The cellphone codes..:
Код:
command(call, playerid, params[])
{
if(Player[playerid][CellPhone] == 1)
{
if(Player[playerid][CellPhoneStatus] == 0) return SendClientMessage(playerid, WHITE, "Your cell-phone is turned off.");
if(Player[playerid][CellBattery] == 0) return SendClientMessage(playerid, WHITE, "Your Cell Phone has no battery.");
new number, string[256];
if(OnPhone[playerid] == 1) return SendClientMessage(playerid, GREY, "You are already on a call. Use /h(angup) to end it.");
if(sscanf(params, "d", number)) return SendClientMessage(playerid, WHITE, "Server: /call [number]");
{
if(Player[playerid][CellPhoneNumber] == number) return SendClientMessage(playerid, GREY, "That phone is either turned off or yours.");
if(number != -1 || number != 0)
{
if(number == 911)
{
format(string, sizeof(string), "Operator: Hello, you have reached the emergency services.");
SendClientMessage(playerid, WHITE, string);
format(string, sizeof(string), "For Police, please press 1. For Medical/Fire, please press 2.");
SendClientMessage(playerid, WHITE, string);
OnPhone[playerid] = 1;
NumberCalled[playerid] = 911;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
}
else
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(Player[i][CellPhoneNumber] == number)
{
Calling[playerid] = i;
Calling[i] = playerid;
format(string, sizeof(string), "* %s takes out a cellphone and dials some numbers... *", MaskOnOff(playerid));
CloseMessage(playerid, ACTION, string);
format(string, sizeof(string), "* %s's cellphone starts to ring... *", MaskOnOff(i));
CloseMessage(i, ACTION, string);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
Player[playerid][Money] -= 5;
OnPhone[playerid] = 1;
NumberCalled[playerid] = number;
GameTextForPlayer(playerid, "Call connected -$5", 3000, 5);
}
else
{
SendClientMessage(playerid, GREY, "Operator: That cell-phone can't be contacted.");
Calling[playerid] = -1;
OnPhone[playerid] = 0;
NumberCalled[playerid] = -1;
}
}
}
}
}
else return SendClientMessage(playerid, GREY, "That number isn't valid.");
}
}
else return SendClientMessage(playerid,WHITE, "You don't have a Cell-Phone.");
return 1;
}
command(pickup, playerid, params[])
{
if(Player[playerid][CellPhone] == 1)
{
if(OnPhone[playerid] == 0)
{
if(Calling[playerid] != -1)
{
new string[68];
format(string, sizeof(string), "* You have picked up your cell-phone.");
SendClientMessage(playerid, GREY, string);
format(string, sizeof(string), "* %s has picked up their cell-phone. *", MaskOnOff(playerid));
CloseMessage(playerid, ACTION, string);
format(string, sizeof(string), "%s picks up the call.", MaskOnOff(playerid));
SendClientMessage(Calling[playerid], GREY, string);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
}
else return SendClientMessage(playerid, WHITE, "You aren't being called.");
}
else return SendClientMessage(playerid, WHITE, "You are already on a call.");
}
else return SendClientMessage(playerid, WHITE, "You don't have a cell-phone.");
return 1;
}
command(p, playerid, params[])
{
return cmd_pickup(playerid, params);
}
and here, the hospital codes:
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new string[512];
Hospitalized[playerid] = 1;
SendClientMessage(playerid, WHITE, " ");
format(string, sizeof(string), "{CC0000}Hospital Staff:{FFFFFF} Hello there %s, you have been sent to hospital and are undergoing our treatment.", GetPlayerFirstName(playerid));
SendClientMessage(playerid, WHITE, string);
SendClientMessage(playerid, WHITE, "{CC0000}Hospital Staff:{FFFFFF} We have checked you over and we figured out that you are going to have to spend some time in here with us.");
SendClientMessage(playerid, WHITE, "{CC0000}Hospital Staff:{FFFFFF} There's no need to worry, you are under professional and complete care with our services.");
SendClientMessage(playerid, WHITE, "{CC0000}Hospital Staff:{FFFFFF} Is there anybody that you would like to call for you? (( Use full name including '_' and type it in chat. ))");
SendClientMessage(playerid, WHITE, " ");
TogglePlayerSpectating(playerid, false);
TogglePlayerSpectating(playerid, true);
TogglePlayerControllable(playerid, 0);
SetPlayerPos(playerid, 1237.1611,304.9076,24.7578);
SetPlayerCameraPos(playerid, 1251.0834,353.5869,26.5555);
SetPlayerCameraLookAt(playerid, 1247.0811,325.1535,24.7578);
SetTimerEx("HospitalRelease", 30000, 0, "i", playerid);
SetPlayerPos(playerid, 1237.1611,304.9076,24.7578);
SetPlayerCameraPos(playerid, 1251.0834,353.5869,26.5555);
SetPlayerCameraLookAt(playerid, 1247.0811,325.1535,24.7578);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 0);
Player[playerid][Health] = 100;
Player[playerid][Armour] = 0;
SetTimerEx("HosCam", 1000, 0, "i", playerid);
return 1;
}
public HosCam(playerid)
{
SetPlayerPos(playerid, 1237.1611,304.9076,24.7578);
SetPlayerCameraPos(playerid, 1251.0834,353.5869,26.5555);
SetPlayerCameraLookAt(playerid, 1247.0811,325.1535,24.7578);
return 1;
}
public RandomTextSend()
{
SendClientMessageToAll(0xC0C400, RandomText[random(sizeof(RandomText))]);
}
public OnPlayerDisconnect(playerid, reason)
{
if(Logged[playerid] == 1)
{
new string[256];
switch(reason)
{
case 0: format(string, sizeof string, "%s has left the server. (Lost Connection)", RemoveUnderScore(playerid));
case 1: format(string, sizeof string, "%s has left the server. (Leaving)", RemoveUnderScore(playerid));
case 2: format(string, sizeof string, "%s has left the server. (Kicked/Banned)", RemoveUnderScore(playerid));
}
CloseMessage(playerid, GREY, string);
SendToAdmins(GREY, string, 0);
SendToAdmins(GREY, string, 1);
SaveStats(playerid);
KillTimer(PlayerStats[playerid]);
KillTimer(DrugTimer[playerid]);
KillTimer(MinuteTimer[playerid]);
TextDrawHideForPlayer(playerid, Speedometer[playerid]);
TextDrawHideForPlayer(playerid, Clock);
KillTimer(PickupsTimer[playerid]);
KillTimer(SpeedoTimer[playerid]);
KillTimer(PhoneBatteryTimer[playerid]);
KillTimer(WaitingTimer[playerid]);
KillTimer(ArrestTimer[playerid]);
KillTimer(AJailTimer[playerid]);
KillTimer(FuelTimer[playerid]);
OnQuiz[playerid] = 0;
QuizRight[playerid] = 0;
VehicleSell[playerid] = -1;
ClickStop[playerid] = 0;
HouseSell[playerid] = -1;
MethSell[playerid] = -1;
Fishing[playerid] = 0;
CocaineSell[playerid] = -1;
CocaineSellPrice[playerid] = -1;
CocaineSellAmount[playerid] = -1;
MethSellPrice[playerid] = -1;
MethSellAmount[playerid] = -1;
WeedSell[playerid] = -1;
WeedSellPrice[playerid] = -1;
TextDrawHideForPlayer(playerid, JoinText);
WeedSellAmount[playerid] = -1;
HouseSellPrice[playerid] = -1;
VehicleSellPrice[playerid] = -1;
KillTimer(NewbieTimer[playerid]);
for(new i=0;i<47;i++) Weapon[playerid][i] = false;
if(NewsStartedBy == playerid)
{
SendClientMessageToAll(RED, "The news reporter has left the game. Use /stopwatchnews to continue game-play.");
NewsOn = 0;
}
}
return 1;
}
#define Holding(%0) \
((newkeys & (%0)) == (%0))