[Map] Small wooden house custom interior (Good for Roleplay)
#1

I just created a small house custom interior.Its fully done with no bugs found and have been made properly by me. Here's the code :

pawn Код:
CreateDynamicObject(19360, 2383.93, 11229.46, -2966.88,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, 331.43, 1819.10, -31.47,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, 331.42, 1815.90, -31.47,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, 331.42, 1809.49, -31.47,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, 331.42, 1812.70, -31.47,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, 329.88, 1820.60, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, 324.21, 1819.35, -31.47,   0.00, 0.00, -40.00);
CreateDynamicObject(19360, 326.67, 1820.59, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, 321.65, 1818.16, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, 329.74, 1807.97, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, 326.55, 1807.96, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, 323.36, 1807.96, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(8661, 321.56, 1811.36, -33.22,   0.04, 0.00, 0.00);
CreateDynamicObject(19360, 323.09, 1809.62, -31.47,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, 323.09, 1812.74, -31.47,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, 321.57, 1814.41, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, 319.88, 1809.68, -31.47,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, 315.01, 1804.97, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, 315.72, 1816.13, -31.47,   0.00, 0.00, 115.00);
CreateDynamicObject(19452, 309.22, 1809.88, -31.47,   0.00, 0.00, 153.00);
CreateDynamicObject(19360, 309.49, 1803.61, -31.47,   0.00, 0.00, -29.00);
CreateDynamicObject(19360, 306.31, 1804.22, -31.47,   0.00, 0.00, -28.00);
CreateDynamicObject(19360, 307.56, 1803.33, -31.47,   0.00, 0.00, 60.00);
CreateDynamicObject(19458, 309.67, 1807.20, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 314.08, 1808.38, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 317.09, 1806.64, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 314.28, 1815.67, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 321.71, 1807.67, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 318.89, 1816.70, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 321.87, 1814.98, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 326.50, 1816.01, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 326.67, 1823.32, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 327.91, 1811.47, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 332.72, 1819.83, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 331.30, 1824.34, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(19458, 330.93, 1809.72, -33.29,   0.00, 90.00, -30.00);
CreateDynamicObject(8661, 323.38, 1812.45, -29.73,   0.00, -180.00, 0.00);
CreateDynamicObject(1536, 306.86, 1803.77, -33.22,   0.00, 0.00, -30.00);
CreateDynamicObject(2245, 306.64, 1804.01, -31.28,   0.00, 0.00, 0.00);
CreateDynamicObject(2245, 308.52, 1802.88, -31.28,   0.00, 0.00, 0.00);
CreateDynamicObject(1786, 319.98, 1809.23, -31.02,   14.00, 0.00, -90.00);
CreateDynamicObject(1710, 320.17, 1805.59, -33.24,   0.00, 0.00, 180.00);
CreateDynamicObject(2313, 319.54, 1809.87, -32.08,   0.02, 0.00, -90.00);
CreateDynamicObject(1710, 314.82, 1807.33, -33.24,   0.00, 0.00, 90.00);
CreateDynamicObject(1827, 315.15, 1806.05, -33.28,   0.00, 0.00, 0.00);
CreateDynamicObject(2855, 315.57, 1805.99, -32.85,   0.00, 0.00, 160.00);
CreateDynamicObject(2854, 315.24, 1805.69, -32.85,   0.00, 0.00, 149.00);
CreateDynamicObject(1544, 315.06, 1806.34, -32.85,   0.00, 0.00, 0.00);
CreateDynamicObject(1543, 315.17, 1806.45, -32.79,   0.00, 90.00, -4.00);
CreateDynamicObject(2230, 320.31, 1809.85, -31.52,   8.00, 0.00, -90.00);
CreateDynamicObject(2230, 320.31, 1807.83, -31.52,   8.00, 0.00, -90.00);
CreateDynamicObject(2069, 319.45, 1810.96, -33.18,   0.00, 0.00, 0.00);
CreateDynamicObject(2069, 319.42, 1807.49, -33.18,   0.00, 0.00, 0.00);
CreateDynamicObject(15036, 329.17, 1819.08, -32.12,   0.00, 0.00, -180.00);
CreateDynamicObject(2850, 330.81, 1818.15, -32.26,   0.00, 0.00, -40.00);
CreateDynamicObject(2131, 324.08, 1818.72, -33.24,   0.00, 0.00, 50.00);
CreateDynamicObject(19360, 329.33, 1814.41, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, 332.32, 1814.45, -31.47,   0.00, 0.00, 90.00);
CreateDynamicObject(1828, 317.65, 1809.12, -33.22,   0.00, 0.00, 0.00);
CreateDynamicObject(1745, 327.84, 1811.10, -33.22,   0.00, 0.00, -90.00);
CreateDynamicObject(1808, 330.73, 1814.68, -33.22,   0.00, 0.00, 180.00);
CreateDynamicObject(1737, 326.98, 1817.31, -33.22,   0.00, 0.00, -50.00);
CreateDynamicObject(1811, 327.02, 1815.90, -32.70,   0.00, 0.00, -110.00);
CreateDynamicObject(1811, 328.35, 1817.38, -32.70,   0.00, 0.00, 0.00);
CreateDynamicObject(1811, 326.23, 1816.96, -32.70,   0.00, 0.00, 145.00);
CreateDynamicObject(2823, 327.11, 1817.23, -32.41,   0.00, 0.00, 0.00);
CreateDynamicObject(2828, 319.46, 1808.56, -31.58,   0.00, 0.00, 60.00);
CreateDynamicObject(2824, 319.48, 1809.65, -31.58,   0.00, 0.00, -91.00);
CreateDynamicObject(2838, 327.47, 1816.52, -32.43,   0.00, 0.00, 0.00);
CreateDynamicObject(2091, 323.32, 1809.91, -33.24,   0.00, 0.00, 90.00);
CreateDynamicObject(1788, 323.47, 1809.88, -32.47,   0.00, 0.00, 90.00);
CreateDynamicObject(1736, 315.59, 1815.63, -30.42,   0.00, 0.00, 30.00);
CreateDynamicObject(2023, 330.89, 1813.87, -33.24,   0.00, 0.00, 0.00);
CreateDynamicObject(2025, 328.81, 1813.88, -33.24,   0.00, 0.00, 0.00);
CreateDynamicObject(2073, 327.07, 1817.11, -30.01,   0.00, 0.00, 0.00);
CreateDynamicObject(2255, 330.85, 1810.65, -31.04,   0.00, 0.00, -90.00);
CreateDynamicObject(2280, 309.80, 1809.70, -31.26,   0.00, 0.00, 65.00);
CreateDynamicObject(2256, 321.66, 1818.06, -31.12,   0.00, 0.00, 0.00);
CreateDynamicObject(1742, 319.93, 1813.28, -33.21,   0.00, 0.00, -90.00);
Total object(s) : 79
Teleport co-ordinates :
Код:
308.6590,1805.7500,-32.2041
Screenshoots : http://imgur.com/a/iz34K
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#2

Nice Interior Huh
Repped
Reply
#3

Quote:
Originally Posted by Team_PRO
Посмотреть сообщение
Nice Interior Huh
Repped
Thanks
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#4

Sick. Rep~
Reply
#5

Simple, Nice and Clean
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#6

Simple and wonderfull ! Good job
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#7

Thanks all ♥
Reply
#8

Small,but nice and realistic map,rep+
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#9

It's simple in a way, but awesome in another. I love it.
Reply
#10

hmmmmm i want to know where to copy? in which file of samp good work!
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