slotted textdraw creating
#1

pawn Код:
new PlayerText:DamageText0[6][MAX_SLOTS] = {PlayerText:INVALID_TEXT_DRAW,...};
new PlayerText:DamageText1[6][MAX_SLOTS] = {PlayerText:INVALID_TEXT_DRAW,...};
pawn Код:
error 029: invalid expression, assumed zero
How can I fix this? I really need this kind of function.
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#2

I believe ****** meant to say that you can't initialise multi-dimensional arrays like that.

You'll have to set them under OnGameModeInit or when the player connects.
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