22.10.2012, 13:42
Oiee, tudo bem pessoal? :b
Й assim, eu tenho um comando "/procurar" que permite procurar itens dentro de lojas/departamentos, e existe outra maneira de procurar que й apertando a tecla C.
Bem, o comando nгo funciona, ele apenas congela o jogador e nгo encontrada nada e ele fica congelado.. enquanto a tecla C funciona correctamente... alguйm pode me ajudar ai
Aqui estб o coding: (Obs: Eu meti "return 1;" em cada final.
Isto nгo copiou tudo direitinho mas basta meter os sнmbolos direitos :b
Obrigado.
Й assim, eu tenho um comando "/procurar" que permite procurar itens dentro de lojas/departamentos, e existe outra maneira de procurar que й apertando a tecla C.
Bem, o comando nгo funciona, ele apenas congela o jogador e nгo encontrada nada e ele fica congelado.. enquanto a tecla C funciona correctamente... alguйm pode me ajudar ai
Aqui estб o coding: (Obs: Eu meti "return 1;" em cada final.
Код:
if(strcmp(cmd, "/procurar", true) == 0) { if(gTeam[playerid] == EHUMANO) { if(IsPlayerConnected(playerid)) { if(TiempoBuscar[playerid] == 0) { if(EstaEnUnBuscarComisaria(playerid)) { TogglePlayerControllable(playerid, 0); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Procurando... ~n~~r~] ] ]",10000,3); SetTimerEx("Buscando", 10000, false, "i", playerid); TiempoBuscar[playerid] = 1; return 1; } if(JugadorEnArea(25, playerid,-20.3882,-176.9244,1003.5469) || JugadorEnArea(25, playerid,1824.8149,-1843.3027,13.4141) || JugadorEnArea(25, playerid,2.2718,-29.0097,1003.5494) || JugadorEnArea(25, playerid,30.6191,-28.9930,1003.5573) || JugadorEnArea(25, playerid,-28.1677,-89.9502,1003.5469) || JugadorEnArea(25, playerid,-31.0858,-29.0309,1003.5573)) { TogglePlayerControllable(playerid, 0); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Procurando... ~n~~r~] ] ]",10000,3); SetTimerEx("Procurando", 10000, false, "i", playerid); TiempoBuscar[playerid] = 1; return 1; } if(JugadorEnArea(4, playerid, 2361.1511,-1130.8707,1050.8750) || JugadorEnArea(2, playerid, 2373.6648,-1132.1904,1050.8750) || JugadorEnArea(2, playerid, 2373.6648,-1132.1904,1050.8750) || JugadorEnArea(2, playerid, 2500.0144,-1708.0333,1014.7422) || JugadorEnArea(2, playerid, 2499.2993,-1711.3214,1014.7422) || JugadorEnArea(4, playerid, 2493.6560,-1700.8120,1018.3438) || JugadorEnArea(4, playerid, 256.6854,-42.9638,1002.0234)) { TogglePlayerControllable(playerid, 0); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Procurando... ~n~~r~] ] ]",10000,3); SetTimerEx("Procurando", 10000, false, "i", playerid); TiempoBuscar[playerid] = 1; return 1; } if(JugadorEnArea(1, playerid, 2217.4199,-1146.6096,1025.7969) || JugadorEnArea(2, playerid, 2244.4312,-1162.7352,1029.7969) || JugadorEnArea(2, playerid, 2245.3486,-1165.2793,1029.7969) || JugadorEnArea(2, playerid, 2248.1040,-1165.3451,1029.7969) || JugadorEnArea(2, playerid, 2238.0276,-1156.6531,1029.7969) || JugadorEnArea(2, playerid, 2231.4792,-1161.6625,1029.7969) || JugadorEnArea(2, playerid, 2238.0381,-1167.9976,1029.7969)) { TogglePlayerControllable(playerid, 0); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Procurando... ~n~~r~] ] ]",10000,3); SetTimerEx("Procurando", 10000, false, "i", playerid); TiempoBuscar[playerid] = 1; return 1; } if(JugadorEnArea(25, playerid,-20.3882,-176.9244,1003.5469) || JugadorEnArea(25, playerid,1824.8149,-1843.3027,13.4141) || JugadorEnArea(25, playerid,2.2718,-29.0097,1003.5494) || JugadorEnArea(25, playerid,30.6191,-28.9930,1003.5573) || JugadorEnArea(25, playerid,-28.1677,-89.9502,1003.5469) || JugadorEnArea(25, playerid,-31.0858,-29.0309,1003.5573)) { TogglePlayerControllable(playerid, 0); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Procurando... ~n~~r~] ] ]",10000,3); SetTimerEx("Procurando", 10000, false, "i", playerid); return 1; } if(EstaEnUnaTiendaRopa(playerid)) { TogglePlayerControllable(playerid, 0); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Procurando... ~n~~r~] ] ]",10000,3); SetTimerEx("Procurando", 10000, false, "i", playerid); TiempoBuscar[playerid] = 1; TogglePlayerControllable(playerid, 1); return 1; } if(EstaEnUnaPelu(playerid)) { TogglePlayerControllable(playerid, 0); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Procurando... ~n~~r~] ] ]",10000,3); SetTimerEx("Procurando", 10000, false, "i", playerid); TiempoBuscar[playerid] = 1; TogglePlayerControllable(playerid, 1); return 1; } } else { SendClientMessage(playerid, ROJO_OSCURO, "Espera 30 segundos para voltares a procurar!"); return 1; } } } return 1; }
Obrigado.