[Ajuda] VIP
#1


Bom Pessoal, eu Queria que quando o desse o payday o vip recebesse mбs dinheiro, respeito e quando ele desse /comprarnivel ele upasse 4 Nivel

Alguйm pode Ajudar '-'
Reply
#2

poste o comando comprar nнvel e o sistema de payday
Reply
#3

PAYDAY

pawn Код:
public PayDay()
{
    new Conta,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            if(PlayerInfo[i][pLevel] > 0)
            {
                if(MoneyMessage[i]==1)
                {
                    SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
                    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
                    SetPlayerInterior(i, 6);
                    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
                    PlayerInfo[i][pJailed] = 1;
                    ResetPlayerWeaponsEx(i);
                    WantedPoints[i] = 0;
                    SetPlayerWantedLevel(i, 0);
                    PlayerInfo[i][pJailTime] = 600;
                    format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
                    SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
                }
                new playername2[MAX_PLAYER_NAME];
                GetPlayerName(i, playername2, sizeof(playername2));
                Conta = PlayerInfo[i][pConta];
                new key = PlayerInfo[i][pPHousekey];
                if(key != 255)
                {
                    rent = HouseInfo[key][hRent];
                    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
                    {
                        rent = 0;
                    }
                    else if(rent > GetPlayerMoneyEx(i))
                    {
                        PlayerInfo[i][pPHousekey] = 255;
                        SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
                        rent = 0;
                    }
                    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new tmpintrate;
                if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
                else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
                else if(PlayerInfo[i][pVIP] == 3) { tmpintrate = 6; }
                else if(PlayerInfo[i][pVIP] == 4) { tmpintrate = 8; }
                else { tmpintrate = 1; }
                if(PlayerInfo[i][pPayDay] >= 3)
                {
                    Tax += TaxValue;//Shorld work for every player online
                    PlayerInfo[i][pConta] -= TaxValue;
                    new checks = PlayerInfo[i][pSalario];
                    new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
                    ConsumingMoney[i] = 1;
                    GivePlayerMoneyEx(i, checks);
                    if(PlayerInfo[i][pConta] > 0)
                    {
                        PlayerInfo[i][pConta] -= ebill;
                        SBizzInfo[4][sbTill] += ebill;
                    }
                    else
                    {
                        ebill = 0;
                    }
                    interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
                    PlayerInfo[i][pExp]++;
                    PlayerPlayMusic(i);
                    PlayerInfo[i][pConta] = Conta+interest;
                    SendClientMessage(i, COLOR_WHITE, "|______________ Pagamento ______________|");
                    format(gstring, sizeof(gstring), "  Salбrio: R$%d   Imposto: -R$%d", checks, TaxValue);
                    SendClientMessage(i, COLOR_GRAD1, gstring);
                    SendClientMessage(i, COLOR_GRAD1, "  Mйdico: R$300");
                    if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        format(gstring, sizeof(gstring), "  Energia: -R$%d", ebill);
                        SendClientMessage(i, COLOR_GRAD1, gstring);
                    }
                    format(gstring, sizeof(gstring), "  Banco: R$%d", Conta);
                    SendClientMessage(i, COLOR_GRAD1, gstring);
                    format(gstring, sizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
                    SendClientMessage(i, COLOR_GRAD2, gstring);
                    SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
                    format(gstring, sizeof(gstring), "  Novo extrato: R$%d", PlayerInfo[i][pConta]);
                    SendClientMessage(i, COLOR_GRAD5, gstring);
                    format(gstring, sizeof(gstring), "  Aluguel: -R$%d", rent);
                    SendClientMessage(i, COLOR_GRAD5, gstring);
                    PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
                    format(gstring, sizeof(gstring), "~y~-==- ~g~ Metropole Brasil Salario ~y~ -==-");
                    GameTextForPlayer(i, gstring, 5000, 1);
                    GivePlayerMoneyEx(i,- 300);
                    rent = 0;
                    PlayerInfo[i][pPayDay] = 0;
                    PlayerInfo[i][pSalario] = 0;
                    PlayerInfo[i][pCaixinha] = 0;
                    PlayerInfo[i][pConnectTime] += 1;
                    pban[i] = 0;
                    if(PlayerInfo[i][pEmprego] > 0)
                    {
                        if(PlayerInfo[i][pContractTime] < 25)
                        {
                            PlayerInfo[i][pContractTime] ++;
                        }
                    }
                }
                else
                {
                    SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
                }
            }
        }
        new lolbagui;
        lolbagui = PlayerInfo[i][pExp];
        new nxtlevel = PlayerInfo[i][pLevel]+1;
        if(lolbagui >= nxtlevel*levelexp)
        {
            GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
        }
    }
    OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
    new rand = random(80);
    if(rand < 77) { rand += 3; }
    Lotto(rand);
    Checkprop();
    //return 1;
}
/COMPRARNIVEL

pawn Код:
if (strcmp(cmd, "/comprarnivel", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if (gPlayerLogged[playerid] != 0)
            {
                PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                if(PlayerInfo[playerid][pLevel] >= 0)
                {
                    new nxtlevel = PlayerInfo[playerid][pLevel]+1;
                    new costlevel = nxtlevel*levelcost;//10k for testing purposes
                    new expquantidade = nxtlevel*levelexp;
                    if(GetPlayerMoney(playerid) < costlevel)
                    {
                        format(gstring, 128, "   Vocк nгo tem: (R$%d) !",costlevel);
                        SendClientMessage(playerid, COLOR_GRAD1, gstring);
                        return 1;
                    }
                    else if (PlayerInfo[playerid][pExp] < expquantidade)
                    {
                        format(gstring, 128, "   Vocк precisa de %d pontos de respeito, Vocк tem: [%d] !",expquantidade,PlayerInfo[playerid][pExp]);
                        SendClientMessage(playerid, COLOR_GRAD1, gstring);
                        return 1;
                    }
                    else
                    {
                        format(gstring, sizeof(gstring), "~g~Comprou Nivel~n~~w~Agora seu Nivel e %d", nxtlevel);
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        PlayerPlayMusic(playerid);
                        GivePlayerMoney(playerid, (-costlevel));
                        PlayerInfo[playerid][pLevel]++;
                        ScoreLevel(playerid);
                        PlayerInfo[playerid][pExp] = 0;
                        PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
                        GameTextForPlayer(playerid, gstring, 5000, 1);
                        format(gstring, 128, "   Vocк comprou o nivel %d por (R$%d) Digite /melhorar", nxtlevel, costlevel);
                        SendClientMessage(playerid, COLOR_GRAD1, gstring);
                        format(gstring, 128, "   Vocк tem %d pontos de melhora",PlayerInfo[playerid][gPupgrade]);
                        SendClientMessage(playerid, COLOR_GRAD2, gstring);
                    }
                }
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   Vocк nгo estб logado !");
            }
        }
        return 1;
    }
Reply
#4

Toma seu PAYDAY com Jogador VIP/SOCIO recebendo mais Respeito!
Код:
{
	new Conta,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
				    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeaponsEx(i);
                    WantedPoints[i] = 0;
      				SetPlayerWantedLevel(i, 0);
					PlayerInfo[i][pJailTime] = 600;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				Conta = PlayerInfo[i][pConta];
				new key = PlayerInfo[i][pPHousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoneyEx(i))
					{
						PlayerInfo[i][pPHousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
			    if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
			    else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
			    else if(PlayerInfo[i][pVIP] == 3) { tmpintrate = 6; }
			    else if(PlayerInfo[i][pVIP] == 4) { tmpintrate = 8; }
				else { tmpintrate = 1; }
				if(PlayerInfo[i][pPayDay] >= 3)
				{
				    Tax += TaxValue;//Shorld work for every player online
				    PlayerInfo[i][pConta] -= TaxValue;
					new checks = PlayerInfo[i][pSalario];
				    new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
				    ConsumingMoney[i] = 1;
				    GivePlayerMoneyEx(i, checks);
				    if(PlayerInfo[i][pConta] > 0)
				    {
				    	PlayerInfo[i][pConta] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pConta] = Conta+interest;
					SendClientMessage(i, COLOR_WHITE, "|______________ Pagamento ______________|");
					format(gstring, sizeof(gstring), "  Salбrio: R$%d   Imposto: -R$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					SendClientMessage(i, COLOR_GRAD1, "  Mйdico: R$300");
					if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(gstring, sizeof(gstring), "  Energia: -R$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, gstring);
					}
					format(gstring, sizeof(gstring), "  Banco: R$%d", Conta);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					format(gstring, sizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, gstring);
					SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
					format(gstring, sizeof(gstring), "  Novo extrato: R$%d", PlayerInfo[i][pConta]);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					format(gstring, sizeof(gstring), "  Aluguel: -R$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
					format(gstring, sizeof(gstring), "~y~-==- ~g~ Metropole Brasil Salario ~y~ -==-");
					GameTextForPlayer(i, gstring, 5000, 1);
					GivePlayerMoneyEx(i,- 300);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pSalario] = 0;
					PlayerInfo[i][pCaixinha] = 0;
					PlayerInfo[i][pConnectTime] += 1;
					pban[i] = 0;
					if(PlayerInfo[i][pEmprego] > 0)
	    			{
	    	    		if(PlayerInfo[i][pContractTime] < 25)
	    	    		{
							PlayerInfo[i][pContractTime] ++;
						}
	    			}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
				}
			}
		}
if(PlayerInfo[i][pVIP] == 1)
	    			{
	    			PlayerInfo[i][pExp] += 1;
					format(gstring, sizeof(gstring), "Voce й um Jogador VIP Bronze e recebeu 2 payday.");
					SendClientMessage(i, COLOR_WHITE, gstring);
					}
	    			if(PlayerInfo[i][pVIP] == 2)
	    			{
	    			PlayerInfo[i][pExp] += 2;
					format(gstring, sizeof(gstring), "Voce й um Jogador VIP Prata e recebeu 3 payday.");
					SendClientMessage(i, COLOR_GRAD1, gstring);
					}
	    			if(PlayerInfo[i][pVIP] == 3)
	    			{
	    			PlayerInfo[i][pExp] += 3;
					format(gstring, sizeof(gstring), "Voce й um Jogador VIP Ouro e recebeu 4 payday.");
					SendClientMessage(i, COLOR_YELLOW, gstring);
					}
	    			if(PlayerInfo[i][pSocio] == 1)
	    			{
	    			PlayerInfo[i][pExp] += 4;
					format(gstring, sizeof(gstring), "Voce й um Jogador Socio Bronze e recebeu 5 payday.");
					SendClientMessage(i, COLOR_WHITE, gstring);
					}
	    			if(PlayerInfo[i][pSocio] == 2)
	    			{
	    			PlayerInfo[i][pExp] += 5;
					format(gstring, sizeof(gstring), "Voce й um Jogador Socio Prata e recebeu 6 payday.");
					SendClientMessage(i, COLOR_GRAD1, gstring);
					}
	    			if(PlayerInfo[i][pSocio] == 3)
	    			{
	    			PlayerInfo[i][pExp] += 6;
					format(gstring, sizeof(gstring), "Voce й um Jogador Socio Ouro e recebeu 7 payday.");
					SendClientMessage(i, COLOR_YELLOW, gstring);
					}


		new lolbagui;
		lolbagui = PlayerInfo[i][pExp];
		new nxtlevel = PlayerInfo[i][pLevel]+1;
		if(lolbagui >= nxtlevel*levelexp)
		{
		    GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
		}
	}
	OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
	new rand = random(80);
	if(rand < 77) { rand += 3; }
	Lotto(rand);
	Checkprop();
	//return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)