[Map] Cliff House
#1

>> Vidйo <<

[ame]http://www.youtube.com/watch?v=NRzFkdouCHs&feature=player_embedded[/ame]



>> Screens <<




>> Pastebin (FS > TP + Gate) <<

Click Here !


>> Objects <<

82

>> Without Gate (rock) <<

Код:
CreateObject(17031,990.90002441,-2119.30004883,10.10000038,0.00000000,0.00000000,128.00000000); //object(cunt_rockgp2_13) (1)
CreateObject(3605,947.89941406,-2157.79980469,18.10000038,0.00000000,0.00000000,86.56677246); //object(bevman3_law2) (1)
CreateObject(6300,963.29980469,-2159.50000000,4.00000000,0.00000000,0.00000000,267.99499512); //object(pier04_law2) (1)
CreateObject(3604,990.59997559,-2144.80004883,14.60000038,0.00000000,359.50000000,322.05493164); //object(bevmangar_law2) (1)
CreateObject(982,925.39941406,-2140.59960938,12.69999981,0.00000000,0.00000000,357.99499512); //object(fenceshit) (1)
CreateObject(982,924.50000000,-2166.19921875,12.69999981,0.00000000,0.00000000,357.98950195); //object(fenceshit) (2)
CreateObject(984,923.90002441,-2182.19995117,12.69999981,0.00000000,0.00000000,358.00000000); //object(fenceshit2) (1)
CreateObject(982,938.70001221,-2128.39990234,12.69999981,0.00000000,0.00000000,267.99499512); //object(fenceshit) (3)
CreateObject(982,964.29998779,-2129.30004883,12.69999981,0.00000000,0.00000000,267.99499512); //object(fenceshit) (4)
CreateObject(982,936.50000000,-2189.00000000,12.69999981,0.00000000,0.00000000,267.99499512); //object(fenceshit) (5)
CreateObject(982,952.50000000,-2189.60009766,12.69999981,0.00000000,0.00000000,267.99499512); //object(fenceshit) (6)
CreateObject(3505,971.09997559,-2127.89990234,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (1)
CreateObject(3507,997.89941406,-2158.00000000,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g01) (1)
CreateObject(3509,983.19921875,-2195.69921875,12.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_r01) (1)
CreateObject(3511,967.09997559,-2182.80004883,12.10000038,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b01) (1)
CreateObject(847,978.70001221,-2145.10009766,13.89999962,0.00000000,0.00000000,0.00000000); //object(dead_tree_19) (1)
CreateObject(632,927.59997559,-2129.60009766,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_palmkb7) (1)
CreateObject(632,925.40002441,-2187.60009766,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_palmkb7) (2)
CreateObject(640,934.09997559,-2144.60009766,12.80000019,0.00000000,0.00000000,357.00000000); //object(kb_planter_bush2) (1)
CreateObject(640,932.39941406,-2171.89941406,12.80000019,0.00000000,0.00000000,357.99499512); //object(kb_planter_bush2) (2)
CreateObject(869,997.09997559,-2158.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(870,971.09997559,-2129.00000000,12.30000019,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(870,972.20001221,-2126.10009766,12.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (2)
CreateObject(873,1002.40002441,-2170.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(veg_procfpatch) (1)
CreateObject(869,967.40002441,-2183.00000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,967.39941406,-2181.00000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(1597,965.39941406,-2168.29980469,14.60000038,0.00000000,0.00000000,356.99523926); //object(cntrlrsac1) (1)
CreateObject(1597,966.69921875,-2151.50000000,14.60000038,0.00000000,0.00000000,356.99523926); //object(cntrlrsac1) (2)
CreateObject(3532,993.20001221,-2155.39990234,12.69999981,0.00000000,0.00000000,0.00000000); //object(triadbush) (1)
CreateObject(3532,980.09997559,-2146.39990234,12.69999981,0.00000000,0.00000000,122.00000000); //object(triadbush) (2)
CreateObject(3532,985.40002441,-2199.60009766,12.60000038,0.00000000,0.00000000,30.00000000); //object(triadbush) (3)
CreateObject(3532,987.69921875,-2203.50000000,12.60000038,0.00000000,0.00000000,29.99267578); //object(triadbush) (4)
CreateObject(3532,990.79998779,-2208.00000000,12.60000038,0.00000000,0.00000000,45.99816895); //object(triadbush) (5)
CreateObject(946,976.90002441,-2135.60009766,14.30000019,0.00000000,0.00000000,164.00000000); //object(bskball_lax) (2)
CreateObject(1255,932.59997559,-2139.89990234,12.60000038,0.00000000,0.00000000,176.00000000); //object(lounger) (1)
CreateObject(1255,932.09997559,-2148.69995117,12.60000038,0.00000000,0.00000000,175.99548340); //object(lounger) (2)
CreateObject(1481,929.90002441,-2129.60009766,12.80000019,0.00000000,0.00000000,0.00000000); //object(dyn_bar_b_q) (1)
CreateObject(643,938.20001221,-2148.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(kb_chr_tbl_test) (1)
CreateObject(1669,938.09997559,-2148.19995117,13.89999962,0.00000000,0.00000000,0.00000000); //object(propwinebotl1) (1)
CreateObject(8623,1000.50000000,-2177.60009766,12.80000019,0.00000000,0.00000000,274.00000000); //object(bush03_lvs) (1)
CreateObject(3532,994.09997559,-2212.00000000,12.60000038,0.00000000,0.00000000,27.99267578); //object(triadbush) (4)
CreateObject(3532,1001.20001221,-2210.50000000,12.60000038,0.00000000,0.00000000,21.98767090); //object(triadbush) (4)
CreateObject(3532,1000.09997559,-2205.39990234,12.60000038,0.00000000,0.00000000,1.98364258); //object(triadbush) (4)
CreateObject(3532,999.90002441,-2199.89990234,12.60000038,0.00000000,0.00000000,11.98303223); //object(triadbush) (4)
CreateObject(3532,999.50000000,-2194.80004883,12.60000038,0.00000000,0.00000000,3.98059082); //object(triadbush) (4)
CreateObject(3532,999.79998779,-2189.80004883,12.60000038,0.00000000,0.00000000,353.97705078); //object(triadbush) (4)
CreateObject(3532,1000.50000000,-2185.10009766,12.60000038,0.00000000,0.00000000,353.97399902); //object(triadbush) (4)
CreateObject(1478,1009.50000000,-2229.10009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(dyn_post_box) (1)
CreateObject(1232,983.29998779,-2193.30004883,14.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (1)
CreateObject(1232,1001.79998779,-2148.00000000,14.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (2)
CreateObject(1232,985.40002441,-2137.60009766,14.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (3)
CreateObject(1232,971.00000000,-2184.39990234,14.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (4)
CreateObject(1215,993.29998779,-2158.00000000,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,999.70001221,-2230.39990234,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1009.29998779,-2227.19995117,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,977.90002441,-2148.00000000,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,961.59997559,-2162.69995117,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,961.90002441,-2156.60009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,965.40002441,-2172.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,967.09997559,-2147.30004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,940.29998779,-2155.60009766,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,940.00000000,-2161.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,1000.59997559,-2208.10009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,992.90002441,-2209.69995117,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,989.00000000,-2205.50000000,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1000.40002441,-2202.69995117,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,984.40002441,-2197.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,999.59997559,-2192.60009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,1000.50000000,-2184.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,1000.50000000,-2177.89990234,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,999.70001221,-2168.60009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(642,932.59997559,-2147.69995117,13.39999962,0.00000000,0.00000000,0.00000000); //object(kb_canopy_test) (1)
CreateObject(3935,975.59997559,-2180.39990234,13.89999962,0.00000000,0.00000000,350.00000000); //object(statue) (1)
CreateObject(869,975.50000000,-2180.39990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(869,975.50000000,-2180.39941406,12.50000000,0.00000000,0.00000000,108.00000000); //object(veg_pflowerswee) (3)
CreateObject(951,934.59997559,-2174.50000000,13.50000000,0.00000000,0.00000000,239.99998474); //object(cj_view_tele2) (1)
CreateObject(2630,935.20001221,-2167.50000000,12.80000019,0.00000000,0.00000000,266.00000000); //object(gym_bike) (1)
CreateObject(2632,935.59997559,-2170.69995117,12.80000019,0.00000000,0.00000000,357.00000000); //object(gym_mat02) (1)
CreateObject(1452,992.20001221,-2127.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(dyn_outhouse) (1)
CreateObject(1337,1010.70001221,-2233.10009766,12.80000019,0.00000000,0.00000000,336.00000000); //object(binnt07_la) (2)
CreateObject(1450,999.09997559,-2146.69995117,12.60000038,0.00000000,0.00000000,52.00000000); //object(dyn_crate_3) (1)
CreateObject(2406,941.29998779,-2172.69995117,14.00000000,0.00000000,0.00000000,266.50000000); //object(cj_surf_board3) (1)
>> Author <<

Babyto

__________________________________________________ _____

Reply
#2

Awesome mapping and a good starting!
+Rep form me!
Good Luck!
Reply
#3

Thanks
Reply
#4

I really love it! 10/10 im going to use this in the server im admin and make it my house thanks alot

+Rep
Reply
#5

Nice. 9/10
Reply
#6

Cool
Reply
#7

Pretty cool.
Reply
#8

Very good... +Rep!
Reply
#9

Great mapping.
Reply


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