Factions Saving Issue
#1

I've looked around but there isn't any solutions, so when the server restarts. I'm not sure exactly when (Like GMX,Restart, or w/e) the factions hop around like from 7 to 8 but the player remains in 7 with the next one moving to it.
My thoughts are either when it saves or loads it.
Loads Families.
pawn Код:
public LoadFamilies()
{
    new arrCoords[34][64];
    new strFromFile2[256];
    new File: file = fopen("families.cfg", io_read);
    if (file)
    {
        new idx;
        while (idx < sizeof(FamilyInfo))
        {
            fread(file, strFromFile2);
            split(strFromFile2, arrCoords, '|');
            strmid(FamilyInfo[idx][FamilyName], arrCoords[0], 0, strlen(arrCoords[0]), 255);
            strmid(FamilyInfo[idx][FamilyMOTD], arrCoords[1], 0, strlen(arrCoords[1]), 255);
            FamilyInfo[idx][FamilySpawn][0] = floatstr(arrCoords[2]);
            FamilyInfo[idx][FamilySpawn][1] = floatstr(arrCoords[3]);
            FamilyInfo[idx][FamilySpawn][2] = floatstr(arrCoords[4]);
            FamilyInfo[idx][FamilyExit][0] = floatstr(arrCoords[5]);
            FamilyInfo[idx][FamilyExit][1] = floatstr(arrCoords[6]);
            FamilyInfo[idx][FamilyExit][2] = floatstr(arrCoords[7]);
            strmid(FamilyInfo[idx][FamilyRank1], arrCoords[8], 0, strlen(arrCoords[8]), 255);
            strmid(FamilyInfo[idx][FamilyRank2], arrCoords[9], 0, strlen(arrCoords[9]), 255);
            strmid(FamilyInfo[idx][FamilyRank3], arrCoords[10], 0, strlen(arrCoords[10]), 255);
            strmid(FamilyInfo[idx][FamilyRank4], arrCoords[11], 0, strlen(arrCoords[11]), 255);
            strmid(FamilyInfo[idx][FamilyRank5], arrCoords[12], 0, strlen(arrCoords[12]), 255);
            strmid(FamilyInfo[idx][FamilyRank6], arrCoords[13], 0, strlen(arrCoords[13]), 255);
            FamilyInfo[idx][FamilySkin1] = strval(arrCoords[14]);
            FamilyInfo[idx][FamilySkin2] = strval(arrCoords[15]);
            FamilyInfo[idx][FamilySkin3] = strval(arrCoords[16]);
            FamilyInfo[idx][FamilySkin4] = strval(arrCoords[17]);
            FamilyInfo[idx][FamilySkin5] = strval(arrCoords[18]);
            FamilyInfo[idx][FamilySkin6] = strval(arrCoords[19]);
            FamilyInfo[idx][FamilyInterior] = strval(arrCoords[20]);
            FamilyInfo[idx][FamilyDrugs] = strval(arrCoords[21]);
            FamilyInfo[idx][FamilyMats] = strval(arrCoords[22]);
            FamilyInfo[idx][FamilyMoney] = strval(arrCoords[23]);
            FamilyInfo[idx][FamilyLocked] = strval(arrCoords[24]);
            FamilyInfo[idx][FamilyGun][0] = strval(arrCoords[25]);
            FamilyInfo[idx][FamilyGun][1] = strval(arrCoords[26]);
            FamilyInfo[idx][FamilyGun][2] = strval(arrCoords[27]);
            FamilyInfo[idx][FamilyGun][3] = strval(arrCoords[28]);
            FamilyInfo[idx][FamilyAmmo][0] = strval(arrCoords[29]);
            FamilyInfo[idx][FamilyAmmo][1] = strval(arrCoords[30]);
            FamilyInfo[idx][FamilyAmmo][2] = strval(arrCoords[31]);
            FamilyInfo[idx][FamilyAmmo][3] = strval(arrCoords[32]);
            FamilyInfo[idx][FamilyUseable] = strval(arrCoords[33]);
            idx++;
        }
        fclose(file);
    }
    return 1;
}
When it saves
pawn Код:
public SaveFamilies()
{
    new idx;
    new File: file2 = fopen("families.cfg", io_write);
    while (idx < sizeof(FamilyInfo))
    {
        new coordsstring[256];
        format(coordsstring, sizeof(coordsstring), "%s|%s|%f|%f|%f|%f|%f|%f|%s|%s|%s|%s|%s|%s|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
        FamilyInfo[idx][FamilyName],
        FamilyInfo[idx][FamilyMOTD],
        FamilyInfo[idx][FamilySpawn][0],
        FamilyInfo[idx][FamilySpawn][1],
        FamilyInfo[idx][FamilySpawn][2],
        FamilyInfo[idx][FamilyExit][0],
        FamilyInfo[idx][FamilyExit][1],
        FamilyInfo[idx][FamilyExit][2],
        FamilyInfo[idx][FamilyRank1],
        FamilyInfo[idx][FamilyRank2],
        FamilyInfo[idx][FamilyRank3],
        FamilyInfo[idx][FamilyRank4],
        FamilyInfo[idx][FamilyRank5],
        FamilyInfo[idx][FamilyRank6],
        FamilyInfo[idx][FamilySkin1],
        FamilyInfo[idx][FamilySkin2],
        FamilyInfo[idx][FamilySkin3],
        FamilyInfo[idx][FamilySkin4],
        FamilyInfo[idx][FamilySkin5],
        FamilyInfo[idx][FamilySkin6],
        FamilyInfo[idx][FamilyInterior],
        FamilyInfo[idx][FamilyDrugs],
        FamilyInfo[idx][FamilyMats],
        FamilyInfo[idx][FamilyMoney],
        FamilyInfo[idx][FamilyLocked],
        FamilyInfo[idx][FamilyGun][0],
        FamilyInfo[idx][FamilyGun][1],
        FamilyInfo[idx][FamilyGun][2],
        FamilyInfo[idx][FamilyGun][3],
        FamilyInfo[idx][FamilyAmmo][0],
        FamilyInfo[idx][FamilyAmmo][1],
        FamilyInfo[idx][FamilyAmmo][2],
        FamilyInfo[idx][FamilyAmmo][3],
        FamilyInfo[idx][FamilyUseable]);

        fwrite(file2, coordsstring);
        idx++;
    }
   
    fclose(file2);
    return 1;
}
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#2

on save try something like this so it wont just write and write it will write over existing ones
pawn Код:
if(idx == 0)
        {
            file2 = fopen("families.cfg", io_write);
        }
        else
        {
            file2 = fopen("families.cfg", io_append);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
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#3

Any other people have any ideas?
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#4

I have an idea...

Stop using an NGRP edit.
Reply
#5

It's not NGRP, making a fool of yourself.
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