marcada no mapa!", 3000, 5); } case 4: // Banco { SetPlayerCheckpoint(playerid, 1462.2185,-1012.2582,26.8438, 3.0); GameTextForPlayer(playerid, "Banco marcado no mapa!", 3000, 5); } case 5: // Loja de roupas binco { SetPlayerCheckpoint(playerid, 2244.4019,-1665.5691,15.4766, 3.0); GameTextForPlayer(playerid, "Binco marcada no mapa!", 3000, 5); } case 6: // Aluguel de carros { SetPlayerCheckpoint(playerid, 556.5563,-1257.3440,17.2422, 3.0); GameTextForPlayer(playerid, "Aluguel de carros marcado no mapa!", 3000, 5); } case 7: // Academia { SetPlayerCheckpoint(playerid, 2218.9915,-1723.0466,13.3984, 3.0); GameTextForPlayer(playerid, "Academia marcada no mapa!", 3000, 5); } } } else ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "GPS", "{FFFFFF}Locais importantes\nHQ's\nTerritуrios\nOutros", "Ok", "Fechar"); } else if(dialogid == DIALOG_GPS_HQS) { if(response) { } else ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "GPS", "{FFFFFF}Locais importantes\nHQ's\nTerritуrios\nOutros", "Ok", "Fechar"); } else if(dialogid == DIALOG_GPS_TERRITORIOS) { if(response) { } else ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "GPS", "{FFFFFF}Locais importantes\nHQ's\nTerritуrios\nOutros", "Ok", "Fechar"); } else if(dialogid == DIALOG_GPS_OUTROS) { if(response) { if(listitem == 0) // Alhambra { SetPlayerCheckpoint(playerid, 1836.5270,-1682.0714,13.3442, 3.0); GameTextForPlayer(playerid, "Alhambra marcada no mapa!", 3000, 5); } else if(listitem == 1) // Igreja { SetPlayerCheckpoint(playerid, 2232.9951,-1333.5342,23.9816, 3.0); GameTextForPlayer(playerid, "Igreja marcada no mapa!", 3000, 5); } else if(listitem == 2) // Praia { SetPlayerCheckpoint(playerid, 831.1398,-1797.7688,13.6185, 3.0); GameTextForPlayer(playerid, "Praia marcada no mapa!", 3000, 5); } } else ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "GPS", "{FFFFFF}Locais importantes\nHQ's\nTerritуrios\nOutros", "Ok", "Fechar"); } return 1; } public OnPlayerEnterCheckpoint(playerid) { DisablePlayerCheckpoint(playerid); return 1; } #endif