17.11.2012, 21:12
Hola amigos de sa-mp mi problema es este en este public
me manda esto el CrashDetect
espero q me puedan ayudar
Quote:
public PingKick() { if(ServerInfo[MaxPing] != 0) { PingPos++; if(PingPos > PING_MAX_EXCEEDS) PingPos = 0; for(new i=0; i<MAX_PLAYERS; i++) { PlayerInfo[i][pPing][PingPos] = GetPlayerPing(i); if(GetPlayerPing(i) > ServerInfo[MaxPing]) { if(PlayerInfo[i][PingCount] == 0) PlayerInfo[i][PingTime] = TimeStamp(); PlayerInfo[i][PingCount]++; if(TimeStamp() - PlayerInfo[i][PingTime] > PING_TIMELIMIT) { PlayerInfo[i][PingTime] = TimeStamp(); PlayerInfo[i][PingCount] = 1; } else if(PlayerInfo[i][PingCount] >= PING_MAX_EXCEEDS) { new Sum, Average, x, string[128]; while (x < PING_MAX_EXCEEDS) { Sum += PlayerInfo[i][pPing][x]; x++; } Average = (Sum / PING_MAX_EXCEEDS); format(string,sizeof(string),"%s ha sido kickeado del server. (Razon: High Ping (%d) | Average (%d) | Max Allowed (%d) )", PlayerName2(i), GetPlayerPing(i), Average, ServerInfo[MaxPing] ); SendClientMessageToAll(grey,string); SaveToFile("KickLog",string); Kick(i); } } else if(GetPlayerPing(i) < 1 && ServerInfo[AntiBot] == 1) { PlayerInfo[i][BotPing]++; if(PlayerInfo[i][BotPing] >= 3) BotCheck(i); } else { PlayerInfo[i][BotPing] = 0; } } } #if defined ANTI_MINIGUN new weap, ammo; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && PlayerInfo[i][Level] == 0) { GetPlayerWeaponData(i, 7, weap, ammo); if(ammo > 1 && weap == 3 ![]() new string[128]; format(string,sizeof(string),"INFO: %s tiene el arma mingun con %d municiones", PlayerName2(i), ammo); MessageToAdmins(COLOR_WHITE,string); } } } #endif } |
Quote:
[19:30:01] [debug] Run time error 4: "Array index out of bounds" [19:30:01] [debug] Accessing element at index 4 past array upper bound 3 [19:30:01] [debug] AMX backtrace: [19:30:01] [debug] #0 000d7808 in public PingKick () from zde2.amx |
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