[Ajuda] colete em quem nao tem wanted level
#1

bom queria que quando o player entrase no veiculo e ja estive dentro do veiculo, se ele estiver com wanted level 0 dar ele colete..

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    //SE NГO ESTIVER COM WANTED LEVEL, VAI DAR COLETE AO PLAYER
   
    new VehicleID = GetPlayerVehicleID(playerid);
   
    if(VehicleID == VP[0] || VP[1] || VP[2] || VP[3] || VP[4] || VP[5] && GetPlayerWantedLevel(playerid == 0))
    {
        SetPlayerArmour(playerid,100.0);
        return 1;
    }
    return 1;
}

so que ta dando para players com qualquer level e nao esta dando so com o player dentro do veiculo ta dando quando ele aperta o botao para entrar..
Reply
#2

Tente:
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    for(new i=0;i<MAX_PLAYERS;i++)
    if(GetPlayerWantedLevel(i) > 0) {
   
    new VehicleID = GetPlayerVehicleID(playerid);
   
    if(VehicleID == VP[0] || VP[1] || VP[2] || VP[3] || VP[4] || VP[5] && GetPlayerWantedLevel(playerid == 0))
    {
        SetPlayerArmour(playerid,100.0);
 }
   else{

}
    return 1;
}
    return 1;
}
OU

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    for(new i=0;i<MAX_PLAYERS;i++)
    if(GetPlayerWantedLevel(i) > 0) {
   
    new VehicleID = GetPlayerVehicleID(playerid);
   
    if(VehicleID == VP[0] || VP[1] || VP[2] || VP[3] || VP[4] || VP[5] && GetPlayerWantedLevel(i) > 0)
    {
        SetPlayerArmour(playerid,100.0);
 }
   else{

}
    return 1;
}
    return 1;
}
OBS: Nao testei.
Reply
#3

Use o OnPlayerStateChange
Reply
#4

pawn Код:
public OnPlayerStateChange( playerid, newstate, oldstate)
{
    if( newstate == PLAYER_STATE_DRIVER && GetPlayerVehicleID(playerid) == VP[0] || VP[1] || VP[2] || VP[3] || VP[4] || VP[5] && GetPlayerWantedLevel(playerid) > 0 )
    {
              SetPlayerArmour(playerid,100.0);
              return true;
        }
        return false;
}
Reply
#5

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER && GetPlayerWantedLevel(i) == 0)
    {
        if(GetPlayerVehicleID(playerid) >= VP[0] && GetPlayerVehicleID(playerid) <= VP[5])
            SetPlayerArmour(playerid,100.0);

    }
    return true;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)