Pickup type
#1

Is there a pickup type that doesn't disappear when you pick it up, but also doesn't pick up again if you keep standing on it? Just like a checkpoint, that doesn't get disabled when you step on it.
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#2

Use CreateDynamicPickup(pickupid, 1 [[this is mean your pickup will not dissapear]], Float X, Float Y, Float Z, Virtual World)
or use CreatePickup(pickupid, 23[[this is mean your pickup will not dissapear]], Float X, Float Y, Float Z)
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#3

Quote:
Originally Posted by Kiyozi_Mu
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..

Check the types.
Код:
Available Pickup Types

 0	The pickup does not display.
 1	Not pickupable, exists all the time. (Suitable for completely scripted pickups using OnPlayerPickUpPickup)
 2	Pickupable, respawns after some time.
 3	Pickupable, respawns after death
 4	Disappears shortly after created (perhaps for weapon drops?)
 5	Disappears shortly after created (perhaps for weapon drops?)
 8	Pickupable, but has no effect. Disappears automatically.
 11	Blows up a few seconds after being created (bombs?)
 12	Blows up a few seconds after being created.
 13	Slowly decends to the ground.
 14	Pickupable, but only when in a vehicle.
 15	Pickupable, respawns after death
 19	Pickupable, but has no effect (information icons?)
 22	Pickupable, respawns after death.
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