[Ajuda] Codes Erro In Game
#1

pawn Код:
CMD:criarcasa(playerid, params[])
{
    new id, interior, string[240], StringLabel[200];
    if(sscanf(params, "ud", id, interior)) return SendClientMessage(playerid, Vermelho, "Use: /criarcasa [preco] [interior]");
    for (new c = 0; c < MAX_CASAS; c++)
    {
        format(string, sizeof(string), "/Casas/casa%d.ini", proximacasa);
        if(!DOF2_FileExists(string))
        {
            new Float: X , Float: Y , Float: Z;
            GetPlayerPos(playerid, X, Y, Z);
            DOF2_CreateFile(string);
            DOF2_SetFloat(string, "PosX", X);
            DOF2_SetFloat(string, "PosY", Y);
            DOF2_SetFloat(string, "PosZ", Z);
            DOF2_SetInt(string, "Interior", interior);
            DOF2_SetInt(string, "Preco", id);
            DOF2_SetString(string, "Dono", "Ninguem");
            DOF2_SetInt(string, "Mundo", proximacasa);
            DOF2_SetInt(string, "Trancada", 0);
            new pickupid;
            pickupid = CreatePickup(1273, 1, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ"), -1);
            DestroyDynamicMapIcon(casaicone);
            casaicone = CreateDynamicMapIcon(DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ"), 31, -1, -1, 0, -1, 100.0);
            DOF2_SetInt(string, "Id", pickupid);
            format(StringLabel,sizeof(StringLabel),"{E0BC1B}Nъmero: {FFFFFF}%d\n{E0BC1B}Dono: {FFFFFF}Niguem",c, DOF2_GetString(string, "Dono"));
            LabelCasa[c] = Create3DTextLabel(StringLabel, -1, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ") + 0.75, 20.0, 0, 1);
        }
        proximacasa++;
    }
    return 1;
}

CMD:comprarcasa(playerid)
{
    for (new c = 0; c < MAX_CASAS; c++)
    {
        new casauser[128], string[200];
        format(string, sizeof(string), "/Casas/casa%d.ini", c);
        format(casauser, sizeof(casauser), "/Contas/%s.ini", nome(playerid));
        new pickupid;
        if(IsPlayerInRangeOfPoint(playerid, 2.0, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ")))
        {
            if(DOF2_GetInt(casauser, "TemCasa") == 0)
            {
                if(GetPlayerMoney(playerid) < DOF2_GetInt(string, "Preco")) return SendClientMessage(playerid, Vermelho, "[ Erro ] Dinheiro Insuficiente para efetuar compra! ");
                DestroyPickup(DOF2_GetInt(string, "Id"));
                DestroyDynamicMapIcon(casaicone);
                pickupid = CreatePickup(1272, 1, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ"), -1);
                casaicone = CreateDynamicMapIcon(DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ"), 32, -1, -1, 0, -1, 100.0);
                DOF2_SetInt(string, "Id", pickupid);
                DOF2_SetInt(casauser, "TemCasa", 1);
                DOF2_SetInt(string, "TemDono", 1);
                DOF2_SetString(string, "Dono", nome(playerid));
                new StringLabel[200];
                format(StringLabel,sizeof(StringLabel),"{E0BC1B}Nъmero: {FFFFFF}%d\n{E0BC1B}Dono: {FFFFFF}%s", c , DOF2_GetString(string, "Dono"));
                Update3DTextLabelText(LabelCasa[c],-1,StringLabel);
            }
            else
            {
                SendClientMessage(playerid, Vermelho, "[ Erro ] Vocк nгo pode ter duas casas. ");
            }
        }
    }
    return 1;
}

CMD:vendercasa(playerid)
{
    for (new c = 0; c < MAX_CASAS; c++)
    {
        new casauser[128], string[200];
        format(string, sizeof(string), "/Casas/casa%d.ini", c);
        format(casauser, sizeof(casauser), "/Contas/%s.ini", nome(playerid));
        new pickupid;
        if(IsPlayerInRangeOfPoint(playerid, 2.0, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ")))
        {
            if(DOF2_GetInt(casauser, "TemCasa") == 1)
            {
                GivePlayerMoney(playerid, DOF2_GetInt(string, "Preco"));
                DestroyPickup(DOF2_GetInt(string, "Id"));
                DestroyDynamicMapIcon(casaicone);
                pickupid = CreatePickup(1273, 1, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ"), -1);
                casaicone = CreateDynamicMapIcon(DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ"), 31, -1, -1, 0, -1, 100.0);
                DOF2_SetInt(string, "Id", pickupid);
                DOF2_SetInt(casauser, "TemCasa", 0);
                DOF2_SetInt(string, "TemDono", 0);
                DOF2_SetString(string, "Dono", "Niguem");
                new StringLabel[200];
                format(StringLabel,sizeof(StringLabel),"{E0BC1B}Nъmero: {FFFFFF}%d\n{E0BC1B}Dono: {FFFFFF}Niguem", c);
                Update3DTextLabelText(LabelCasa[c],-1,StringLabel);
            }
            else
            {
                SendClientMessage(playerid, Vermelho, "[ Erro ] Vocк nгo tem uma casa. ");
            }
        }
    }
    return 1;
}


CMD:trancarcasa(playerid)
{
    for (new c = 0; c < MAX_CASAS; c++)
    {
        new casauser[128], string[128];
        format(string, sizeof(string), "/Casas/casa%d.ini", c);
        format(casauser, sizeof(casauser), "/Contas/%s.ini", nome(playerid));
        if(IsPlayerInRangeOfPoint(playerid, 2.0, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ")))
        {
            if(DOF2_GetInt(casauser, "TemCasa") == 1)
            {
                DOF2_SetInt(string, "Trancada", 1);
                SendClientMessage(playerid, Verde, "[ Info ] Sua Casa Trancada Com Sucesso! ");
            }
            else
            {
                SendClientMessage(playerid, Vermelho, "[ Erro ] Vocк nгo tem uma casa! ");
            }
        }
    }
    return 1;
}

CMD:destrancarcasa(playerid)
{
    for (new c = 0; c < MAX_CASAS; c++)
    {
        new casauser[128], string[128];
        format(string, sizeof(string), "/Casas/casa%d.ini", c);
        format(casauser, sizeof(casauser), "/Contas/%s.ini", nome(playerid));
        if(IsPlayerInRangeOfPoint(playerid, 2.0, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ")))
        {
            if(DOF2_GetInt(casauser, "TemCasa") == 1)
            {
                DOF2_SetInt(string, "Trancada", 0);
                SendClientMessage(playerid, Verde, "[ Info ] Sua Casa Destrancada Com Sucesso! ");
            }
            else
            {
                SendClientMessage(playerid, Vermelho, "[ Erro ] Vocк nгo tem uma casa! ");
            }
        }
    }
    return 1;
}
Ambos Cуdigos estгo dando erros no game .. criar todas as casas tanto no jogo quanto nas scripts files..
oque seria para criar apenas 1 e os pickups nгo atualizam '-' criam encima do outro . alguem pode me ajudar =/ ?
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#2

up..
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#3

pawn Код:
CMD:criarcasa(playerid, params[])
{
    new id, interior, string[240], StringLabel[200];
    if(sscanf(params, "dd", id, interior)) return SendClientMessage(playerid, Vermelho, "Use: /criarcasa [preco] [interior]");
    for (new c = 0; c < MAX_CASAS; c++)
    {
        format(string, sizeof(string), "/Casas/casa%d.ini", proximacasa);
        if(!DOF2_FileExists(string))
        {
            new Float: X , Float: Y , Float: Z;
            GetPlayerPos(playerid, X, Y, Z);
            DOF2_CreateFile(string);
            DOF2_SetFloat(string, "PosX", X);
            DOF2_SetFloat(string, "PosY", Y);
            DOF2_SetFloat(string, "PosZ", Z);
            DOF2_SetInt(string, "Interior", interior);
            DOF2_SetInt(string, "Preco", id);
            DOF2_SetString(string, "Dono", "Ninguem");
            DOF2_SetInt(string, "Mundo", proximacasa);
            DOF2_SetInt(string, "Trancada", 0);
            new pickupid;
            pickupid = CreatePickup(1273, 1, X, Y, Z, -1);
            DestroyDynamicMapIcon(casaicone);
            casaicone = CreateDynamicMapIcon(DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ"), 31, -1, -1, 0, -1, 100.0);
            DOF2_SetInt(string, "id", pickupid);
            format(StringLabel,sizeof(StringLabel),"{E0BC1B}Nъmero: {FFFFFF}%d\n{E0BC1B}Dono: {FFFFFF}Niguem",c, DOF2_GetString(string, "Dono"));
            LabelCasa[c] = Create3DTextLabel(StringLabel, -1, DOF2_GetFloat(string, "PosX"), DOF2_GetFloat(string, "PosY"), DOF2_GetFloat(string, "PosZ") + 0.75, 20.0, 0, 1);
        }
        proximacasa++;
    }
    return 1;
}
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#4

Olha cara, se eu fosse vocк tentava colocar o LHouse, й bem mais fбcil e nгo da problemas kk
PHP код:
CMD:criarcasa(playeridparams[])
{
    new 
idinteriorstring[240], StringLabel[200];
    if(
sscanf(params"dd"idinterior)) return SendClientMessage(playeridVermelho"Use: /criarcasa [preco] [interior]");
    for (new 
0MAX_CASASc++)
    {
        
format(stringsizeof(string), "/Casas/casa%d.ini"proximacasa);
        if(!
DOF2_FileExists(string))
        {
            new 
FloatFloatFloatZ;
            
GetPlayerPos(playeridXYZ);
            
DOF2_CreateFile(string);
            
DOF2_SetFloat(string"PosX"X);
            
DOF2_SetFloat(string"PosY"Y);
            
DOF2_SetFloat(string"PosZ"Z);
            
DOF2_SetInt(string"Interior"interior);
            
DOF2_SetInt(string"Preco"id);
            
DOF2_SetString(string"Dono""Ninguem");
            
DOF2_SetInt(string"Mundo"proximacasa);
            
DOF2_SetInt(string"Trancada"0);
            new 
pickupid;
            
pickupid CreatePickup(12731XYZ, -1);
            
DestroyDynamicMapIcon(casaicone);
            
casaicone CreateDynamicMapIcon(DOF2_GetFloat(string"PosX"), DOF2_GetFloat(string"PosY"), DOF2_GetFloat(string"PosZ"), 31, -1, -10, -1100.0);
            
DOF2_SetInt(string"Id"pickupid);
            
format(StringLabel,sizeof(StringLabel),"{E0BC1B}Nъmero: {FFFFFF}%d\n{E0BC1B}Dono: {FFFFFF}Niguem",cDOF2_GetString(string"Dono"));
            
LabelCasa[c] = Create3DTextLabel(StringLabel, -1DOF2_GetFloat(string"PosX"), DOF2_GetFloat(string"PosY"), DOF2_GetFloat(string"PosZ") + 0.7520.001);
        }
        
proximacasa++;
    }
    return 
1;

Usa este ai /\
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