cOMPILE wARNINGS
#1

Код:
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(6637) : warning 217: loose indentation
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(8383) : warning 204: symbol is assigned a value that is never used: "string"
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(8382) : warning 204: symbol is assigned a value that is never used: "pName"
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(25044) : warning 217: loose indentation
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(39279) : warning 217: loose indentation
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(39352) : warning 217: loose indentation
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(84390) : warning 203: symbol is never used: "intrate"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase
7 Warnings.


LoL, most of errors i dont change original commands

Line 8379 ~ 8389

Код:
public OnPlayerSpawn(playerid)
{
    SetRealMoney(playerid, ScriptMoney[playerid]);
	new pName[MAX_PLAYER_NAME];
	new string[128];
	InitLockDoors(playerid);
 	if(IsPlayerNPC(playerid)) return 1;
	STDPlayer[playerid] = 0;
 	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
Tehe isnt line 84390, gamemode go only to 84389

warning 217: loose indentation (I think is just config positions of }{ )
Reply
#2

type this under your includes
Код:
#pragma tabsize 0
#pragma unused intrate
#pragma unused string
#pragma unused pName
+rep if it helped =) =P
Reply
#3

I use Pragma to intrate, and for rest i change

Код:
public OnPlayerSpawn(playerid)
{
    ScriptMoneyUpdated[playerid] = 1;
    SetRealMoney(playerid, ScriptMoney[playerid]);
	InitLockDoors(playerid);
 	if(IsPlayerNPC(playerid)) return 1;
	STDPlayer[playerid] = 0;
 	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
Reply
#4

How did it workout for you?

Код:
public OnPlayerSpawn(playerid)
{
    ScriptMoneyUpdated[playerid] = 1;
    SetRealMoney(playerid, ScriptMoney[playerid]);
    InitLockDoors(playerid);
    if(IsPlayerNPC(playerid)) return 1;
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if(gTeam[playerid] == 4) //medic / criminal reset team
{
Reply
#5

Код:
public OnPlayerSpawn(playerid)
{
    ScriptMoneyUpdated[playerid] = 1;
    SetRealMoney(playerid, ScriptMoney[playerid]);
	InitLockDoors(playerid);
 	if(IsPlayerNPC(playerid)) return 1;
	STDPlayer[playerid] = 0;
 	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** Esse servidor requer qu vocк logue ANTES de nascer (Kickado) **");
        Kick(playerid);
 	}
 	if(PlayerInfo[playerid][pAdminDuty] == 1)
 	{
      	Delete3DTextLabel(DutyLabel[playerid]);
 		DutyLabel[playerid] = Create3DTextLabel("Admin em serviзo \n NГO ataque",0xFF000099,0,0,0,50,-1,1);
		Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
	}
	else if(PlayerInfo[playerid][pTesterDuty] == 1)
	{
	    Delete3DTextLabel(DutyLabel[playerid]);
		DutyLabel[playerid] = Create3DTextLabel("Tester em serviзo \n NГO ataque",0x00AA0099,0,0,0,50,-1,1);
		Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
	}
 	if(!gPlayerAnimLibsPreloaded[playerid])
	 {
   		PreloadAnimLib(playerid,"BOMBER");
   		PreloadAnimLib(playerid,"RAPPING");
    	PreloadAnimLib(playerid,"SHOP");
   		PreloadAnimLib(playerid,"BEACH");
   		PreloadAnimLib(playerid,"SMOKING");
    	PreloadAnimLib(playerid,"FOOD");
    	PreloadAnimLib(playerid,"ON_LOOKERS");
    	PreloadAnimLib(playerid,"DEALER");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"PED");
		PreloadAnimLib(playerid,"MISC");
		PreloadAnimLib(playerid,"BLOWJOBZ");
		PreloadAnimLib(playerid,"RIFLE");
		PreloadAnimLib(playerid,"UZI");
		PreloadAnimLib(playerid,"SHOTGUN");
		PreloadAnimLib(playerid,"COLT45");
		PreloadAnimLib(playerid,"SILENCED");
		PreloadAnimLib(playerid,"GYMNASIUM");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"BSKTBALL");
		PreloadAnimLib(playerid,"GANGS");
		PreloadAnimLib(playerid,"FIGHT_D");
		PreloadAnimLib(playerid,"PAULNMAC");
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
	TextDrawHideForPlayer(playerid, Textdraw39[playerid]);
	TextDrawHideForPlayer(playerid, Textdraw40[playerid]);
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um lider aprovado, vocк й agora um Civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um membro de Famнlia, vocк й agora um Civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й membro dessa Agencia, vocк й agora um Civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Se vocк nгo tiver se cadastrado para ser um Oficial da Lei, vocк й agora um Civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if (PlayerInfo[playerid][pAchievement5] == 0 && PlayerInfo[playerid][pConnectSeconds] >= 3600)
	{
	    TextDrawSetString(Textdraw64[playerid],"Parabens! ~n~~n~Vocк ganhou a medalha ~n~~b~Uma hora! (5) ~n~~n~~w~vocк ganhou ~g~$100");
    	ShowAchievement(playerid);
		SafeGivePlayerMoney(playerid,100);
		PlayerInfo[playerid][pAchievement5] = 1;
	}
	if (PlayerInfo[playerid][pAchievement6] == 0 && PlayerInfo[playerid][pConnectSeconds] >= 18000)
	{
	    TextDrawSetString(Textdraw64[playerid],"Parabens! ~n~~n~Vocк ganhou a medalha ~n~~b~Cinco Horas! (6) ~n~~n~~w~vocк ganhou ~g~$250");
	    ShowAchievement(playerid);
		SafeGivePlayerMoney(playerid,250);
		PlayerInfo[playerid][pAchievement6] = 1;
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк faz parte de uma Familia/Facзгo, foi forзado para a classe de personagem certa !");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
			else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
            else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
			else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	IsCopBanned(playerid);
	return 1;
}
Doesnt Work. Now the erros are

Код:
C:\Users\casa\Desktop\Ultimate Server\gamemodes\UnguggedVIP.pwn(6639) : warning 217: loose indentation

Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Warnings.
First

Код:
		    if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
			{
				SetPlayerSkin(playerid, 294);
				if(PlayerInfo[playerid][pAdmin] >= 6)
				{
					SafeResetPlayerWeapons(playerid);
					SafeGivePlayerWeapon(playerid, 42, 10000);
					SafeGivePlayerWeapon(playerid, 39, 10000);
					SafeGivePlayerWeapon(playerid, 38, 10000);
					SafeGivePlayerWeapon(playerid, 34, 10000);
					SafeGivePlayerWeapon(playerid, 31, 10000);
					SafeGivePlayerWeapon(playerid, 29, 10000);
					SafeGivePlayerWeapon(playerid, 27, 10000);
					SafeGivePlayerWeapon(playerid, 24, 10000);
					SafeGivePlayerWeapon(playerid, 40, 1);
					SafeGivePlayerWeapon(playerid, 10, 1);
					SafeGivePlayerWeapon(playerid, 9, 1);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
					SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
					SetPlayerHealth(playerid, 99999);
					SetPlayerArmour(playerid, 99999);
				}
			}
Second
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#6

If i do it
Код:
#pragma tabsize 0
#pragma unused intrate
i have some loss?
Reply
#7

lose indentation waring are due to bad tab spaces. For Example
pawn Код:
public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid,-1,"HI");
        return 1;//You notice that I gave 2 spaces here and 1 at top, it gives warning
}
Solution 1 : Go through full code and rectify them
Soultion 2 : Add
pawn Код:
#pragma tabsize 0
at top of your script
Reply
#8

You could also practice fixing the loose indentation without using pragma tabsize.
By fixing your code indentation. In that way you don't need pragma tabsize..
Reply
#9

I loss something using Pragma? I use in "Intrate"
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