yes, i am pretty shure that it saves correctly... take a look:
Код:
enum pInfo
{
pPass,
pLogged,
pCash,
pAdmin,
pKills,
pDeaths,
pBanned
}
new PlayerInfo[MAX_PLAYERS][pInfo];
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"Login","Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,"Registering...","Type your password below to register a new account.","Register","Quit");
}
OnPlayerUpdateExTimer[playerid] = SetTimerEx("OnPlayerUpdateEx", 1000, true, "i", playerid);
godcar[playerid] = false;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
INI_Close(File);
PlayerInfo[playerid][pLogged] = 0;
KillTimer(OnPlayerUpdateExTimer[playerid]);
godcar[playerid] = false;
return 1;
}
public OnPlayerUpdate(playerid)
{
if(GetPlayerMoney(playerid) > PlayerInfo[playerid][pCash] || GetPlayerMoney(playerid) < PlayerInfo[playerid][pCash])
{
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash] - GetPlayerMoney(playerid));
return 1;
}
new armedweapon = GetPlayerWeapon(playerid);
new Name[MAX_PLAYER_NAME],string[128];
GetPlayerName(playerid,Name,sizeof(Name));
if(armedweapon == 38)
{
if(PlayerInfo[playerid][pAdmin] < 1)
{
format(string,sizeof(string),"AdmCmd: %s was banned by the server, Reason: Minigun Cheats",Name);
SendClientMessageToAll(COLOR_LIGHTRED,string);
BanEx(playerid,"Minigun Cheats");
}
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You have entered an invalid password.\nType your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
new Name[MAX_PLAYER_NAME],string[128];
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Logged",0);
INI_WriteInt(File,"Cash",3000);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Banned",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,"Success!","Great! You are now registered!","Ok","");
GetPlayerName(playerid,Name,sizeof(Name));
format(string,sizeof(string),"%s has registered.",Name);
print(string);
format(string,sizeof(string),"Welcome %s",Name);
SendClientMessage(playerid,COLOR_WHITE,string);
PlayerInfo[playerid][pLogged] = 1;
if(PlayerInfo[playerid][pAdmin] > 0)
{
format(string,sizeof(string),"SERVER: You are logged in as Level %d Admin.",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid,COLOR_WHITE,string);
}
}
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid );
if(response)
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
if(PlayerInfo[playerid][pBanned] == 1)
{
GameTextForPlayer(playerid,"~w~This account is ~r~banned",20000,1);
Kick(playerid);
}
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,"Success!","You have successfully logged in!","Ok","");
new Name[MAX_PLAYER_NAME],string[128];
GetPlayerName(playerid,Name,sizeof(Name));
format(string,sizeof(string),"%s has logged in.",Name);
print(string);
GetPlayerName(playerid,Name,sizeof(Name));
format(string,sizeof(string),"%s has registered.",Name);
print(string);
format(string,sizeof(string),"Welcome %s",Name);
SendClientMessage(playerid,COLOR_WHITE,string);
PlayerInfo[playerid][pLogged] = 1;
if(PlayerInfo[playerid][pAdmin] > 0)
{
format(string,sizeof(string),"SERVER: You are logged in as Level %d Admin.",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid,COLOR_WHITE,string);
}
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"Login","You have entered an incorrect password.\nType your password below to login.","Login","Quit");
}
return 1;
}
return 1;
}
}
return 1;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Banned",PlayerInfo[playerid][pBanned]);
return 1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}