[Ajuda] Sistema de Duelo
#1

pawn Код:
CMD:duel(playerid,params[])
{
    new
        string[150],
        Float:vida[MAX_PLAYERS]
    ;

    GetPlayerHealth(playerid,vida[playerid]);

    if(NoDuelo[playerid] == true) return SendClientMessage(playerid,red,"ERROR: You are in duel");
    if(DueloSendoUsado == 1) return SendClientMessage(playerid,red,"ERROR: One duel already happening");
    if(duelid == 0 || 11) return SendClientMessage(playerid,red,"ERROR: Duel styles is of 1 on 10!");
    if(sscanf(params,"d",duelid)) return SendClientMessage(playerid,red,"USAGE: /duel [duel id]");


    if(vida[playerid] <= 100)
    {
        format(string,sizeof(string),"[DUEL]: %s teleported to the duel %d ( /duel )",Nome(playerid),duelid);
        SendClientMessageToAll(ciano,string);
    }
    else
    {
        SendClientMessage(playerid,red,"ERROR: Need of full health");
    }

    if(jogadoresnoduel == 2)
    {
        DueloSendoUsado = 1;
    }
    else
    {
    //DUEL STYLE 1
    if(duelid == 1)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,34,9999);
        GivePlayerWeapon(playerid,25,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 2)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,24,9999);
        GivePlayerWeapon(playerid,25,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 3)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,27,9999);
        GivePlayerWeapon(playerid,24,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 4)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,31,9999);
        GivePlayerWeapon(playerid,25,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 5)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,26,9999);
        GivePlayerWeapon(playerid,32,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 6)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,16,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 7)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,26,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 8)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,24,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 9)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,18,9999);

        NoDuelo[playerid] = true;
    }
    else if{
    if(duelid == 10)
    {
        jogadoresnoduel ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,4,1);

        NoDuelo[playerid] = true;
    }
    }
    }
    }
    }
    }
    }
    }
    }
    }
   
    }
   
        //[Style 01]: Sniper+Shotgun
        //[Style 02]: Shotgun+Deagle
        //[Style 03]: Spas12+Deagle
        //[Style 04]: M4+Shotgun
        //[Style 05]: Sawn+Tec9
        //[Style 06]: Granade
        //[Style 07]: SwanOff
        //[Style 08]: Deagle
        //[Style 09]: Motovs
        //[Style 10]: Knife
       
    return 1;
}
Queria que desse para entrar so 2 jogadores em cada duelo ou se nao alguem me falar como faz isso em dialog tipo, eu mando duelo pro cara dai aparece pra ele aceitar ou recusar se ele aceitar, o que aceitou recebe um menu com os estilos de armas de duelo dai comeзa. dai desse jeito queria que desse pra duelo so de 2 e 2..

valeu ai e obrigado pela atenзгo.
Reply
#2

Vocк teria que criar um desse (jogadoresnoduel) para cada duelid

Ex:

pawn Код:
new jogadoresnoduel[10];
Reply
#3

entгo ficaria tipo assim:

pawn Код:
CMD:duel(playerid,params[])
{
    new
        string[150],
        Float:vida[MAX_PLAYERS]
    ;

    GetPlayerHealth(playerid,vida[playerid]);

    if(NoDuelo[playerid] == true) return SendClientMessage(playerid,red,"ERROR: You are in duel");
    if(DueloSendoUsado == 1) return SendClientMessage(playerid,red,"ERROR: One duel already happening");
    if(duelid == 0 || 11) return SendClientMessage(playerid,red,"ERROR: Duel styles is of 1 on 10!");
    if(sscanf(params,"d",duelid)) return SendClientMessage(playerid,red,"USAGE: /duel [duel id]");


    if(vida[playerid] <= 100)
    {
        format(string,sizeof(string),"[DUEL]: %s teleported to the duel %d ( /duel )",Nome(playerid),duelid);
        SendClientMessageToAll(ciano,string);
    }
    else
    {
        SendClientMessage(playerid,red,"ERROR: Need of full health");
    }

    if(jogadoresnoduel[duelid] == 2)
    {
        DueloSendoUsado = 1;
    }
    else
    {
    //DUEL STYLE 1
    if(duelid == 1)
    {
        jogadoresnoduel[0] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,34,9999);
        GivePlayerWeapon(playerid,25,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 2)
    {
        jogadoresnoduel[1] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,24,9999);
        GivePlayerWeapon(playerid,25,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 3)
    {
        jogadoresnoduel[2] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,27,9999);
        GivePlayerWeapon(playerid,24,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 4)
    {
        jogadoresnoduel[3] ++;
       
        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,31,9999);
        GivePlayerWeapon(playerid,25,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 5)
    {
        jogadoresnoduel[4] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,26,9999);
        GivePlayerWeapon(playerid,32,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 6)
    {
        jogadoresnoduel[5] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,16,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 7)
    {
        jogadoresnoduel[6] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,26,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 8)
    {
        jogadoresnoduel[7] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,24,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 9)
    {
        jogadoresnoduel[8] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,18,9999);

        NoDuelo[playerid] = true;
    }
    else{
    if(duelid == 10)
    {
        jogadoresnoduel[9] ++;

        SetPlayerPos(playerid,0.0,1.1,2.2);
        SetPlayerVirtualWorld(playerid,254862318);
        SetPlayerInterior(playerid,0);
        SetPlayerArmour(playerid,100.0);
        SetPlayerHealth(playerid,100.0);

        GivePlayerWeapon(playerid,4,1);

        NoDuelo[playerid] = true;
    }
    }
    }
    }
    }
    }
    }
    }
    }
    }
   
    }
   
        //[Style 01]: Sniper+Shotgun
        //[Style 02]: Shotgun+Deagle
        //[Style 03]: Spas12+Deagle
        //[Style 04]: M4+Shotgun
        //[Style 05]: Sawn+Tec9
        //[Style 06]: Granade
        //[Style 07]: SwanOff
        //[Style 08]: Deagle
        //[Style 09]: Motovs
        //[Style 10]: Knife
    return 1;
}
?
Reply
#4

Ficaria assim ou nгo?
Reply
#5

alguйm ae?
Reply
#6

eu tenho um sistema desses eu quero posta ele...

sу que й de corrida, eles apostam um valor, aparece o dialog, se ele aceitar, tem 20seg pra montar o carro, depois de montar da a largada e vгo pra corrida, depois da corrida comeзa a tocar a musica do Veloses e Furiosos, o melhor vence e ganha a granha deu muito trabalho, й em sscanf e zcmd
Reply
#7

Entгo vocк deve entender como quero no JFS, tenta me ajudar ai entгo, fazer que os 2 players (que mando e que aceitou) vгo para a posiзгo:

pawn Код:
CMD:duel(playerid,params[])
{
    new
        string[150],
        pDuel,
        Float:vida[MAX_PLAYERS]
    ;

    GetPlayerHealth(playerid,vida[playerid]);

    if(!IsPlayerConnected(pDuel)) return SendClientMessage(playerid,red,"Player not conneted.");
    if(sscanf(params,"d",pDuel)) return SendClientMessage(playerid,red,"USAGE: /duel [duel id]");
    //if(GetPlayerTeam(pDuel) == GetPlayerTeam(playerid)) return SendClientMessage(playerid,red,"ERROR: Player is of your team");
    if(NoDuelo[playerid] == true) return SendClientMessage(playerid,red,"ERROR: You are in duel");
    if(NoDuelo[pDuel] == true) return SendClientMessage(playerid,red,"ERROR: This player are in duel");
    if(DueloSendoUsado == 1) return SendClientMessage(playerid,red,"ERROR: One duel already happening");
    //if(duelid == 0 || 11) return SendClientMessage(playerid,red,"ERROR: Duel styles is of 1 on 10!");

    if(vida[playerid] <= 100 || vida[pDuel] <= 100)
    {
        format(string,sizeof(string),"%s invited you to a duel. want to accept?",Nome(playerid));
        ShowPlayerDialog(pDuel,DIALOG_DUELOENVIADO,DIALOG_STYLE_MSGBOX,"Duel",string,"Yes","No");
    }
    else
    {
        SendClientMessage(playerid,red,"ERROR: Need of full health");
    }

    if(jogadoresnoduel==2){DueloSendoUsado = 1;}
    return 1;
}

if(dialogid == DIALOG_DUELOENVIADO)
    {
        if(response)
        {
            new strarmas[250];
            format(strarmas,sizeof(strarmas),"Sniper+Shotgun\nShotgun+Deagle\nSpas12+Deagle\nM4+Shotgun\nSawn+Tec9\nGranade\nSwanOff\nDeagle\nMotovs\nKnife");
            ShowPlayerDialog(playerid,DIALOG_ARMASDUELO,DIALOG_STYLE_LIST,"Weapons",strarmas,"Select","Cancel");
        }
        if(!response)
        {
            SendClientMessage(playerid,red,"Duel cancelled");
        }
    }
    if(dialogid == DIALOG_ARMASDUELO)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid,34,9999);
                    GivePlayerWeapon(playerid,25,9999);

                    NoDuelo[playerid] = true;
                }
                case 1:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid,24,9999);
                    GivePlayerWeapon(playerid,25,9999);

                    NoDuelo[playerid] = true;
                }
                case 2:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid,27,9999);
                    GivePlayerWeapon(playerid,24,9999);

                    NoDuelo[playerid] = true;
                }
                case 3:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid,31,9999);
                    GivePlayerWeapon(playerid,24,9999);

                    NoDuelo[playerid] = true;
                }
                case 4:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid,26,9999);
                    GivePlayerWeapon(playerid,32,9999);

                    NoDuelo[playerid] = true;
                }
                case 5:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid,18,9999);

                    NoDuelo[playerid] = true;
                }
                case 6:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    GivePlayerWeapon(playerid,26,9999);

                    NoDuelo[playerid] = true;
                }
                case 7:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    GivePlayerWeapon(playerid,24,9999);

                    NoDuelo[playerid] = true;
                }
                case 8:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    GivePlayerWeapon(playerid,16,9999);

                    NoDuelo[playerid] = true;
                }
                case 9:
                {
                    jogadoresnoduel ++;

                    SetPlayerPos(playerid,0.0,1.1,2.2);
                    SetPlayerVirtualWorld(playerid,254862318);
                    SetPlayerInterior(playerid,0);
                    SetPlayerArmour(playerid,100.0);
                    SetPlayerHealth(playerid,100.0);

                    GivePlayerWeapon(playerid,4,9999);

                    NoDuelo[playerid] = true;
                }
            }
        }
    }
Reply
#8

plis help
Reply
#9

PHP код:
dcmd_duel(playerid,params[]) {
    if(
PlayerInfo[playerid][Level] >= 3) {
        new 
tmp[256], tmp2[256], tmp3[256], Indextmp strtok(params,Index), tmp2 strtok(params,Index), tmp3 strtok(params,Index);
        if(!
strlen(tmp) || !strlen(tmp2) || !IsNumeric(tmp) || !IsNumeric(tmp2)) {
            
SendClientMessage(playeridred"USO: /duel [player1 id] [player2 id] [localizaзгo]   (Localizaзхes: 1, 2, 3]");
            return 
SendClientMessage(playeridred"Se vocк nгo especificar uma localizaзгo o duelo ocorrerб no lugar atual");
        }
        new 
player1 strval(tmp), player2 strval(tmp2), locationstring[128];
        if(!
strlen(tmp3)) location 0; else location strval(tmp3);
        if(
PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,"ERRO: Vocк nгo pode usar este comando neste admin");
        if(
PlayerInfo[player2][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel]) return SendClientMessage(playerid,red,"ERRO: Vocк nгo pode usar este comando neste admin");
        if(
IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
              if(
IsPlayerConnected(player2) && player2 != INVALID_PLAYER_ID) {
                if(
InDuel[player1] == 1) return SendClientMessage(playerid,red,"ERRO: Jogador1 jб estб em um duelo");
                if(
InDuel[player2] == 1) return SendClientMessage(playerid,red,"ERRO: Jogador2 jб estб em um duelo");
        
                if(
location == 1)   {
                    
SetPlayerInterior(player1,16); SetPlayerPos(player1,-1404.0671270.37061042.8672);
                    
SetPlayerInterior(player2,16); SetPlayerPos(player2,-1395.0671261.37061042.8672);
                } else if(
location == 2)   {
                    
SetPlayerInterior(player1,0); SetPlayerPos(player1,1353.407,2188.155,11.02344); 
                    
SetPlayerInterior(player2,0); SetPlayerPos(player2,1346.255,2142.843,11.01563); 
                } else if(
location == 3)   {
                    
SetPlayerInterior(player1,10); SetPlayerPos(player1,-1041.037,1078.729,1347.678); SetPlayerFacingAngle(player1,135);
                    
SetPlayerInterior(player2,10); SetPlayerPos(player2,-1018.061,1052.502,1346.327); SetPlayerFacingAngle(player2,45);
                }
                
InDuel[player1] = 1;
                
InDuel[player2] = 1;
                
CMDMessageToAdmins(playerid,"DUEL");
                
cdt[player1] = 6;
                
SetTimerEx("Duel",1000,0,"dd"player1player2);
                
format(stringsizeof(string), "Administrador \"%s\" deu inнcio a um duelo entre \"%s\" e \"%s\" "pName(playerid), pName(player1), pName(player2) );
                
SendClientMessage(player1bluestring); SendClientMessage(player2bluestring);
                return 
SendClientMessage(playeridbluestring);
              } else return 
SendClientMessage(playeridred"Jogador2 nгo conectado");
        } else return 
SendClientMessage(playeridred"Jogador1 nгo conectado");
    } else return 
SendClientMessage(playerid,red,"ERRO: Vocк nгo tem nнvel alto suficiente para usar este comando");

Da uma olhada nesse comando talvez ele te ajude.
Crйditos: LethaL Adminscript
Reply
#10

adiantou nada ja tinha visto..
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