GetObjectRotation after EditObject
#1

After using EditObject, GetObjectRotation does not store the new values in their floats but the old value (before editing)
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#2

Deleted
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#3

He means server objects not player attached objects


and You have to use MoveObject to sync the object with the server and players
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#4

Ok I see now, I guess I read it wrong.
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#5

Quote:
Originally Posted by Kar
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He means server objects not player attached objects


and You have to use MoveObject to sync the object with the server and players
That's not really the way it has to be I guess.
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