Delete this if... Read on
#1

pawn Код:
FamInfo[idx][fMembers]
I want to know if that the members in the family is less than a certain amount it deletes everything about the family
Reply
#2

hm... assuming that you setup it like
Код:
new Minimum_Family_Survive=3
then you could try:
Код:
if(FamInfo[index_here][fMembers]<Minimum_Family_Survive)
{
 for(new i=0;i<sizeof(FamInfo[index_here][fMembers];i++)
 {
//  FamInfo[index_here][f_All_Your_Entries]=0;//in case its an integer like "days alive"=365, now its 0.
//  FamInfo[index_here][fName]="died out";//or you better set it to "" or a blank space "_" ?
 }
 FamInfo[index_here][fMembers]=0;
}
wait, i encountered some bugs. dont use it yet. editing
may i see some more snippets like your setup for the families?
how can the script know which member (like #0 for dad, #1 for mom, #2 for baby etc)?
if the first family gets created, i assume its
Код:
FamInfo[0][fMembers]=2;
FamInfo[0][fName]="Just Married";
so you wold need a third dimension, right?
Код:
enum FamInfo{
 fiName
 fiAge
 fiGender
}
new gFamily[MAX_MEMBERS][FamInfo];
...but how are you going to create families including members, including attributes asigned to each member?
Reply
#3

ty for the help
Reply
#4

pawn Код:
#define MAX_FAMILIES 11

enum famInfo
{
    fTaken,
    fName[32],
    fMOTD[64],
    fColor,
    fLeader[MAX_PLAYER_NAME],
    fMembers,
    Float:fSafeX,
    Float:fSafeY,
    Float:fSafeZ,
    fMoney,
    fMats,
    fWeed,
    fCrack,
    fRank1[32],
    fRank2[32],
    fRank3[32],
    fRank4[32],
    fRank5[32],
    fRank6[32],
    fSkins[7],
    fStrikes,
    Text3D:fText,
    fPickup,
    fVeh[5],
    fVehType[5],
    Float:fVehCoX[5],
    Float:fVehCoY[5],
    Float:fVehCoZ[5],
    fVehCol1[5],
    fVehCol2[5],
    Float:fVehRot[5]
}
new FamInfo[MAX_FAMILIES][famInfo];


stock SaveFamilies()
{
    new idx = 1, File:file;
    new string[1300];
    while(idx < MAX_FAMILIES)
    {
        format(string, sizeof(string), "%d|%s|%s|%d|%s|%d|%f|%f|%f|%d|%d|%d|%d|%s|%s|%s|%s|%s|%s|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\r\n",
        FamInfo[idx][fTaken],
        FamInfo[idx][fName],
        FamInfo[idx][fMOTD],
        FamInfo[idx][fColor],
        FamInfo[idx][fLeader],
        FamInfo[idx][fMembers],
        FamInfo[idx][fSafeX],
        FamInfo[idx][fSafeY],
        FamInfo[idx][fSafeZ],
        FamInfo[idx][fMoney],
        FamInfo[idx][fMats],
        FamInfo[idx][fWeed],
        FamInfo[idx][fCrack],
        FamInfo[idx][fRank1],
        FamInfo[idx][fRank2],
        FamInfo[idx][fRank3],
        FamInfo[idx][fRank4],
        FamInfo[idx][fRank5],
        FamInfo[idx][fRank6],
        FamInfo[idx][fSkins][0],
        FamInfo[idx][fSkins][1],
        FamInfo[idx][fSkins][2],
        FamInfo[idx][fSkins][3],
        FamInfo[idx][fSkins][4],
        FamInfo[idx][fSkins][5],
        FamInfo[idx][fSkins][6],
        FamInfo[idx][fStrikes],
        FamInfo[idx][fVehType][0], // Veh 1
        FamInfo[idx][fVehType][1], // Veh 2
        FamInfo[idx][fVehType][2], // Veh 3
        FamInfo[idx][fVehType][3], // Veh 4
        FamInfo[idx][fVehType][4], // Veh 5
        FamInfo[idx][fVehCoX][0], // Veh 1 Coords
        FamInfo[idx][fVehCoY][0],
        FamInfo[idx][fVehCoZ][0],
        FamInfo[idx][fVehCoX][1], // Veh 2 Coords
        FamInfo[idx][fVehCoY][1],
        FamInfo[idx][fVehCoZ][1],
        FamInfo[idx][fVehCoX][2], // Veh 3 Coords
        FamInfo[idx][fVehCoY][2],
        FamInfo[idx][fVehCoZ][2],
        FamInfo[idx][fVehCoX][3], // Veh 4 Coords
        FamInfo[idx][fVehCoY][3],
        FamInfo[idx][fVehCoZ][3],
        FamInfo[idx][fVehCoX][4], // Veh 5 Coords
        FamInfo[idx][fVehCoY][4],
        FamInfo[idx][fVehCoZ][4],
        FamInfo[idx][fVehRot][0],
        FamInfo[idx][fVehRot][1],
        FamInfo[idx][fVehRot][2],
        FamInfo[idx][fVehRot][3],
        FamInfo[idx][fVehRot][4],
        FamInfo[idx][fVehCol1][0],
        FamInfo[idx][fVehCol1][1],
        FamInfo[idx][fVehCol1][2],
        FamInfo[idx][fVehCol1][3],
        FamInfo[idx][fVehCol1][4],
        FamInfo[idx][fVehCol2][0],
        FamInfo[idx][fVehCol2][1],
        FamInfo[idx][fVehCol2][2],
        FamInfo[idx][fVehCol2][3],
        FamInfo[idx][fVehCol2][4]);
        if(idx == 1)
        {
            file = fopen("families.cfg", io_write);
        }
        else
        {
            file = fopen("families.cfg", io_append);
        }
        fwrite(file, string);
        fclose(file);
        idx++;
    }
    print("Families saved successfully.");
}

stock LoadFamilies()
{
    new finfo[62][48];
    new string[512];
    new File:file = fopen("families.cfg", io_read);
    if(file)
    {
        new idx = 1;
        while(idx < MAX_FAMILIES)
        {
            fread(file, string);
            split(string, finfo, '|');
            FamInfo[idx][fTaken] = strval(finfo[0]);
            format(FamInfo[idx][fName], 32, "%s", finfo[1]);
            format(FamInfo[idx][fMOTD], 64, "%s", finfo[2]);
            FamInfo[idx][fColor] = strval(finfo[3]);
            format(FamInfo[idx][fLeader], MAX_PLAYER_NAME, "%s", finfo[4]);
            FamInfo[idx][fMembers] = strval(finfo[5]);
            FamInfo[idx][fSafeX] = floatstr(finfo[6]);
            FamInfo[idx][fSafeY] = floatstr(finfo[7]);
            FamInfo[idx][fSafeZ] = floatstr(finfo[8]);
            FamInfo[idx][fMoney] = strval(finfo[9]);
            FamInfo[idx][fMats] = strval(finfo[10]);
            FamInfo[idx][fWeed] = strval(finfo[11]);
            FamInfo[idx][fCrack] = strval(finfo[12]);
            format(FamInfo[idx][fRank1], 32, "%s", finfo[13]);
            format(FamInfo[idx][fRank2], 32, "%s", finfo[14]);
            format(FamInfo[idx][fRank3], 32, "%s", finfo[15]);
            format(FamInfo[idx][fRank4], 32, "%s", finfo[16]);
            format(FamInfo[idx][fRank5], 32, "%s", finfo[17]);
            format(FamInfo[idx][fRank6], 32, "%s", finfo[18]);
            FamInfo[idx][fSkins][0] = strval(finfo[19]);
            FamInfo[idx][fSkins][1] = strval(finfo[20]);
            FamInfo[idx][fSkins][2] = strval(finfo[21]);
            FamInfo[idx][fSkins][3] = strval(finfo[22]);
            FamInfo[idx][fSkins][4] = strval(finfo[23]);
            FamInfo[idx][fSkins][5] = strval(finfo[24]);
            FamInfo[idx][fSkins][6] = strval(finfo[25]);
            FamInfo[idx][fStrikes] = strval(finfo[26]);
            FamInfo[idx][fVehType][0] = strval(finfo[27]);
            FamInfo[idx][fVehType][1] = strval(finfo[28]);
            FamInfo[idx][fVehType][2] = strval(finfo[29]);
            FamInfo[idx][fVehType][3] = strval(finfo[30]);
            FamInfo[idx][fVehType][4] = strval(finfo[31]);
            FamInfo[idx][fVehCoX][0] = floatstr(finfo[32]);
            FamInfo[idx][fVehCoY][0] = floatstr(finfo[33]);
            FamInfo[idx][fVehCoZ][0] = floatstr(finfo[34]);
            FamInfo[idx][fVehCoX][1] = floatstr(finfo[35]);
            FamInfo[idx][fVehCoY][1] = floatstr(finfo[36]);
            FamInfo[idx][fVehCoZ][1] = floatstr(finfo[37]);
            FamInfo[idx][fVehCoX][2] = floatstr(finfo[38]);
            FamInfo[idx][fVehCoY][2] = floatstr(finfo[39]);
            FamInfo[idx][fVehCoZ][2] = floatstr(finfo[40]);
            FamInfo[idx][fVehCoX][3] = floatstr(finfo[41]);
            FamInfo[idx][fVehCoY][3] = floatstr(finfo[42]);
            FamInfo[idx][fVehCoZ][3] = floatstr(finfo[43]);
            FamInfo[idx][fVehCoX][4] = floatstr(finfo[44]);
            FamInfo[idx][fVehCoY][4] = floatstr(finfo[45]);
            FamInfo[idx][fVehCoZ][4] = floatstr(finfo[46]);
            FamInfo[idx][fVehRot][0] = strval(finfo[47]); // Rot
            FamInfo[idx][fVehRot][1] = strval(finfo[48]);
            FamInfo[idx][fVehRot][2] = strval(finfo[49]);
            FamInfo[idx][fVehRot][3] = strval(finfo[50]);
            FamInfo[idx][fVehRot][4] = strval(finfo[51]);
            FamInfo[idx][fVehCol1][0] = strval(finfo[52]); // Colors
            FamInfo[idx][fVehCol1][1] = strval(finfo[53]);
            FamInfo[idx][fVehCol1][2] = strval(finfo[54]);
            FamInfo[idx][fVehCol1][3] = strval(finfo[55]);
            FamInfo[idx][fVehCol1][4] = strval(finfo[56]);
            FamInfo[idx][fVehCol2][0] = strval(finfo[57]);
            FamInfo[idx][fVehCol2][1] = strval(finfo[58]);
            FamInfo[idx][fVehCol2][2] = strval(finfo[59]);
            FamInfo[idx][fVehCol2][3] = strval(finfo[60]);
            FamInfo[idx][fVehCol2][4] = strval(finfo[61]);

            if(FamInfo[idx][fSafeX] != 0 && FamInfo[idx][fSafeY] != 0 && FamInfo[idx][fSafeZ] != 0)
            {
                FamInfo[idx][fPickup] = CreateDynamicPickup(1239, 1, FamInfo[idx][fSafeX], FamInfo[idx][fSafeY], FamInfo[idx][fSafeZ], -1);
                format(string, sizeof(string), "%s's Safe", FamInfo[idx][fName]);
                FamInfo[idx][fText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, FamInfo[idx][fSafeX], FamInfo[idx][fSafeY], FamInfo[idx][fSafeZ]+0.3, 15);
            }
            for(new i=0; i<5; i++)
            {
                if(FamInfo[idx][fVehType][i])
                {
                    FamInfo[idx][fVeh][i] = CreateVehicle(FamInfo[idx][fVehType][i], FamInfo[idx][fVehCoX][i], FamInfo[idx][fVehCoY][i], FamInfo[idx][fVehCoZ][i], FamInfo[idx][fVehRot][i], FamInfo[idx][fVehCol1][i], FamInfo[idx][fVehCol2][i], 1200);
                    ChangeVehicleColor(FamInfo[idx][fVeh][i], FamInfo[idx][fVehCol1][i], FamInfo[idx][fVehCol2][i]);
                    Fam[FamInfo[idx][fVeh][i]] = idx;
                }
            }
            idx++;
        }
    }
    print("Families loaded successfully.");
    return 1;
}
Didnt Make it but i trying to get ideas from it to make my own unique faction system, so im trying to figure out how to delete if members are less than 10, took it from z gaming gm
Reply
#5

pawn Код:
#define MAX_FAMILIES 11

enum famInfo
{
    fTaken,
    fName[32],
    fMOTD[64],
    fColor,
    fLeader[MAX_PLAYER_NAME],
    fMembers,
    Float:fSafeX,
    Float:fSafeY,
    Float:fSafeZ,
    fMoney,
    fMats,
    fWeed,
    fCrack,
    fRank1[32],
    fRank2[32],
    fRank3[32],
    fRank4[32],
    fRank5[32],
    fRank6[32],
    fSkins[7],
    fStrikes,
    Text3D:fText,
    fPickup,
    fVeh[5],
    fVehType[5],
    Float:fVehCoX[5],
    Float:fVehCoY[5],
    Float:fVehCoZ[5],
    fVehCol1[5],
    fVehCol2[5],
    Float:fVehRot[5]
}
new FamInfo[MAX_FAMILIES][famInfo];


stock SaveFamilies()
{
    new idx = 1, File:file;
    new string[1300];
    while(idx < MAX_FAMILIES)
    {
        format(string, sizeof(string), "%d|%s|%s|%d|%s|%d|%f|%f|%f|%d|%d|%d|%d|%s|%s|%s|%s|%s|%s|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\r\n",
        FamInfo[idx][fTaken],
        FamInfo[idx][fName],
        FamInfo[idx][fMOTD],
        FamInfo[idx][fColor],
        FamInfo[idx][fLeader],
        FamInfo[idx][fMembers],
        FamInfo[idx][fSafeX],
        FamInfo[idx][fSafeY],
        FamInfo[idx][fSafeZ],
        FamInfo[idx][fMoney],
        FamInfo[idx][fMats],
        FamInfo[idx][fWeed],
        FamInfo[idx][fCrack],
        FamInfo[idx][fRank1],
        FamInfo[idx][fRank2],
        FamInfo[idx][fRank3],
        FamInfo[idx][fRank4],
        FamInfo[idx][fRank5],
        FamInfo[idx][fRank6],
        FamInfo[idx][fSkins][0],
        FamInfo[idx][fSkins][1],
        FamInfo[idx][fSkins][2],
        FamInfo[idx][fSkins][3],
        FamInfo[idx][fSkins][4],
        FamInfo[idx][fSkins][5],
        FamInfo[idx][fSkins][6],
        FamInfo[idx][fStrikes],
        FamInfo[idx][fVehType][0], // Veh 1
        FamInfo[idx][fVehType][1], // Veh 2
        FamInfo[idx][fVehType][2], // Veh 3
        FamInfo[idx][fVehType][3], // Veh 4
        FamInfo[idx][fVehType][4], // Veh 5
        FamInfo[idx][fVehCoX][0], // Veh 1 Coords
        FamInfo[idx][fVehCoY][0],
        FamInfo[idx][fVehCoZ][0],
        FamInfo[idx][fVehCoX][1], // Veh 2 Coords
        FamInfo[idx][fVehCoY][1],
        FamInfo[idx][fVehCoZ][1],
        FamInfo[idx][fVehCoX][2], // Veh 3 Coords
        FamInfo[idx][fVehCoY][2],
        FamInfo[idx][fVehCoZ][2],
        FamInfo[idx][fVehCoX][3], // Veh 4 Coords
        FamInfo[idx][fVehCoY][3],
        FamInfo[idx][fVehCoZ][3],
        FamInfo[idx][fVehCoX][4], // Veh 5 Coords
        FamInfo[idx][fVehCoY][4],
        FamInfo[idx][fVehCoZ][4],
        FamInfo[idx][fVehRot][0],
        FamInfo[idx][fVehRot][1],
        FamInfo[idx][fVehRot][2],
        FamInfo[idx][fVehRot][3],
        FamInfo[idx][fVehRot][4],
        FamInfo[idx][fVehCol1][0],
        FamInfo[idx][fVehCol1][1],
        FamInfo[idx][fVehCol1][2],
        FamInfo[idx][fVehCol1][3],
        FamInfo[idx][fVehCol1][4],
        FamInfo[idx][fVehCol2][0],
        FamInfo[idx][fVehCol2][1],
        FamInfo[idx][fVehCol2][2],
        FamInfo[idx][fVehCol2][3],
        FamInfo[idx][fVehCol2][4]);
        if(idx == 1)
        {
            file = fopen("families.cfg", io_write);
        }
        else
        {
            file = fopen("families.cfg", io_append);
        }
        fwrite(file, string);
        fclose(file);
        idx++;
    }
    print("Families saved successfully.");
}

stock LoadFamilies()
{
    new finfo[62][48];
    new string[512];
    new File:file = fopen("families.cfg", io_read);
    if(file)
    {
        new idx = 1;
        while(idx < MAX_FAMILIES)
        {
            fread(file, string);
            split(string, finfo, '|');
            FamInfo[idx][fTaken] = strval(finfo[0]);
            format(FamInfo[idx][fName], 32, "%s", finfo[1]);
            format(FamInfo[idx][fMOTD], 64, "%s", finfo[2]);
            FamInfo[idx][fColor] = strval(finfo[3]);
            format(FamInfo[idx][fLeader], MAX_PLAYER_NAME, "%s", finfo[4]);
            FamInfo[idx][fMembers] = strval(finfo[5]);
            FamInfo[idx][fSafeX] = floatstr(finfo[6]);
            FamInfo[idx][fSafeY] = floatstr(finfo[7]);
            FamInfo[idx][fSafeZ] = floatstr(finfo[8]);
            FamInfo[idx][fMoney] = strval(finfo[9]);
            FamInfo[idx][fMats] = strval(finfo[10]);
            FamInfo[idx][fWeed] = strval(finfo[11]);
            FamInfo[idx][fCrack] = strval(finfo[12]);
            format(FamInfo[idx][fRank1], 32, "%s", finfo[13]);
            format(FamInfo[idx][fRank2], 32, "%s", finfo[14]);
            format(FamInfo[idx][fRank3], 32, "%s", finfo[15]);
            format(FamInfo[idx][fRank4], 32, "%s", finfo[16]);
            format(FamInfo[idx][fRank5], 32, "%s", finfo[17]);
            format(FamInfo[idx][fRank6], 32, "%s", finfo[18]);
            FamInfo[idx][fSkins][0] = strval(finfo[19]);
            FamInfo[idx][fSkins][1] = strval(finfo[20]);
            FamInfo[idx][fSkins][2] = strval(finfo[21]);
            FamInfo[idx][fSkins][3] = strval(finfo[22]);
            FamInfo[idx][fSkins][4] = strval(finfo[23]);
            FamInfo[idx][fSkins][5] = strval(finfo[24]);
            FamInfo[idx][fSkins][6] = strval(finfo[25]);
            FamInfo[idx][fStrikes] = strval(finfo[26]);
            FamInfo[idx][fVehType][0] = strval(finfo[27]);
            FamInfo[idx][fVehType][1] = strval(finfo[28]);
            FamInfo[idx][fVehType][2] = strval(finfo[29]);
            FamInfo[idx][fVehType][3] = strval(finfo[30]);
            FamInfo[idx][fVehType][4] = strval(finfo[31]);
            FamInfo[idx][fVehCoX][0] = floatstr(finfo[32]);
            FamInfo[idx][fVehCoY][0] = floatstr(finfo[33]);
            FamInfo[idx][fVehCoZ][0] = floatstr(finfo[34]);
            FamInfo[idx][fVehCoX][1] = floatstr(finfo[35]);
            FamInfo[idx][fVehCoY][1] = floatstr(finfo[36]);
            FamInfo[idx][fVehCoZ][1] = floatstr(finfo[37]);
            FamInfo[idx][fVehCoX][2] = floatstr(finfo[38]);
            FamInfo[idx][fVehCoY][2] = floatstr(finfo[39]);
            FamInfo[idx][fVehCoZ][2] = floatstr(finfo[40]);
            FamInfo[idx][fVehCoX][3] = floatstr(finfo[41]);
            FamInfo[idx][fVehCoY][3] = floatstr(finfo[42]);
            FamInfo[idx][fVehCoZ][3] = floatstr(finfo[43]);
            FamInfo[idx][fVehCoX][4] = floatstr(finfo[44]);
            FamInfo[idx][fVehCoY][4] = floatstr(finfo[45]);
            FamInfo[idx][fVehCoZ][4] = floatstr(finfo[46]);
            FamInfo[idx][fVehRot][0] = strval(finfo[47]); // Rot
            FamInfo[idx][fVehRot][1] = strval(finfo[48]);
            FamInfo[idx][fVehRot][2] = strval(finfo[49]);
            FamInfo[idx][fVehRot][3] = strval(finfo[50]);
            FamInfo[idx][fVehRot][4] = strval(finfo[51]);
            FamInfo[idx][fVehCol1][0] = strval(finfo[52]); // Colors
            FamInfo[idx][fVehCol1][1] = strval(finfo[53]);
            FamInfo[idx][fVehCol1][2] = strval(finfo[54]);
            FamInfo[idx][fVehCol1][3] = strval(finfo[55]);
            FamInfo[idx][fVehCol1][4] = strval(finfo[56]);
            FamInfo[idx][fVehCol2][0] = strval(finfo[57]);
            FamInfo[idx][fVehCol2][1] = strval(finfo[58]);
            FamInfo[idx][fVehCol2][2] = strval(finfo[59]);
            FamInfo[idx][fVehCol2][3] = strval(finfo[60]);
            FamInfo[idx][fVehCol2][4] = strval(finfo[61]);

            if(FamInfo[idx][fSafeX] != 0 && FamInfo[idx][fSafeY] != 0 && FamInfo[idx][fSafeZ] != 0)
            {
                FamInfo[idx][fPickup] = CreateDynamicPickup(1239, 1, FamInfo[idx][fSafeX], FamInfo[idx][fSafeY], FamInfo[idx][fSafeZ], -1);
                format(string, sizeof(string), "%s's Safe", FamInfo[idx][fName]);
                FamInfo[idx][fText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, FamInfo[idx][fSafeX], FamInfo[idx][fSafeY], FamInfo[idx][fSafeZ]+0.3, 15);
            }
            for(new i=0; i<5; i++)
            {
                if(FamInfo[idx][fVehType][i])
                {
                    FamInfo[idx][fVeh][i] = CreateVehicle(FamInfo[idx][fVehType][i], FamInfo[idx][fVehCoX][i], FamInfo[idx][fVehCoY][i], FamInfo[idx][fVehCoZ][i], FamInfo[idx][fVehRot][i], FamInfo[idx][fVehCol1][i], FamInfo[idx][fVehCol2][i], 1200);
                    ChangeVehicleColor(FamInfo[idx][fVeh][i], FamInfo[idx][fVehCol1][i], FamInfo[idx][fVehCol2][i]);
                    Fam[FamInfo[idx][fVeh][i]] = idx;
                }
            }
            idx++;
        }
    }
    print("Families loaded successfully.");
    return 1;
}
Didnt Make it but i trying to get ideas from it to make my own unique faction system, so im trying to figure out how to delete if members are less than 10, took it from z gaming gm
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