FS works?
#1

Is the swat rope system still working on samp 0.3e!?

Is this FS below working? because i used SWAT rope v1 made by trooper and wasn't working i think due incompatibility, thanks in advance.

http://forum.sa-mp.com/showthread.ph...ht=rope&page=7
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#2

Код:
#include <a_samp> 
#include <mapandreas>

#define players 500 //maximum of players in your server
#define chopperid 497 //ID of the vehicle model ( https://sampwiki.blast.hk/wiki/Vehicles:Helicopters )
#define ropelength 50 //length of slideable rope (ingame meters)
#define skinid 285 //the skin, who may slide down the rope ( https://sampwiki.blast.hk/wiki/Skins:All )

#define offsetz 12
#define dur 250

new r0pes[players][ropelength],Float:pl_pos[players][5]; //cause pvar + array = sux

public OnFilterScriptInit()
{
    MapAndreas_Init(MAP_ANDREAS_MODE_FULL);
	print("\n--------------------------------------");
	print("         <Advanced Rope (v1)>           ");
	print("  © Trooper([Y]) , 2010 (Nicksoft)    ");
	print("--------------------------------------\n");
	
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    if(GetPVarInt(playerid,"roped") == 1)
	{
	    for(new destr=0;destr<=ropelength;destr++)
		{
		    DestroyObject(r0pes[playerid][destr]);
		}
	}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	if(GetPVarInt(playerid,"roped") == 1)
	{
	    for(new destr2=0;destr2<=ropelength;destr2++)
		{
		    DestroyObject(r0pes[playerid][destr2]);
		}
		SetPVarInt(playerid,"roped",0);
		DisablePlayerCheckpoint(playerid);
	}
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	if(GetVehicleModel(vehicleid) == chopperid)
	{
	    for(new shg=0;shg<=players;shg++)
	    {
	        if(GetPVarInt(shg,"chop_id") == vehicleid && GetPVarInt(shg,"roped") == 1)
	        {
	            DisablePlayerCheckpoint(shg);
	            SetPVarInt(shg,"roped",0);
	            DisablePlayerCheckpoint(shg);
	            ClearAnimations(shg);
	            TogglePlayerControllable(shg,1);
	            for(new destr3=0;destr3<=ropelength;destr3++)
				{
				    DestroyObject(r0pes[shg][destr3]);
				}
			}
		}
	}
	return 1;
}

forward syncanim(playerid);
public syncanim(playerid)
{
	if(GetPVarInt(playerid,"roped") == 0) return 0;
	SetTimerEx("syncanim",dur,0,"i",playerid);
	ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0);
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	if(GetVehicleModel(vehicleid) == chopperid && ispassenger)
	{
		SetPVarInt(playerid,"chop_id",GetPlayerVehicleID(playerid));
		SetPVarInt(playerid,"roped",0);
	}
	else SetPVarInt(playerid,"chop_id",0);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    if(GetPVarInt(playerid,"roped") == 1 && GetPlayerSkin(playerid) == skinid)
    {
        SetPVarInt(playerid,"roped",0);
        SetPVarInt(playerid,"chop_id",0);
        ClearAnimations(playerid);
        TogglePlayerControllable(playerid,0);
        TogglePlayerControllable(playerid,1);
        DisablePlayerCheckpoint(playerid);
        for(new destr4=0;destr4<=ropelength;destr4++)
		{
		    DestroyObject(r0pes[playerid][destr4]);
		}
	}
		
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(GetPlayerSkin(playerid) == skinid && GetPVarInt(playerid,"roped") == 0 && GetPlayerVehicleSeat(playerid) != 0 && IsPlayerInAnyVehicle(playerid) && (newkeys & KEY_SUBMISSION || newkeys == KEY_SUBMISSION))
	{
		GetPlayerPos(playerid,pl_pos[playerid][0],pl_pos[playerid][1],pl_pos[playerid][2]);
		MapAndreas_FindZ_For2DCoord(pl_pos[playerid][0],pl_pos[playerid][1],pl_pos[playerid][3]);
		pl_pos[playerid][4] = floatsub(pl_pos[playerid][2],pl_pos[playerid][3]);
		if(pl_pos[playerid][4] >= ropelength) return SendClientMessage(playerid,0xAA3333AA,"You are too scared to slide from this height");
		if(pl_pos[playerid][4] <= 2) return RemovePlayerFromVehicle(playerid);
		SetPVarInt(playerid,"roped",1);
		SetPlayerCheckpoint(playerid,pl_pos[playerid][0],pl_pos[playerid][1],floatsub(pl_pos[playerid][3],offsetz),20);
		SetPlayerPos(playerid,pl_pos[playerid][0],pl_pos[playerid][1],floatsub(pl_pos[playerid][2],2));
		SetPlayerVelocity(playerid,0,0,0);
		for(new rep=0;rep!=10;rep++) ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0);
		for(new cre=0;cre<=pl_pos[playerid][4];cre++)
		{
		    r0pes[playerid][cre] = CreateObject(3004,pl_pos[playerid][0],pl_pos[playerid][1],floatadd(pl_pos[playerid][3],cre),87.640026855469,342.13500976563, 350.07507324219);
		}
		SetTimerEx("syncanim",dur,0,"i",playerid);
	}
	return 1;
}
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#3

This work?
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#4

thanks knight rider i was also looking for it
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#5

@ExpertSahil, it works like that? could you tell me if you tested it?
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#6

Foire its working fine for me, whats your problem?
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#7

Quote:
Originally Posted by ExpertSahil
Посмотреть сообщение
Foire its working fine for me, whats your problem?
He want to know that how it work =.=
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#8

Just asking before i add it, nothing else xD
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#9

Why it doesn't works for me, when i get off the chopper with "f" i just fell down (i've got Police maverick and skin id 285)?
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