[Map] Favela Morro
#1

entгo Galera. Fis Esse Mapa pro meu Servidor.
Mais eu Acabei Fechando o Serve. e tгo vim postar pra vocкs. Ficou Cjeio de Casa mais ta Bomsinho. da pro cara faser os corre dentro da Favela husuhsuhs.

Imagens:








Код:
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    CreateObject(3417, 2155.800049, -995.500000, 61.099998, 0.000000, 0.000000, 353.999878); //object (CE_loghut02) (1)
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    CreateObject(3417, 2150.100098, -1000.700012, 60.599998, 0.000000, 0.000000, 0.000000); //object (CE_loghut02) (3)
    CreateObject(3418, 2143.199951, -1005.000000, 63.099998, 0.000000, 354.000000, 0.000000); //object (CE_oldhut02) (2)
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    CreateObject(3362, 2134.699951, -1005.400024, 59.500000, 350.000000, 0.000000, 56.000000); //object (des_ruin2_) (1)
    CreateObject(3414, 2197.099609, -1003.599609, 63.099998, 5.998535, 0.000000, 0.000000); //object (CE_oldhut1) (1)
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    CreateObject(3362, 2132.199951, -998.299988, 57.599998, 0.000000, 0.000000, 102.000000); //object (des_ruin2_) (2)
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    CreateObject(3417, 2183.399414, -1002.000000, 61.400002, 0.000000, 0.000000, 0.000000); //object (CE_loghut02) (4)
    CreateObject(3417, 2172.300049, -998.599976, 62.000000, 0.000000, 0.000000, 0.000000); //object (CE_loghut02) (5)
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    CreateObject(3417, 2171.199951, -1015.000000, 61.599998, 0.000000, 0.000000, 186.000000); //object (CE_loghut02) (6)
    CreateObject(3417, 2192.100098, -1011.500000, 60.900002, 0.000000, 2.000000, 0.000000); //object (CE_loghut02) (7)
    CreateObject(3415, 2178.800049, -1009.099976, 61.599998, 0.000000, 0.000000, 179.994507); //object (CE_loghut1) (4)
    CreateObject(3589, 2161.800049, -1022.700012, 63.700001, 0.000000, 0.000000, 0.000000); //object (compfukhouse3) (2)
    CreateObject(17063, 2167.800049, -1004.900024, 59.799999, 0.000000, 0.000000, 0.000000); //object (cw2_weebarn1_01) (1)
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    CreateObject(11447, 2094.100098, -985.099976, 51.099998, 0.000000, 0.000000, 264.000000); //object (des_pueblo08) (2)
    CreateObject(11447, 2093.199951, -981.500000, 51.000000, 0.000000, 354.000000, 0.000000); //object (des_pueblo08) (3)
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    CreateObject(11447, 2086.399902, -981.200012, 49.500000, 0.000000, 356.000000, 353.999969); //object (des_pueblo08) (4)
    CreateObject(11447, 2084.600098, -987.200012, 50.000000, 0.000000, 350.000000, 0.000000); //object (des_pueblo08) (5)
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    CreateObject(11447, 2076.500000, -987.099976, 48.500000, 0.000000, 350.000000, 0.000000); //object (des_pueblo08) (8)
    CreateObject(11444, 2069.300049, -981.200012, 46.900002, 9.993835, 2.030823, 271.647400); //object (des_pueblo2) (1)
    CreateObject(11426, 2069.299805, -987.699219, 46.700001, 0.000000, 0.000000, 99.995483); //object (des_adobe03) (2)
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    CreateObject(11426, 2054.000000, -981.599976, 43.400002, 0.000000, 0.000000, 0.000000); //object (des_adobe03) (4)
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    CreateObject(11426, 2068.000000, -974.200012, 46.900002, 10.000000, 0.000000, 264.000000); //object (des_adobe03) (6)
    CreateObject(11426, 2061.500000, -973.799805, 45.500000, 13.996582, 0.000000, 271.999512); //object (des_adobe03) (7)
    CreateObject(11426, 2054.000000, -973.599976, 43.500000, 0.000000, 0.000000, 274.000000); //object (des_adobe03) (8)
    CreateObject(3415, 2119.699951, -1002.200012, 56.900002, 0.000000, 0.000000, 162.000000); //object (CE_loghut1) (10)
    CreateObject(3362, 2047.800049, -980.500000, 41.799999, 5.993042, 0.000000, 95.996582); //object (des_ruin2_) (1)
    CreateObject(3417, 2039.199951, -974.900024, 40.400002, 0.000000, 352.000000, 14.000000); //object (CE_loghut02) (9)
    CreateObject(3417, 2040.400024, -981.500000, 40.400002, 1.969635, 10.002411, 185.649292); //object (CE_loghut02) (10)
    CreateObject(11426, 2031.599609, -982.699219, 38.200001, 13.996582, 0.000000, 279.997559); //object (des_adobe03) (9)
    CreateObject(11426, 2083.100098, -974.400024, 48.799999, 1.995117, 355.997528, 272.139618); //object (des_adobe03) (10)
    CreateObject(11426, 2091.800049, -974.700012, 50.700001, 356.000000, 0.000000, 269.999969); //object (des_adobe03) (11)
    CreateObject(11444, 2099.300049, -975.099976, 52.099998, 2.000000, 0.000000, 87.999969); //object (des_pueblo2) (2)
    CreateObject(11426, 2030.900024, -976.099976, 38.599998, 8.000000, 0.000000, 282.000000); //object (des_adobe03) (12)
    CreateObject(11426, 2061.899902, -981.700012, 44.900002, 0.000000, 0.000000, 87.998413); //object (des_adobe03) (13)
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    CreateObject(11426, 2017.699951, -981.000000, 34.400002, 0.000000, 0.000000, 336.000000); //object (des_adobe03) (17)
    CreateObject(11426, 2016.300049, -986.599976, 33.799999, 0.000000, 0.000000, 0.000000); //object (des_adobe03) (18)
    CreateObject(11426, 2023.199951, -990.599976, 34.200001, 0.000000, 0.000000, 340.000000); //object (des_adobe03) (19)
    CreateObject(11426, 2020.599976, -994.799988, 32.099998, 0.000000, 0.000000, 306.000000); //object (des_adobe03) (20)
    CreateObject(11426, 2011.599976, -991.900024, 31.799999, 16.000000, 0.000000, 302.000000); //object (des_adobe03) (21)
    CreateObject(11426, 2015.699951, -998.400024, 30.799999, 16.000000, 0.000000, 308.000000); //object (des_adobe03) (22)
    CreateObject(11426, 2006.599976, -995.799988, 29.299999, 358.000000, 0.000000, 125.999969); //object (des_adobe03) (23)
    CreateObject(11426, 2010.400024, -1003.299988, 29.299999, 8.000000, 0.000000, 316.000000); //object (des_adobe03) (24)
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    CreateObject(11426, 2002.900024, -996.500000, 28.700001, 0.000000, 0.000000, 222.000000); //object (des_adobe03) (26)
    CreateObject(11426, 1997.900024, -999.700012, 28.100000, 0.000000, 0.000000, 227.999969); //object (des_adobe03) (27)
    CreateObject(11426, 1995.400024, -1002.500000, 27.600000, 0.000000, 0.000000, 232.000000); //object (des_adobe03) (28)
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    CreateObject(11426, 2211.199951, -1103.199951, 25.500000, 22.000000, 0.000000, 0.000000); //object (des_adobe03) (32)
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    CreateObject(11426, 2204.600098, -1086.000000, 33.400002, 26.000000, 0.000000, 32.000000); //object (des_adobe03) (39)
    CreateObject(11426, 2200.399902, -1083.500000, 34.799999, 25.931946, 4.448700, 44.051422); //object (des_adobe03) (40)
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    CreateObject(3362, 2195.799805, -1057.500000, 46.299999, 335.994873, 0.000000, 229.998810); //object (des_ruin2_) (3)
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    CreateObject(3362, 2193.800049, -1055.699951, 47.099998, 335.994873, 0.000000, 229.998779); //object (des_ruin2_) (3)
    CreateObject(3417, 2187.899902, -1052.099976, 49.500000, 1.956268, 12.007080, 317.584045); //object (CE_loghut02) (4)
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    CreateObject(11426, 2174.600098, -1052.099976, 51.500000, 0.000000, 12.000000, 313.999969); //object (des_adobe03) (50)
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    CreateObject(1594, 2097.100098, -968.000000, 52.200001, 0.000000, 0.000000, 0.000000); //object (chairsntable) (2)
    CreateObject(1594, 2093.899902, -966.299988, 51.599998, 0.000000, 0.000000, 0.000000); //object (chairsntable) (3)
    CreateObject(1958, 2235.899902, -1017.599976, 58.799999, 0.000000, 0.000000, 320.000000); //object (mxr_mix_body) (1)
    CreateObject(12839, 2174.300049, -992.400024, 66.800003, 352.004883, 2.019653, 78.281036); //object (cos_sbanksteps02) (1)
    CreateObject(2386, 2102.699951, -963.500000, 53.599998, 0.000000, 0.000000, 0.000000); //object (CJ_SWEATER_F_1) (1)
    CreateObject(2384, 2103.300049, -963.500000, 53.599998, 0.000000, 0.000000, 0.000000); //object (CJ_8_JEANS_DARK) (1)
    CreateObject(2389, 2104.500000, -964.099976, 54.599998, 0.000000, 0.000000, 0.000000); //object (CJ_4_SWEATERS) (1)
    CreateObject(2704, 2104.600098, -961.299988, 53.400002, 0.000000, 0.000000, 0.000000); //object (CJ_HOODIE_3) (1)
    CreateObject(2845, 2103.899902, -963.799988, 53.599998, 0.000000, 0.000000, 0.000000); //object (gb_bedclothes04) (1)
    CreateObject(2779, 2094.100098, -971.799988, 51.400002, 0.000000, 0.000000, 89.999939); //object (CJ_COIN_OP_2) (1)
    CreateObject(2778, 2094.100098, -970.500000, 51.299999, 0.000000, 358.000000, 86.000000); //object (CJ_COIN_OP_1) (1)
    CreateObject(1752, 2095.800049, -964.900024, 53.799999, 0.000000, 0.000000, 0.000000); //object (SWANK_TV_3) (1)
    CreateObject(2002, 2097.600098, -966.200012, 51.700001, 0.000000, 0.000000, 0.000000); //object (water_coolnu) (1)
    CreateObject(12991, 2145.500000, -1037.599976, 69.900002, 357.996033, 359.999268, 191.999039); //object (sw_shack02) (1)
    CreateObject(3461, 2181.899902, -994.599976, 69.800003, 0.000000, 0.000000, 0.000000); //object (tikitorch01_lvs) (1)
    CreateObject(2806, 2182.199951, -994.299988, 72.000000, 0.000000, 0.000000, 272.000000); //object (CJ_MEAT_2) (1)
    CreateObject(1358, 2224.399902, -1119.199951, 26.000000, 0.000000, 0.000000, 0.000000); //object (CJ_SKIP_Rubbish) (1)
    CreateObject(17969, 2196.800049, -1022.799988, 61.799999, 3.997528, 357.995117, 258.139832); //object (hub_graffitti) (2)
    CreateObject(1490, 2152.899902, -1016.400024, 66.000000, 0.000000, 0.000000, 212.000000); //object (tag_01) (2)
    CreateObject(1524, 2162.199951, -998.799988, 63.000000, 0.000000, 356.000000, 79.999939); //object (tag_front) (1)
    CreateObject(1526, 2102.500000, -988.099976, 54.099998, 0.000000, 0.000000, 94.000000); //object (tag_rifa) (2)
    CreateObject(1530, 2029.199951, -980.500000, 39.900002, 12.000000, 0.000000, 278.000000); //object (tag_vagos) (2)
    CreateObject(17969, 2069.699951, -978.799988, 49.500000, 0.000000, 0.000000, 270.000000); //object (hub_graffitti) (3)
    CreateObject(1490, 2097.000000, -980.200012, 53.200001, 0.000000, 6.000000, 178.000000); //object (tag_01) (3)

Vlw Galera. Faзгo um Bom uso!, e Nгo remova os Crйditos
Reply
#2

Nice 9/10 vo usa-lo e tarб nos creditos.
Reply
#3

Que horror.
Reply
#4

Confuso + legal
Reply
#5

pйssimo.
Reply
#6

Sugestгo.. cria mais casas como vc crio na Rua pra lб tbm > nos mato etc.
Reply
#7

Bom.
Reply
#8

Nгo curti
Reply
#9

Quote:
Originally Posted by Pedro_Giacomelli
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Que horror.
Fais Uma entгo e Posta ue
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#10

Tentei o Melhor. Critiquem falem oq quiser = D.
Reply
#11

Nada haver tio.
Reply
#12

cara nгo leva a mal, mais ficou ruim =/
Reply
#13

O que й isso?
Reply
#14

Casas Entrando dentro dos predios casas sendo engolidas pelo asfalto ...

Nгo Gostei !
Reply
#15

Legal cara ;]
Reply
#16

Como tudo na vida, poderia ser melhor, mas й por aн que se comece. Tome cuidado com detalhes, como as casas entrando dentro do chгo e entrando dentro de outras coisas. Dк bastante atenзгo tambйm na organizaзгo, favela real nгo tem organizaзгo, de fato, mas aн que vocк tem que tomar cuidado, vocк precisa saber organizar o desorganizado entendeu? -rs

Parabйns.
Reply
#17

Quote:
Originally Posted by CaozinhoDosCorre
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Fais Uma entгo e Posta ue
Nгo fiz uma favela, mas meu ultimo mapa й esse: [ame]http://www.youtube.com/watch?v=AmRQIK-saN4&list=UUa8IotYZhzc8pA7fR2ifQHg&index=4&feature =plcp[/ame]
Reply
#18

muito bom + 3rep! ^^'
Reply
#19

Quote:
Originally Posted by Joao Pedro
Посмотреть сообщение
Como tudo na vida, poderia ser melhor, mas й por aн que se comece. Tome cuidado com detalhes, como as casas entrando dentro do chгo e entrando dentro de outras coisas. Dк bastante atenзгo tambйm na organizaзгo, favela real nгo tem organizaзгo, de fato, mas aн que vocк tem que tomar cuidado, vocк precisa saber organizar o desorganizado entendeu? -rs

Parabйns.
vlw lek
Reply
#20

Bom zin.
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