26.10.2012, 22:26
Problem 1: If someone doesn't have a high enough score, then they can still select a class, even when I have an "else"
Problem 2: When players pick a class, they get weapons, but when they die, they spawn back with no weapons.
How do I fix this? Please I really need to fix this and fix my gamemode, Iv'e been tryna fix it for so long..
Problem 2: When players pick a class, they get weapons, but when they die, they spawn back with no weapons.
How do I fix this? Please I really need to fix this and fix my gamemode, Iv'e been tryna fix it for so long..
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 80)
{
if(response)
{
if(GetPlayerScore(playerid) >= 0)//Private
{
SetPlayerSkin(playerid, 287);
SendClientMessage(playerid, COLOR_WHITE, "You chose the assault as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = ASSAULT_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 31, 500);
GivePlayerWeapon(playerid, 17, 5);
}
}
if(listitem == 1)//sniper DONE
{
if(GetPlayerScore(playerid) >= 10)//Private
{
SetPlayerSkin(playerid, 122);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Sniper as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = SNIPER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 23, 500);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 29, 200);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Private class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 2)//pilot DONE
{
if(GetPlayerScore(playerid) >= 1150)//Lieutenant Colonel
{
SetPlayerSkin(playerid, 61);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Pilot as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = AIRMAN_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 16, 5);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Lieutenant Colonel class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 3)//Engineer
{
if(GetPlayerScore(playerid) >= 250)//Sergeant
{
SetPlayerSkin(playerid, 285);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Engineer as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = ENGINEER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 32, 500);
GivePlayerWeapon(playerid, 35, 5);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Sergeant class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 4)//FlameThrower
{
if(GetPlayerScore(playerid) >= 400)//CAPTAIN
{
SetPlayerSkin(playerid, 144);
SendClientMessage(playerid, COLOR_WHITE, "You chose the Flamethrower as your class.");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = FLAMETHROWER_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 30, 200);
GivePlayerWeapon(playerid, 37, 200);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be atleast Captain class [/rank to see yours]");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 5)//Medic
{
if(GetPlayerScore(playerid) >= 0)//Private
{
SetPlayerSkin(playerid, 274);//medic skin
SendClientMessage(playerid, COLOR_WHITE, "You chose the Medic Class as your class. [/heal to heal someone]");
SendClientMessage(playerid, COLOR_WHITE, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = MEDIC_CLASS;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
SetPlayerHealth(playerid, 5000000);
}
}
return 1;
}
return 1;
}