This is weird :\
#1

hey guys , i have problems , i have this cmd , /setadmin /setvip /setdkz
and when i setadmin to someone , its save , but when i set vip and setdkz when player relog , only admins ranks save.
how could it happen ?

lol

pawn Код:
CMD:setvip(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 5)
    {
        new id, level;
        if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}/setvip (playerid/partofname) (level)");
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}Player not found!");
        if(level > 1) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}Max Level is 1!");
        else
        {
            new str[1000];
            new Admin[MAX_PLAYER_NAME];
            new Target[MAX_PLAYER_NAME];

            GetPlayerName(playerid, Admin, sizeof(Admin));
            GetPlayerName(id, Target, sizeof(Target));

            format(str, sizeof(str), "[{B4B5B7}Admin{FF6347}]{B4B5B7}'%s has make {FF6347}[{B4B5B7}Player{FF6347}]{B4B5B7}'%s V.I.P .", Admin, Target);
            SendClientMessageToAll(lightred, str);

            PlayerInfo[id][pVIP] = level;
        }
    }
    else return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}You aren't authorized to use this command.");
    return 1;
}

CMD:setdkz(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 5)
    {
        new id, level;
        if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}/setdkz (playerid/partofname) (level)");
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}Player not found!");
        if(level > 1) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}Max Level is 0 - 1!");
        else
        {
            new str[1000];
            new Admin[MAX_PLAYER_NAME];
            new Target[MAX_PLAYER_NAME];

            GetPlayerName(playerid, Admin, sizeof(Admin));
            GetPlayerName(id, Target, sizeof(Target));

            format(str, sizeof(str), "[{B4B5B7}Admin{FF6347}]{B4B5B7}'%s has set {FF6347}[{B4B5B7}Player{FF6347}]{B4B5B7}'%s to join DKZ Member rank %d.", Admin, Target, level);
            SendClientMessageToAll(lightred, str);

            PlayerInfo[id][pDKZ] = level;
        }
    }
    else return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}You aren't authorized to use this command.");
    return 1;
}
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#2

Show /setadmin command.
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#3

pawn Код:
CMD:setadmin(playerid, params[]) // FINISHED / UNTESTED
{
    if(PlayerInfo[playerid][pAdmin] >= 5)
    {
        new level, id, str[1000];
        if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}/setadmin (playerid/partofname) (1-4)");
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}Player not found!");
        else
        {
            PlayerInfo[id][pAdmin] = level;

            new Admin[MAX_PLAYER_NAME];
            new Target[MAX_PLAYER_NAME];

            GetPlayerName(playerid, Admin, sizeof(Admin));
            GetPlayerName(id, Target, sizeof(Target));

            format(str, sizeof(str), "[{B4B5B7}Admin{FF6347}]{B4B5B7}'%s has make {FF6347}[{B4B5B7}Player{FF6347}]{B4B5B7}'%s Admin with level %d .", Admin, Target, level);
            SendClientMessageToAll(lightred, str);
        }
    }
    else return SendClientMessage(playerid, lightred, "[{B4B5B7}System{FF6347}]: {B4B5B7}You aren't authorized to use this command.");
    return 1;
}
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#4

It doesn't save OnPlayerDisconnect You mean?

Show your OnPlayerDisconnect please
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#5

pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    new str[64];
    new p1[MAX_PLAYER_NAME];
    GetPlayerName(playerid,p1,MAX_PLAYER_NAME);
    switch(reason)
    {
        case 0: format(str,sizeof str,"| {B4B5B7}%s {FF6347}left the server [Crashed] |",p1);
        case 1: format(str,sizeof str,"| {B4B5B7}%s {FF6347}left the server [Leaving] |",p1);
        case 2: format(str,sizeof str,"| {B4B5B7}%s {FF6347}left the server [Kicked] |",p1);
        case 3: format(str,sizeof str,"| {B4B5B7}%s {FF6347}left the server [Banned] |",p1);
    }
    SendClientMessageToAll(lightred,str);
   
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"VIP",PlayerInfo[playerid][pVIP]);
    INI_WriteInt(File,"DKZ",PlayerInfo[playerid][pDKZ]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Jailed",PlayerInfo[playerid][pJailed]);
    INI_WriteInt(File,"Muted",PlayerInfo[playerid][pMuted]);
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Score",GetPlayerScore(playerid));
    INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
    INI_WriteInt(File,"Reputation",PlayerInfo[playerid][pReputation]);
    INI_WriteInt(File,"PlayingHour",PlayerInfo[playerid][pPlayingHour]);
    INI_Close(File);
   
    IsOnDuty[playerid] = 0;
    IsGodMode[playerid] = 0;
    return 1;
}
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#6

all is good. hmmm

Can you Show DIALOG_LOGIN or when player registers the server
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#7

pawn Код:
switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_GREY"Registering...",""COL_GREY"You have entered an invalid {FF6347}password{B4B5B7}.\n"COL_GREY"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"VIP",0);
                INI_WriteInt(File,"DKZ",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Jailed",0);
                INI_WriteInt(File,"Muted",0);
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Score",0);
                INI_WriteInt(File,"Banned",0);
                INI_WriteInt(File,"Reputation",0);
                INI_WriteInt(File,"PlayingHour",0);
                INI_Close(File);
               
                SendClientMessage(playerid, lightgreen, "[{B4B5B7}System{9ACD32}]: {B4B5B7}You have successfully register this account .");
                SendClientMessage(playerid, lightgreen, "| {B4B5B7}Enjoy your stay! {9ACD32}|");
                SendClientMessage(playerid, lightgreen, "| {B4B5B7}Follow the rules and Respect all player! {9ACD32}|");
            }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_LGREEN"Success",""COL_LGREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_GREY"Login",""COL_GREY"You have entered an incorrect {FF6347}password{B4B5B7}.\n"COL_GREY"Type your password below to login.","Login","Quit");
                }
                SendClientMessage(playerid, lightgreen, "[{B4B5B7}System{9ACD32}]: {B4B5B7}You have successfully register this account .");
                SendClientMessage(playerid, lightgreen, "| {B4B5B7}Enjoy your stay! {9ACD32}|");
                SendClientMessage(playerid, lightgreen, "| {B4B5B7}Follow the rules and Respect all player! {9ACD32}|");
                return 1;
            }
        }
    }
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#8

anyone ?
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#9

How did you load their info when they login
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#10

pawn Код:
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("VIP",PlayerInfo[playerid][pVIP]);
    INI_Int("DKZ",PlayerInfo[playerid][pDKZ]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Jailed",PlayerInfo[playerid][pJailed]);
    INI_Int("Muted",PlayerInfo[playerid][pMuted]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Score",PlayerInfo[playerid][pScore]);
    INI_Int("Banned",PlayerInfo[playerid][pBanned]);
    INI_Int("Reputation",PlayerInfo[playerid][pReputation]);
    INI_Int("PlayingHour",PlayerInfo[playerid][pPlayingHour]);
    return 1;
}
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#11

This is really weird, I don't see anything wrong in case I missed something, but I'd like to ask you something about in OnPlayerDisconnect.
Код:
Reasons

0 Timed out
1 Left normally (/q or ESC menu and quit)
2 Kicked or banned
Why do you use if reason is 3 send a message?
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#12

I don't see anything wrong. However you can manually open the file and edit with it to narrow the probability
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