zGaming help (Enter/Exit)
#1

I want to be able to enter/exit by pressing F and or ENTER key... I have tried it many times and no luck, So someone please please help me out.

Exit and enter code for server

Код:
CMD:enter(playerid, params[])
{
	new string[128];
	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
	{
	    if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]))
	    {
	        if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment.");
	            return 1;
	        }
	        if(DoorInfo[idx][dCInt])
	        {
	            GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
				TogglePlayerControllable(playerid, 0);
	            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
	            PlayerInfo[playerid][pSpawnFreeze] = 1;
	        }
	        PlayerInfo[playerid][pSpawnFreeze] = 0;
	        SetPlayerInterior(playerid, DoorInfo[idx][dIInt]);
	        SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]);
	        SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]);
	        SetCameraBehindPlayer(playerid);
	        SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]);
	        return 1;
	    }
	}
	for(new idx=1; idx<MAX_BIZ; idx++)
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
		{
		    if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
		    if(BizInfo[idx][bType] == 1) // 24/7 Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
		        SetPlayerFacingAngle(playerid, 357.5915);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 6);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
		        SetPlayerFacingAngle(playerid, 356.3849);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes & /buytoys )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 3) // Ammunation Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
		        SetPlayerFacingAngle(playerid, 358.9898);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 4);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 4) // Club Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
		        SetPlayerFacingAngle(playerid, 0.2432);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 17);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 5) // Advertisement Agency
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
		        SetPlayerFacingAngle(playerid, 86.7239);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 6) // Fast Food
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
		        SetPlayerFacingAngle(playerid, 0.4216);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 5);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		}
	}
	for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]))
	    {
		    if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked.");
	        format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerVirtualWorld(playerid, idx+500);
			if(HouseInfo[idx][hLevel] == 1)
			{
				SetPlayerPos(playerid, 243.9951,304.9418,999.1484);
		        SetPlayerFacingAngle(playerid, 267.0980);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 1);
			}
			else if(HouseInfo[idx][hLevel] == 2)
			{
				SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328);
		        SetPlayerFacingAngle(playerid, 267.3974);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 10);
			}
			else if(HouseInfo[idx][hLevel] == 3)
			{
				SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234);
		        SetPlayerFacingAngle(playerid, 359.8550);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 6);
			}
			else if(HouseInfo[idx][hLevel] == 4)
			{
				SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578);
		        SetPlayerFacingAngle(playerid, 1.6415);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 9);
			}
			else if(HouseInfo[idx][hLevel] == 5)
			{
				SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297);
		        SetPlayerFacingAngle(playerid, 359.1347);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 8);
			}
			else if(HouseInfo[idx][hLevel] == 6)
			{
				SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078);
		        SetPlayerFacingAngle(playerid, 89.1791);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 2);
			}
			else if(HouseInfo[idx][hLevel] == 7)
			{
				SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750);
		        SetPlayerFacingAngle(playerid, 359.8550);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 8);
			}
			else if(HouseInfo[idx][hLevel] == 8)
			{
				SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625);
		        SetPlayerFacingAngle(playerid, 89.4224);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 10);
			}
			else if(HouseInfo[idx][hLevel] == 9)
			{
				SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101);
		        SetPlayerFacingAngle(playerid, 0.7248);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 12);
			}
			else if(HouseInfo[idx][hLevel] == 10)
			{
				SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662);
		        SetPlayerFacingAngle(playerid, 359.5183);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 9);
			}
	        return 1;
		}
	}
	return 1;
}


CMD:exit(playerid, params[])
{
	new done, string[128];
	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
	{
	    if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
	    {
	        if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
	        {
	       	    new Rob = BankRobber[playerid]-1;
			    DisablePlayerCheckpoint(playerid);
				BankRobbersCount --;
				format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
				DeliverMoney[playerid] = 0;
				//
				foreach(Player, i)
				{
				    if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
				    {
						if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
						else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
						else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
						else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
						else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
					}
				}
				format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
				SendRobberyMessage(COLOR_LIGHTRED, string);
				SendCopMessage(COLOR_LIGHTRED, string);
				BankRobber[playerid] = 0;
				if(BankRobbersCount == 0)
				{
					TextDrawHideForAll(Textdraw0);
					TextDrawHideForAll(Textdraw1);
					TextDrawHideForAll(Textdraw2);
					TextDrawHideForAll(Textdraw3);
					TextDrawHideForAll(Textdraw4);
					TextDrawHideForAll(Textdraw5);
					BankRobbery = 0;
					RobberyStarted = 0;
					format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
					SendClientMessageToAll(COLOR_YELLOW, string);
					TotalRobbers = 0;
					new copsonline;
					foreach(Player, i)
					{
					    if(IsACop(i)) copsonline++;
					}
					foreach(Player, i)
					{
					    if(IsACop(i))
					    {
							new Saved = (TotalRobbers*10000-(TotalStolen*10000));
							GiveZaiatMoney(i, Saved/copsonline);
							format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
							SendClientMessage(i, COLOR_LIME, string);
					    }
					}
				}
	            return 1;
	        }
	        if(DoorInfo[idx][dCExt])
	        {
	            GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
				TogglePlayerControllable(playerid, 0);
	            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
	            PlayerInfo[playerid][pSpawnFreeze] = 1;
	        }
	        PlayerInfo[playerid][pSpawnFreeze] = 0;
	        SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
	        SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
	        SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
	        SetCameraBehindPlayer(playerid);
	        SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
	        done = 1;
	    }
	}
	if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
	|| IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
	|| IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662)) // Houses
	{
	    new idx;
		idx = GetPlayerVirtualWorld(playerid)-500;
		if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
		{
			format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
	        SetPlayerInterior(playerid, 0);
	        SetPlayerVirtualWorld(playerid, 0);
	        done = 1;
        }
	}
    if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood
	{
	    new idx;
		idx = GetPlayerVirtualWorld(playerid)-100;
		if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
		{
			format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
	        SetPlayerInterior(playerid, 0);
	        SetPlayerVirtualWorld(playerid, 0);
        }
        done = 1;
	}
	return 1;
}
Reply
#2

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & 16) {
        new done, string[128];
        for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
        {
            if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
            {
                if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
                {
                    new Rob = BankRobber[playerid]-1;
                    DisablePlayerCheckpoint(playerid);
                    BankRobbersCount --;
                    format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
                    DeliverMoney[playerid] = 0;
                    //
                    foreach(Player, i)
                    {
                        if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
                        {
                            if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
                            else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
                            else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
                            else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
                            else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
                        }
                    }
                    format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
                    SendRobberyMessage(COLOR_LIGHTRED, string);
                    SendCopMessage(COLOR_LIGHTRED, string);
                    BankRobber[playerid] = 0;
                    if(BankRobbersCount == 0)
                    {
                        TextDrawHideForAll(Textdraw0);
                        TextDrawHideForAll(Textdraw1);
                        TextDrawHideForAll(Textdraw2);
                        TextDrawHideForAll(Textdraw3);
                        TextDrawHideForAll(Textdraw4);
                        TextDrawHideForAll(Textdraw5);
                        BankRobbery = 0;
                        RobberyStarted = 0;
                        format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
                        SendClientMessageToAll(COLOR_YELLOW, string);
                        TotalRobbers = 0;
                        new copsonline;
                        foreach(Player, i)
                        {
                            if(IsACop(i)) copsonline++;
                        }
                        foreach(Player, i)
                        {
                            if(IsACop(i))
                            {
                                new Saved = (TotalRobbers*10000-(TotalStolen*10000));
                                GiveZaiatMoney(i, Saved/copsonline);
                                format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
                                SendClientMessage(i, COLOR_LIME, string);
                            }
                        }
                    }
                    return 1;
                }
                if(DoorInfo[idx][dCExt])
                {
                    GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
                    TogglePlayerControllable(playerid, 0);
                    SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
                    PlayerInfo[playerid][pSpawnFreeze] = 1;
                }
                PlayerInfo[playerid][pSpawnFreeze] = 0;
                SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
                SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
                SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
                SetCameraBehindPlayer(playerid);
                SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
                done = 1;
            }
        }
        if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
        || IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
        || IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662)) // Houses
        {
            new idx;
            idx = GetPlayerVirtualWorld(playerid)-500;
            if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
            {
                format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
                SetPlayerInterior(playerid, 0);
                SetPlayerVirtualWorld(playerid, 0);
                done = 1;
            }
        }
        if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood
        {
            new idx;
            idx = GetPlayerVirtualWorld(playerid)-100;
            if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
            {
                format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
                SetPlayerInterior(playerid, 0);
                SetPlayerVirtualWorld(playerid, 0);
            }
            done = 1;
        }
    }
    return 1;
}

??
Reply
#3

Yes, That is what I need.. If you could add the exit part and the rest of enter that would be great. I am still learning to script and this was just to hard for me.
Reply
#4

BUMP
Reply
#5

Anyone can help me?
Reply
#6

Here you go
pawn Код:
if(IsKeyJustDown(KEY_SECONDARY_ATTACK, newkeys, oldkeys))
{
    new string[128];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]))
        {
            if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock)
            {
                SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment.");
                return 1;
            }
            if(DoorInfo[idx][dCInt])
            {
                GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
                TogglePlayerControllable(playerid, 0);
                SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
                PlayerInfo[playerid][pSpawnFreeze] = 1;
            }
            PlayerInfo[playerid][pSpawnFreeze] = 0;
            SetPlayerInterior(playerid, DoorInfo[idx][dIInt]);
            SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]);
            SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]);
            SetCameraBehindPlayer(playerid);
            SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]);
            return 1;
        }
    }
    for(new idx=1; idx<MAX_BIZ; idx++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
        {
            if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
            if(BizInfo[idx][bType] == 1) // 24/7 Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
                SetPlayerFacingAngle(playerid, 357.5915);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 6);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
                SetPlayerFacingAngle(playerid, 356.3849);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 3);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes & /buytoys )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 3) // Ammunation Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
                SetPlayerFacingAngle(playerid, 358.9898);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 4);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 4) // Club Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
                SetPlayerFacingAngle(playerid, 0.2432);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 17);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 5) // Advertisement Agency
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
                SetPlayerFacingAngle(playerid, 86.7239);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 3);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 6) // Fast Food
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
                SetPlayerFacingAngle(playerid, 0.4216);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 5);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
        }
    }
    for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]))
        {
            if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked.");
            format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
            SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
            SetPlayerVirtualWorld(playerid, idx+500);
            if(HouseInfo[idx][hLevel] == 1)
            {
                SetPlayerPos(playerid, 243.9951,304.9418,999.1484);
                SetPlayerFacingAngle(playerid, 267.0980);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 1);
            }
            else if(HouseInfo[idx][hLevel] == 2)
            {
                SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328);
                SetPlayerFacingAngle(playerid, 267.3974);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 10);
            }
            else if(HouseInfo[idx][hLevel] == 3)
            {
                SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234);
                SetPlayerFacingAngle(playerid, 359.8550);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 6);
            }
            else if(HouseInfo[idx][hLevel] == 4)
            {
                SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578);
                SetPlayerFacingAngle(playerid, 1.6415);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 9);
            }
            else if(HouseInfo[idx][hLevel] == 5)
            {
                SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297);
                SetPlayerFacingAngle(playerid, 359.1347);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 8);
            }
            else if(HouseInfo[idx][hLevel] == 6)
            {
                SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078);
                SetPlayerFacingAngle(playerid, 89.1791);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 2);
            }
            else if(HouseInfo[idx][hLevel] == 7)
            {
                SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750);
                SetPlayerFacingAngle(playerid, 359.8550);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 8);
            }
            else if(HouseInfo[idx][hLevel] == 8)
            {
                SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625);
                SetPlayerFacingAngle(playerid, 89.4224);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 10);
            }
            else if(HouseInfo[idx][hLevel] == 9)
            {
                SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101);
                SetPlayerFacingAngle(playerid, 0.7248);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 12);
            }
            else if(HouseInfo[idx][hLevel] == 10)
            {
                SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662);
                SetPlayerFacingAngle(playerid, 359.5183);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 9);
            }
        }
    }
    for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
    {
        if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
        {
            if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
            {
                new Rob = BankRobber[playerid]-1;
                DisablePlayerCheckpoint(playerid);
                BankRobbersCount --;
                format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
                DeliverMoney[playerid] = 0;
                //
                foreach(Player, i)
                {
                    if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
                    {
                        if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
                        else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
                        else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
                        else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
                        else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
                    }
                }
                format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
                SendRobberyMessage(COLOR_LIGHTRED, string);
                SendCopMessage(COLOR_LIGHTRED, string);
                BankRobber[playerid] = 0;
                if(BankRobbersCount == 0)
                {
                    TextDrawHideForAll(Textdraw0);
                    TextDrawHideForAll(Textdraw1);
                    TextDrawHideForAll(Textdraw2);
                    TextDrawHideForAll(Textdraw3);
                    TextDrawHideForAll(Textdraw4);
                    TextDrawHideForAll(Textdraw5);
                    BankRobbery = 0;
                    RobberyStarted = 0;
                    format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
                    SendClientMessageToAll(COLOR_YELLOW, string);
                    TotalRobbers = 0;
                    new copsonline;
                    foreach(Player, i)
                    {
                        if(IsACop(i)) copsonline++;
                    }
                    foreach(Player, i)
                    {
                        if(IsACop(i))
                        {
                            new Saved = (TotalRobbers*10000-(TotalStolen*10000));
                            GiveZaiatMoney(i, Saved/copsonline);
                            format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
                            SendClientMessage(i, COLOR_LIME, string);
                        }
                    }
                }
                return 1;
            }
            if(DoorInfo[idx][dCExt])
            {
                GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
                TogglePlayerControllable(playerid, 0);
                SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
                PlayerInfo[playerid][pSpawnFreeze] = 1;
            }
            PlayerInfo[playerid][pSpawnFreeze] = 0;
            SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
            SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
            SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
            SetCameraBehindPlayer(playerid);
            SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
            done = 1;
        }
    }
    if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
    || IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
    || IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662)) // Houses
    {
        new idx;
        idx = GetPlayerVirtualWorld(playerid)-500;
        if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
        {
            format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
            SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
            SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            done = 1;
        }
    }
    if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood
    {
        new idx;
        idx = GetPlayerVirtualWorld(playerid)-100;
        if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
        {
            format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
            SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
            SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
        }
        done = 1;
    }
Reply
#7

Quote:
Originally Posted by ToiletDuck
Посмотреть сообщение
Here you go
pawn Код:
if(IsKeyJustDown(KEY_SECONDARY_ATTACK, newkeys, oldkeys))
{
    new string[128];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]))
        {
            if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock)
            {
                SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment.");
                return 1;
            }
            if(DoorInfo[idx][dCInt])
            {
                GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
                TogglePlayerControllable(playerid, 0);
                SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
                PlayerInfo[playerid][pSpawnFreeze] = 1;
            }
            PlayerInfo[playerid][pSpawnFreeze] = 0;
            SetPlayerInterior(playerid, DoorInfo[idx][dIInt]);
            SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]);
            SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]);
            SetCameraBehindPlayer(playerid);
            SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]);
            return 1;
        }
    }
    for(new idx=1; idx<MAX_BIZ; idx++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
        {
            if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
            if(BizInfo[idx][bType] == 1) // 24/7 Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
                SetPlayerFacingAngle(playerid, 357.5915);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 6);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
                SetPlayerFacingAngle(playerid, 356.3849);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 3);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes & /buytoys )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 3) // Ammunation Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
                SetPlayerFacingAngle(playerid, 358.9898);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 4);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 4) // Club Business
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
                SetPlayerFacingAngle(playerid, 0.2432);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 17);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 5) // Advertisement Agency
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
                SetPlayerFacingAngle(playerid, 86.7239);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 3);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
            else if(BizInfo[idx][bType] == 6) // Fast Food
            {
                format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
                SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
                SetPlayerFacingAngle(playerid, 0.4216);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 5);
                SetPlayerVirtualWorld(playerid, idx+100);
                format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
                SendClientMessage(playerid, COLOR_ORANGE, string);
                return 1;
            }
        }
    }
    for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]))
        {
            if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked.");
            format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
            SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
            SetPlayerVirtualWorld(playerid, idx+500);
            if(HouseInfo[idx][hLevel] == 1)
            {
                SetPlayerPos(playerid, 243.9951,304.9418,999.1484);
                SetPlayerFacingAngle(playerid, 267.0980);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 1);
            }
            else if(HouseInfo[idx][hLevel] == 2)
            {
                SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328);
                SetPlayerFacingAngle(playerid, 267.3974);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 10);
            }
            else if(HouseInfo[idx][hLevel] == 3)
            {
                SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234);
                SetPlayerFacingAngle(playerid, 359.8550);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 6);
            }
            else if(HouseInfo[idx][hLevel] == 4)
            {
                SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578);
                SetPlayerFacingAngle(playerid, 1.6415);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 9);
            }
            else if(HouseInfo[idx][hLevel] == 5)
            {
                SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297);
                SetPlayerFacingAngle(playerid, 359.1347);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 8);
            }
            else if(HouseInfo[idx][hLevel] == 6)
            {
                SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078);
                SetPlayerFacingAngle(playerid, 89.1791);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 2);
            }
            else if(HouseInfo[idx][hLevel] == 7)
            {
                SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750);
                SetPlayerFacingAngle(playerid, 359.8550);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 8);
            }
            else if(HouseInfo[idx][hLevel] == 8)
            {
                SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625);
                SetPlayerFacingAngle(playerid, 89.4224);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 10);
            }
            else if(HouseInfo[idx][hLevel] == 9)
            {
                SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101);
                SetPlayerFacingAngle(playerid, 0.7248);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 12);
            }
            else if(HouseInfo[idx][hLevel] == 10)
            {
                SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662);
                SetPlayerFacingAngle(playerid, 359.5183);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 9);
            }
        }
    }
    for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
    {
        if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
        {
            if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
            {
                new Rob = BankRobber[playerid]-1;
                DisablePlayerCheckpoint(playerid);
                BankRobbersCount --;
                format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
                DeliverMoney[playerid] = 0;
                //
                foreach(Player, i)
                {
                    if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
                    {
                        if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
                        else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
                        else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
                        else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
                        else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
                    }
                }
                format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
                SendRobberyMessage(COLOR_LIGHTRED, string);
                SendCopMessage(COLOR_LIGHTRED, string);
                BankRobber[playerid] = 0;
                if(BankRobbersCount == 0)
                {
                    TextDrawHideForAll(Textdraw0);
                    TextDrawHideForAll(Textdraw1);
                    TextDrawHideForAll(Textdraw2);
                    TextDrawHideForAll(Textdraw3);
                    TextDrawHideForAll(Textdraw4);
                    TextDrawHideForAll(Textdraw5);
                    BankRobbery = 0;
                    RobberyStarted = 0;
                    format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
                    SendClientMessageToAll(COLOR_YELLOW, string);
                    TotalRobbers = 0;
                    new copsonline;
                    foreach(Player, i)
                    {
                        if(IsACop(i)) copsonline++;
                    }
                    foreach(Player, i)
                    {
                        if(IsACop(i))
                        {
                            new Saved = (TotalRobbers*10000-(TotalStolen*10000));
                            GiveZaiatMoney(i, Saved/copsonline);
                            format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
                            SendClientMessage(i, COLOR_LIME, string);
                        }
                    }
                }
                return 1;
            }
            if(DoorInfo[idx][dCExt])
            {
                GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
                TogglePlayerControllable(playerid, 0);
                SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
                PlayerInfo[playerid][pSpawnFreeze] = 1;
            }
            PlayerInfo[playerid][pSpawnFreeze] = 0;
            SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
            SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
            SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
            SetCameraBehindPlayer(playerid);
            SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
            done = 1;
        }
    }
    if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
    || IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
    || IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662)) // Houses
    {
        new idx;
        idx = GetPlayerVirtualWorld(playerid)-500;
        if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
        {
            format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
            SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
            SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            done = 1;
        }
    }
    if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood
    {
        new idx;
        idx = GetPlayerVirtualWorld(playerid)-100;
        if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
        {
            format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
            SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
            SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
        }
        done = 1;
    }
Thank you so much!!!

EDIT: Got a few errors from it...
Код:
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(16996) : warning 217: loose indentation
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17189) : error 017: undefined symbol "done"
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17258) : error 017: undefined symbol "done"
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17258) : warning 215: expression has no effect
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17267) : error 017: undefined symbol "done"
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17274) : error 017: undefined symbol "done"
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17274) : warning 215: expression has no effect
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17281) : error 017: undefined symbol "done"
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17289) : error 017: undefined symbol "done"
C:\Users\Michael\Desktop\*\non school related\GTA\zGamingRoleplay\gamemodes\ZRP.pwn(17289) : warning 215: expression has no effect
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


6 Errors.
Reply
#8

Anyone?
Reply
#9

I need this fixed ASAP please help
Reply
#10

Well you didn't add dialogs in OnDialogResponse,add the functions there and you'll get no errors.
Reply


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