help cop cmd
#1

need help with cop stuff help me with /cuff a player and they can move with the cuff
,i wanna a /ar for arest ppl is wanted like cnr,/ar put wanted ppl in jail with jail time
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#2

pawn Код:
new pCuff[MAX_PLAYERS];

CMD:cuff(playerid, params[])//This is will create you cmd so you can continue your codes.
{
    new targetid;
    if(pCuff[targetid] == 1) return SendClientMessage(playerid, -1, "Player has cuffs on there hand");
    if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /cuff [Part of Name/Player ID]");
    if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
    {
                   new Float:x, Float:y, Float:z;//these are the defines of your x,y and z position.
                   GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
                   if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
                   {
                   new str[512];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
                   new name[MAX_PLAYER_NAME];//this is the variable you created to store the your name.
                   GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
                   new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
                   GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
                   format(str, sizeof(str), "INFO: You have cuffed %s!",target);//explained at the end of the tutorial.
                   SendClientMessage(playerid, 0xE01B1B, str);//this will send the formated message to you that you created before.
                   format(str, sizeof(str), "WARNING: You have been cuffed by %s!",name);//explained at the end of the tutorial.
                   SendClientMessage(targetid, 0xE01B1B, str);//this will send the formated message to the player you cuffed.
                   SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);//this will set players hand backwards.
                   pCuff[playerid] = 1;
                   TogglePlayerControllable(targetid,0);
                   return 1;
                   }

    }
    return 1;
}

CMD:uncuff(playerid, params[])//sfcs cmd.
{
        new targetid;
        if(pCuff[targetid] == 0) return SendClientMessage(playerid, -1, "Player doesnt have cuffs on there hand");
        if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USAGE]: /uncuff [Part of Name/Player ID]");
        if(IsPlayerConnected(targetid))//this will check that if the player you want to cuff is connected to the server or not.
        {
        new Float:x, Float:y, Float:z;//these are the defines of your x,y and z position.
        GetPlayerPos(playerid, x, y, z);//this will store your position to be used in the following codes.((this stores the your x,y, and z position in to the variables we created.))
        if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))//this will check that if the player you want to cuff is near you or not.
          {
           SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NONE);
           pCuff[playerid] = 0;//this will remove the players cuffs and his arms will go normal.
           new str[512];//this it the define for the string you will format further.((str means string.You can also change it to string but this seems to be easy.))
           new name[MAX_PLAYER_NAME];//this is the variable you created to store the your name.
           GetPlayerName(playerid, name, sizeof(name));//this will get your name and store it in the variable you defines as name.
           new target[MAX_PLAYER_NAME];//this is the variable you created to store the name of the player you want to cuff.
           GetPlayerName(targetid, target, sizeof(target));//this will get the name of the person you want to cuff and will store it into a variable we defined as target.
           format(str, sizeof(str), "INFO: You have uncuffed %s!",target);//explained at the end of the tutorial.
           SendClientMessage(playerid, 0xE01B1B, str);//will send the formated message to you that you created above.
           format(str, sizeof(str), "WARNING: You have been uncuffed by %s!",name);//explained bellow.
           SendClientMessage(targetid, 0xE01B1B, str);//will send the formated message to the player you want to cuff that you created above.
           TogglePlayerControllable(targetid,1);
           return 1;
           }
        }
        return 1;
}
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