13.11.2012, 18:28
I've looked around but there isn't any solutions, so when the server restarts. I'm not sure exactly when (Like GMX,Restart, or w/e) the factions hop around like from 7 to 8 but the player remains in 7 with the next one moving to it.
My thoughts are either when it saves or loads it.
Loads Families.
When it saves
My thoughts are either when it saves or loads it.
Loads Families.
pawn Код:
public LoadFamilies()
{
new arrCoords[34][64];
new strFromFile2[256];
new File: file = fopen("families.cfg", io_read);
if (file)
{
new idx;
while (idx < sizeof(FamilyInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, '|');
strmid(FamilyInfo[idx][FamilyName], arrCoords[0], 0, strlen(arrCoords[0]), 255);
strmid(FamilyInfo[idx][FamilyMOTD], arrCoords[1], 0, strlen(arrCoords[1]), 255);
FamilyInfo[idx][FamilySpawn][0] = floatstr(arrCoords[2]);
FamilyInfo[idx][FamilySpawn][1] = floatstr(arrCoords[3]);
FamilyInfo[idx][FamilySpawn][2] = floatstr(arrCoords[4]);
FamilyInfo[idx][FamilyExit][0] = floatstr(arrCoords[5]);
FamilyInfo[idx][FamilyExit][1] = floatstr(arrCoords[6]);
FamilyInfo[idx][FamilyExit][2] = floatstr(arrCoords[7]);
strmid(FamilyInfo[idx][FamilyRank1], arrCoords[8], 0, strlen(arrCoords[8]), 255);
strmid(FamilyInfo[idx][FamilyRank2], arrCoords[9], 0, strlen(arrCoords[9]), 255);
strmid(FamilyInfo[idx][FamilyRank3], arrCoords[10], 0, strlen(arrCoords[10]), 255);
strmid(FamilyInfo[idx][FamilyRank4], arrCoords[11], 0, strlen(arrCoords[11]), 255);
strmid(FamilyInfo[idx][FamilyRank5], arrCoords[12], 0, strlen(arrCoords[12]), 255);
strmid(FamilyInfo[idx][FamilyRank6], arrCoords[13], 0, strlen(arrCoords[13]), 255);
FamilyInfo[idx][FamilySkin1] = strval(arrCoords[14]);
FamilyInfo[idx][FamilySkin2] = strval(arrCoords[15]);
FamilyInfo[idx][FamilySkin3] = strval(arrCoords[16]);
FamilyInfo[idx][FamilySkin4] = strval(arrCoords[17]);
FamilyInfo[idx][FamilySkin5] = strval(arrCoords[18]);
FamilyInfo[idx][FamilySkin6] = strval(arrCoords[19]);
FamilyInfo[idx][FamilyInterior] = strval(arrCoords[20]);
FamilyInfo[idx][FamilyDrugs] = strval(arrCoords[21]);
FamilyInfo[idx][FamilyMats] = strval(arrCoords[22]);
FamilyInfo[idx][FamilyMoney] = strval(arrCoords[23]);
FamilyInfo[idx][FamilyLocked] = strval(arrCoords[24]);
FamilyInfo[idx][FamilyGun][0] = strval(arrCoords[25]);
FamilyInfo[idx][FamilyGun][1] = strval(arrCoords[26]);
FamilyInfo[idx][FamilyGun][2] = strval(arrCoords[27]);
FamilyInfo[idx][FamilyGun][3] = strval(arrCoords[28]);
FamilyInfo[idx][FamilyAmmo][0] = strval(arrCoords[29]);
FamilyInfo[idx][FamilyAmmo][1] = strval(arrCoords[30]);
FamilyInfo[idx][FamilyAmmo][2] = strval(arrCoords[31]);
FamilyInfo[idx][FamilyAmmo][3] = strval(arrCoords[32]);
FamilyInfo[idx][FamilyUseable] = strval(arrCoords[33]);
idx++;
}
fclose(file);
}
return 1;
}
pawn Код:
public SaveFamilies()
{
new idx;
new File: file2 = fopen("families.cfg", io_write);
while (idx < sizeof(FamilyInfo))
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "%s|%s|%f|%f|%f|%f|%f|%f|%s|%s|%s|%s|%s|%s|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
FamilyInfo[idx][FamilyName],
FamilyInfo[idx][FamilyMOTD],
FamilyInfo[idx][FamilySpawn][0],
FamilyInfo[idx][FamilySpawn][1],
FamilyInfo[idx][FamilySpawn][2],
FamilyInfo[idx][FamilyExit][0],
FamilyInfo[idx][FamilyExit][1],
FamilyInfo[idx][FamilyExit][2],
FamilyInfo[idx][FamilyRank1],
FamilyInfo[idx][FamilyRank2],
FamilyInfo[idx][FamilyRank3],
FamilyInfo[idx][FamilyRank4],
FamilyInfo[idx][FamilyRank5],
FamilyInfo[idx][FamilyRank6],
FamilyInfo[idx][FamilySkin1],
FamilyInfo[idx][FamilySkin2],
FamilyInfo[idx][FamilySkin3],
FamilyInfo[idx][FamilySkin4],
FamilyInfo[idx][FamilySkin5],
FamilyInfo[idx][FamilySkin6],
FamilyInfo[idx][FamilyInterior],
FamilyInfo[idx][FamilyDrugs],
FamilyInfo[idx][FamilyMats],
FamilyInfo[idx][FamilyMoney],
FamilyInfo[idx][FamilyLocked],
FamilyInfo[idx][FamilyGun][0],
FamilyInfo[idx][FamilyGun][1],
FamilyInfo[idx][FamilyGun][2],
FamilyInfo[idx][FamilyGun][3],
FamilyInfo[idx][FamilyAmmo][0],
FamilyInfo[idx][FamilyAmmo][1],
FamilyInfo[idx][FamilyAmmo][2],
FamilyInfo[idx][FamilyAmmo][3],
FamilyInfo[idx][FamilyUseable]);
fwrite(file2, coordsstring);
idx++;
}
fclose(file2);
return 1;
}