[Ajuda] Sistemas de PayDay
#1

Olб. Estou querendo abaixar o salбrio dos Jogadores no PayDay. (Players sem Organizaзгo estгo ganhando a cima de 40 mil e players com Org ganham uns 80 a 90 mil.) Queria deixar esse salбrio em torno de 1000 a 3500 no Maximo.

Alguem poderia me ajudar?
Jб usei search e nгo achei nada.

Me falam o que precisam que mandarei.

Valeu!
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#2

mande a public PayDay.
Reply
#3

Код:
public PayDay()
{
	new Conta,interest;
	SaveAccounts();
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
				    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeaponsEx(i);
                    WantedPoints[i] = 0;
      				SetPlayerWantedLevel(i, 0);
					PlayerInfo[i][pJailTime] = 600;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				Conta = PlayerInfo[i][pConta];
				new key = PlayerInfo[i][pPHousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoneyEx(i))
					{
						PlayerInfo[i][pPHousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
			    if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
			    else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
				else { tmpintrate = 1; }
				if(PlayerInfo[i][pPayDay] >= 30000)
				{
				    Tax += TaxValue;//Shorld work for every player online
				    PlayerInfo[i][pConta] -= TaxValue;
					new checks = PlayerInfo[i][pSalario];
				    new ebill = (PlayerInfo[i][pConta]/1)*(PlayerInfo[i][pLevel]);
				    ConsumingMoney[i] = 1;
				    GivePlayerMoneyEx(i, checks);
				    if(PlayerInfo[i][pConta] > 0)
				    {
				    	PlayerInfo[i][pConta] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pConta] = Conta+interest;
					SendClientMessage(i, COLOR_WHITE, "|______________ Pagamento ______________|");
					format(gstring, sizeof(gstring), "  Salбrio: R$%d   Imposto: -R$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					SendClientMessage(i, COLOR_GRAD1, "  Mйdico: R$300");
					if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(gstring, sizeof(gstring), "  Energia: -R$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, gstring);
					}
					format(gstring, sizeof(gstring), "  Banco: R$%d", Conta);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					format(gstring, sizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, gstring);
					SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
					format(gstring, sizeof(gstring), "  Novo extrato: R$%d", PlayerInfo[i][pConta]);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					format(gstring, sizeof(gstring), "  Aluguel: -R$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
					format(gstring, sizeof(gstring), "~p~-==- ~g~ ~y~~r~ ~g~Salбrio ~p~ -==-");
					GameTextForPlayer(i, gstring, 5000, 1);
					GivePlayerMoneyEx(i,- 300);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pSalario] = 0;
					PlayerInfo[i][pConnectTime] += 1;
                    PlayerInfo[i][pCaixinha] = 0;
					pban[i] = 0;
					if(PlayerInfo[i][pEmprego] > 0)
	    			{
	    	    		if(PlayerInfo[i][pContractTime] < 25)
	    	    		{
							PlayerInfo[i][pContractTime] ++;
						}
	    			}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para Receber salбrio!.");
				}
			}
		}
		new lolbagui;
		lolbagui = PlayerInfo[i][pExp];
		new nxtlevel = PlayerInfo[i][pLevel]+1;
		if(lolbagui >= nxtlevel*levelexp)
		{
		    GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
		}
	}
	OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
	new rand = random(80);
	if(rand < 77) { rand += 3; }
	Lotto(rand);
	Checkprop();
	//return 1;
}
Os nъmeros em vermelho, sгo os que eu jб editei. Mas nгo mudou nada..
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#4

Acho que nгo й aqui que muda . manda o code das Defines dos empregos
Reply
#5

Isso deve resolver
PHP код:
public PayDay()
{
    new 
Conta,interest;
    
SaveAccounts();
    new 
rent 0;
    for(new 
0MAX_PLAYERSi++)
    {
        if(
IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            if(
PlayerInfo[i][pLevel] > 0)
            {
                if(
MoneyMessage[i]==1)
                {
                    
SendClientMessage(iCOLOR_LIGHTRED"Vocк nгo pagou a sua dнvida e foi preso.");
                    
GameTextForPlayer(i"~r~Preso!"20001);
                    
SetPlayerInterior(i6);
                       
SetPlayerPos(i264.6288,77.5742,1001.0391);
                    
PlayerInfo[i][pJailed] = 1;
                    
ResetPlayerWeaponsEx(i);
                    
WantedPoints[i] = 0;
                      
SetPlayerWantedLevel(i0);
                    
PlayerInfo[i][pJailTime] = 600;
                    
format(gstringsizeof(gstring), "Vocк foi preso por %d segundos."PlayerInfo[i][pJailTime]);
                    
SendClientMessage(iCOLOR_LIGHTBLUEgstring);
                }
                new 
playername2[MAX_PLAYER_NAME];
                
GetPlayerName(iplayername2sizeof(playername2));
                
Conta PlayerInfo[i][pConta];
                new 
key PlayerInfo[i][pPHousekey];
                if(
key != 255)
                {
                    
rent HouseInfo[key][hRent];
                    if(
strcmp(playername2HouseInfo[key][hOwner], true) == 0)
                    {
                        
rent 0;
                    }
                    else if(
rent GetPlayerMoneyEx(i))
                    {
                        
PlayerInfo[i][pPHousekey] = 255;
                        
SendClientMessage(iCOLOR_WHITE"Vocк foi expulso(a).");
                        
rent 0;
                    }
                    
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new 
tmpintrate;
                if(
PlayerInfo[i][pVIP] == 1) { tmpintrate 3; }
                else if(
PlayerInfo[i][pVIP] == 2) { tmpintrate 4; }
                else { 
tmpintrate 1; }
                if(
PlayerInfo[i][pPayDay] >= 30000)
                {
                    
Tax += TaxValue;//Shorld work for every player online
                    
PlayerInfo[i][pConta] -= TaxValue;
                    new 
checks PlayerInfo[i][pSalario]/5;
                    new 
ebill = (PlayerInfo[i][pConta]/1)*(PlayerInfo[i][pLevel]);
                    
ConsumingMoney[i] = 1;
                    
GivePlayerMoneyEx(ichecks);
                    if(
PlayerInfo[i][pConta] > 0)
                    {
                        
PlayerInfo[i][pConta] -= ebill;
                        
SBizzInfo[4][sbTill] += ebill;
                    }
                    else
                    {
                        
ebill 0;
                    }
                    
interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
                    
PlayerInfo[i][pExp]++;
                    
PlayerPlayMusic(i);
                    
PlayerInfo[i][pConta] = Conta+interest;
                    
SendClientMessage(iCOLOR_WHITE"|______________ Pagamento ______________|");
                    
format(gstringsizeof(gstring), "  Salбrio: R$%d   Imposto: -R$%d"checksTaxValue);
                    
SendClientMessage(iCOLOR_GRAD1gstring);
                    
SendClientMessage(iCOLOR_GRAD1"  Mйdico: R$300");
                    if(
PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        
format(gstringsizeof(gstring), "  Energia: -R$%d"ebill);
                        
SendClientMessage(iCOLOR_GRAD1gstring);
                    }
                    
format(gstringsizeof(gstring), "  Banco: R$%d"Conta);
                    
SendClientMessage(iCOLOR_GRAD1gstring);
                    
format(gstringsizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
                    
SendClientMessage(iCOLOR_GRAD2gstring);
                    
SendClientMessage(iCOLOR_GRAD4"|_______________________________________|");
                    
format(gstringsizeof(gstring), "  Novo extrato: R$%d"PlayerInfo[i][pConta]);
                    
SendClientMessage(iCOLOR_GRAD5gstring);
                    
format(gstringsizeof(gstring), "  Aluguel: -R$%d"rent);
                    
SendClientMessage(iCOLOR_GRAD5gstring);
                    
PlayerPlaySound(i11850.00.00.0);
                    
format(gstringsizeof(gstring), "~p~-==- ~g~ ~y~~r~ ~g~Salбrio ~p~ -==-");
                    
GameTextForPlayer(igstring50001);
                    
GivePlayerMoneyEx(i,- 300);
                    
rent 0;
                    
PlayerInfo[i][pPayDay] = 0;
                    
PlayerInfo[i][pSalario] = 0;
                    
PlayerInfo[i][pConnectTime] += 1;
                    
PlayerInfo[i][pCaixinha] = 0;
                    
pban[i] = 0;
                    if(
PlayerInfo[i][pEmprego] > 0)
                    {
                        if(
PlayerInfo[i][pContractTime] < 25)
                        {
                            
PlayerInfo[i][pContractTime] ++;
                        }
                    }
                }
                else
                {
                    
SendClientMessage(iCOLOR_LIGHTRED"* Vocк nгo jogou tempo suficiente para Receber salбrio!.");
                }
            }
        }
        new 
lolbagui;
        
lolbagui PlayerInfo[i][pExp];
        new 
nxtlevel PlayerInfo[i][pLevel]+1;
        if(
lolbagui >= nxtlevel*levelexp)
        {
            
GameTextForPlayer(i"~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!"50001);
        }
    }
    
OOCNews(COLOR_WHITE"Loteria: Ja comecou a loteria.");
    new 
rand random(80);
    if(
rand 77) { rand += 3; }
    
Lotto(rand);
    
Checkprop();

foi mudado
PHP код:
new checks PlayerInfo[i][pSalario];
//para
new checks PlayerInfo[i][pSalario]/5
Nesse caso o salario serб dividido por 5.
se vocк acha que ainda й muito coloque 6, 7...
Reply
#6

Quote:
Originally Posted by Biieell
Посмотреть сообщение
Acho que nгo й aqui que muda . manda o code das Defines dos empregos
Procurei essa tal "Define", Mas parece que nгo tem, ou nгo Achei. Poderias me ajudar dizendo como ela pode ser?

Grato.
Reply
#7

Quote:
Originally Posted by ForT
Посмотреть сообщение
Isso deve resolver
PHP код:
public PayDay()
{
    new 
Conta,interest;
    
SaveAccounts();
    new 
rent 0;
    for(new 
0MAX_PLAYERSi++)
    {
        if(
IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            if(
PlayerInfo[i][pLevel] > 0)
            {
                if(
MoneyMessage[i]==1)
                {
                    
SendClientMessage(iCOLOR_LIGHTRED"Vocк nгo pagou a sua dнvida e foi preso.");
                    
GameTextForPlayer(i"~r~Preso!"20001);
                    
SetPlayerInterior(i6);
                       
SetPlayerPos(i264.6288,77.5742,1001.0391);
                    
PlayerInfo[i][pJailed] = 1;
                    
ResetPlayerWeaponsEx(i);
                    
WantedPoints[i] = 0;
                      
SetPlayerWantedLevel(i0);
                    
PlayerInfo[i][pJailTime] = 600;
                    
format(gstringsizeof(gstring), "Vocк foi preso por %d segundos."PlayerInfo[i][pJailTime]);
                    
SendClientMessage(iCOLOR_LIGHTBLUEgstring);
                }
                new 
playername2[MAX_PLAYER_NAME];
                
GetPlayerName(iplayername2sizeof(playername2));
                
Conta PlayerInfo[i][pConta];
                new 
key PlayerInfo[i][pPHousekey];
                if(
key != 255)
                {
                    
rent HouseInfo[key][hRent];
                    if(
strcmp(playername2HouseInfo[key][hOwner], true) == 0)
                    {
                        
rent 0;
                    }
                    else if(
rent GetPlayerMoneyEx(i))
                    {
                        
PlayerInfo[i][pPHousekey] = 255;
                        
SendClientMessage(iCOLOR_WHITE"Vocк foi expulso(a).");
                        
rent 0;
                    }
                    
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new 
tmpintrate;
                if(
PlayerInfo[i][pVIP] == 1) { tmpintrate 3; }
                else if(
PlayerInfo[i][pVIP] == 2) { tmpintrate 4; }
                else { 
tmpintrate 1; }
                if(
PlayerInfo[i][pPayDay] >= 30000)
                {
                    
Tax += TaxValue;//Shorld work for every player online
                    
PlayerInfo[i][pConta] -= TaxValue;
                    new 
checks PlayerInfo[i][pSalario]/5;
                    new 
ebill = (PlayerInfo[i][pConta]/1)*(PlayerInfo[i][pLevel]);
                    
ConsumingMoney[i] = 1;
                    
GivePlayerMoneyEx(ichecks);
                    if(
PlayerInfo[i][pConta] > 0)
                    {
                        
PlayerInfo[i][pConta] -= ebill;
                        
SBizzInfo[4][sbTill] += ebill;
                    }
                    else
                    {
                        
ebill 0;
                    }
                    
interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
                    
PlayerInfo[i][pExp]++;
                    
PlayerPlayMusic(i);
                    
PlayerInfo[i][pConta] = Conta+interest;
                    
SendClientMessage(iCOLOR_WHITE"|______________ Pagamento ______________|");
                    
format(gstringsizeof(gstring), "  Salбrio: R$%d   Imposto: -R$%d"checksTaxValue);
                    
SendClientMessage(iCOLOR_GRAD1gstring);
                    
SendClientMessage(iCOLOR_GRAD1"  Mйdico: R$300");
                    if(
PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        
format(gstringsizeof(gstring), "  Energia: -R$%d"ebill);
                        
SendClientMessage(iCOLOR_GRAD1gstring);
                    }
                    
format(gstringsizeof(gstring), "  Banco: R$%d"Conta);
                    
SendClientMessage(iCOLOR_GRAD1gstring);
                    
format(gstringsizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
                    
SendClientMessage(iCOLOR_GRAD2gstring);
                    
SendClientMessage(iCOLOR_GRAD4"|_______________________________________|");
                    
format(gstringsizeof(gstring), "  Novo extrato: R$%d"PlayerInfo[i][pConta]);
                    
SendClientMessage(iCOLOR_GRAD5gstring);
                    
format(gstringsizeof(gstring), "  Aluguel: -R$%d"rent);
                    
SendClientMessage(iCOLOR_GRAD5gstring);
                    
PlayerPlaySound(i11850.00.00.0);
                    
format(gstringsizeof(gstring), "~p~-==- ~g~ ~y~~r~ ~g~Salбrio ~p~ -==-");
                    
GameTextForPlayer(igstring50001);
                    
GivePlayerMoneyEx(i,- 300);
                    
rent 0;
                    
PlayerInfo[i][pPayDay] = 0;
                    
PlayerInfo[i][pSalario] = 0;
                    
PlayerInfo[i][pConnectTime] += 1;
                    
PlayerInfo[i][pCaixinha] = 0;
                    
pban[i] = 0;
                    if(
PlayerInfo[i][pEmprego] > 0)
                    {
                        if(
PlayerInfo[i][pContractTime] < 25)
                        {
                            
PlayerInfo[i][pContractTime] ++;
                        }
                    }
                }
                else
                {
                    
SendClientMessage(iCOLOR_LIGHTRED"* Vocк nгo jogou tempo suficiente para Receber salбrio!.");
                }
            }
        }
        new 
lolbagui;
        
lolbagui PlayerInfo[i][pExp];
        new 
nxtlevel PlayerInfo[i][pLevel]+1;
        if(
lolbagui >= nxtlevel*levelexp)
        {
            
GameTextForPlayer(i"~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!"50001);
        }
    }
    
OOCNews(COLOR_WHITE"Loteria: Ja comecou a loteria.");
    new 
rand random(80);
    if(
rand 77) { rand += 3; }
    
Lotto(rand);
    
Checkprop();

foi mudado
PHP код:
new checks PlayerInfo[i][pSalario];
//para
new checks PlayerInfo[i][pSalario]/5
Nesse caso o salario serб dividido por 5.
se vocк acha que ainda й muito coloque 6, 7...


No caso, й sу substituir a Public por essa sua ou precisa acrescentar mais algo?
Reply
#8

Yes.
Reply
#9

Код:
public SetPlayerUnjail()
{
	if(PaintballPlayers >= 2 && PaintballRornd != 1 && StartingPaintballRornd != 1)
	{
		StartingPaintballRornd = 1;
	   	SetTimer("PreparePaintball", 30000, 0);
	}
	if(KartingPlayers >= 2 && KartingRornd != 1 && StartingKartRornd != 1)
	{
	    StartingKartRornd = 1;
	    SetTimer("PrepareKarting", 15000, 0);
	}
	if(KartingRornd != 0 && KartingPlayers < 2)
	{
	    StartingKartRornd = 0;
	    KartingRornd = 0;
	    EndingKartRornd = 1;
	}
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
	    if(IsPlayerConnected(i))
	    {
			//new newcar = GetPlayerVehicleID(i);
			new level = PlayerInfo[i][pLevel];
			new vip = PlayerInfo[i][pVIP];
			if(level >= 0 && level <= 2) { PlayerInfo[i][pSalario] += 3; }
			else if(level >= 3 && level <= 4) { PlayerInfo[i][pSalario] += 4; }
			else if(level >= 5 && level <= 6) { PlayerInfo[i][pSalario] += 5; }
			else if(level >= 7 && level <= 8) { PlayerInfo[i][pSalario] += 6; }
			else if(level >= 9 && level <= 10) { PlayerInfo[i][pSalario] += 7; }
			else if(level >= 11 && level <= 12) { PlayerInfo[i][pSalario] += 8; }
			else if(level >= 13 && level <= 14) { PlayerInfo[i][pSalario] += 9; }
			else if(level >= 15 && level <= 16) { PlayerInfo[i][pSalario] += 10; }
			else if(level >= 17 && level <= 18) { PlayerInfo[i][pSalario] += 11; }
			else if(level >= 19 && level <= 20) { PlayerInfo[i][pSalario] += 12; }
			else if(level >= 21) { PlayerInfo[i][pSalario] += 15; }
                        if(vip == 1) { PlayerInfo[i][pSalario] += 2; }
                        if(vip == 2) { PlayerInfo[i][pSalario] += 4; }
	 	        if(PlayerInfo[i][pJailed] > 0)
		    {
				if(PlayerInfo[i][pJailTime] > 0 && WantAdvogado[i] == 0)
				{
					PlayerInfo[i][pJailTime]--;
				}
				if(PlayerInfo[i][pJailTime] <= 0 && WantAdvogado[i] == 0)
				{
				    PlayerInfo[i][pJailTime] = 0;
					if(PlayerInfo[i][pJailed] == 1)
					{
						SetPlayerInterior(i, 6);
						SetPlayerPos(i,268.0903,77.6489,1001.0391);
					}
					else if(PlayerInfo[i][pJailed] == 3)
					{
						SetPlayerInterior(i, 0);
						SetPlayerPos(i,338.3080,-1523.9946,33.2635);
					}
					else if(PlayerInfo[i][pJailed] == 4)
					{
						SetPlayerInterior(i, 0);
						SetPlayerPos(i,932.7802,-1223.6500,16.9051);
					}
					else if(PlayerInfo[i][pJailed] == 5)
					{
						SetPlayerInterior(i, 0);
						SetPlayerPos(i,1024.3496,-373.1364,73.3885);
					}
					else if(PlayerInfo[i][pJailed] == 6)
					{
						SetPlayerInterior(i, 0);
						SetPlayerPos(i,1541.1633,-1674.6908,13.5520);
					}
					else if(PlayerInfo[i][pJailed] == 7)
					{
						SetPlayerInterior(i, 0);
						SetPlayerPos(i,-1529.3772,486.5050,7.1797);
					}
					else if(PlayerInfo[i][pJailed] == 8)
					{
						SetPlayerInterior(i, 0);
						SetPlayerPos(i,709.1844,-568.3723,-6.1966);
					}
					else if(PlayerInfo[i][pJailed] == 2)
					{
					    SetPlayerWorldBounds(i,20000.0000,-20000.0000,20000.0000,-20000.0000); //Reset world to player
					    SetPlayerInterior(i, 0);
					    SetPlayerPos(i, 90.2101,1920.4854,17.9422);
					}
					PlayerInfo[i][pJailed] = 0;
					SendClientMessage(i, COLOR_GRAD1,"Vocк pagou sua divida com a sociedade.");
					GameTextForPlayer(i, "~g~Livre~n~~w~Nao cometa mais crimes", 5000, 1);
					if(gTeam[i] == 4) { gTeam[i] = 3; }
					ClearCrime(i);
					SetPlayerToTeamColor(i);
				}
			}
			if(GetPlayerMoney(i) - CurrentMoney[i] >= 50000 && PlayerInfo[i][pAdmin] < 1)
		    {
		        if(ConsumingMoney[i])
		        {
                    CurrentMoney[i] = GetPlayerMoney(i);
					ConsumingMoney[i] = 0;
		        }
		        else
		        {
			        CurrentMoney[i] = GetPlayerMoney(i);
		        }
		    }
		    else
		    {
		        CurrentMoney[i] = GetPlayerMoney(i);
		    }
		    if(UsedFind[i] >= 1)
		    {
		        UsedFind[i] += 1;
				if(UsedFind[i] >= 120)
				{
				    UsedFind[i] = 0;
				}
		    }
      		if(WantAdvogado[i] >= 1)
			{
			    CallAdvogado[i] = 111;
			    if(WantAdvogado[i] == 1)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк quer um Advogado? (Digite sim ou nao)");
				}
				WantAdvogado[i] ++;
				if(WantAdvogado[i] == 8)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк quer um Advogado? (Digite sim ou nao)");
				}
	            if(WantAdvogado[i] == 15)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк quer um Advogado? (Digite sim ou nao)");
				}
				if(WantAdvogado[i] == 20)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Nгo Hб Advogados Online, sua sentenзa foi iniciada.");
				    WantAdvogado[i] = 0;
        			CallAdvogado[i] = 0;
				}
			}
Tava mexendo no GM e vн isso que destaquei em vermelho...
Eu mudei para 1 meu level in-game e dei /payday seguido.. O Salбrio estб vindo 42 а 200 reais.
Serб que pode ser isso? E para aumentar um pouco, Tu sabe? Por que tipo, Tб cobrando 300 reais de mйdico, e o salбrio nгo chega a tudo isso. Ou seja, eu queria o salбrio para um jogador level Baixo (- de 5) em torno de 1200~1800
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#10

poxa me manda teu sistema inteiro de payday ae ? presiso de um ai eu arrumo ele aqui e te mando tambem !
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