/exit command issue
#1

In some buildings, such as the 24/7, the "/exit" command doesn't work and leaves the player stuck inside the building unless they kill themselves.

Here's the code:

PHP код:
CMD:exit(playeridparams[])
{
    if(
GetPVarInt(playerid"IsInArena") >= 0) {
        
SendClientMessageEx(playeridCOLOR_WHITE"You can't do this while being in a arena!");
        return 
1;
    }
    if( 
PlayerCuffed[playerid] >= || PlayerInfo[playerid][pBeingSentenced] != ) {
        
SendClientMessageEx(playeridCOLOR_WHITE"You can't do this right now.");
        return 
1;
    }
    if( 
PlayerInfo[playerid][pJailed] == ) {
        
SendClientMessageEx(playeridCOLOR_WHITE"You can't do this right now.");
        return 
1;
    }
    for(new 
0<  sizeof(DDoorsInfo); i++) {
        if (
IsPlayerInRangeOfPoint(playerid,3,DDoorsInfo[i][ddInteriorX], DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddInteriorVW]) {
            
SetPlayerInterior(playerid,DDoorsInfo[i][ddExteriorInt]);
            
PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddExteriorInt];
            
PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddExteriorInt];
            
SetPlayerVirtualWorld(playeridDDoorsInfo[i][ddExteriorVW]);
            
PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddExteriorVW];
            if(
DDoorsInfo[i][ddCustomExterior]) {
                
TogglePlayerControllable(playerid0);
                
GameTextForPlayer(playerid"Objects loading..."40005);
                
SetPVarInt(playerid"LoadingObjects"1);
                
SetTimerEx("SafeLoadObjects"40000"d"playerid);
            }
            if(
DDoorsInfo[i][ddVehicleAble] > && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                
SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]);
                
SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorA]);
                
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorVW]);
                
LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorInt]);
            }
            else {
                
SetPlayerPos(playerid,DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]);
                
SetPlayerFacingAngle(playeridDDoorsInfo[i][ddExteriorA]);
                
SetCameraBehindPlayer(playerid);
            }
            return 
Streamer_UpdateEx(playeridDDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
        }
    }
    for(new 
0sizeof(FamilyInfo); i++) {
        if (
IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyExit][0], FamilyInfo[i][FamilyExit][1], FamilyInfo[i][FamilyExit][2]) && PlayerInfo[playerid][pVW] == FamilyInfo[i][FamilyVirtualWorld]) {
            
PlayerInfo[playerid][pInt] = 0;
            
PlayerInfo[playerid][pLocal] = 0;
            
SetPlayerVirtualWorld(playerid0);
            
SetPlayerInterior(playerid,0);
            
Streamer_UpdateEx(playeridFamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]);
            
SetPlayerPos(playerid,FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]);
            
SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyEntrance][3]);
            return 
1;
        }
    }
    for(new 
0<  sizeof(HouseInfo); i++) {
        if (
IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && PlayerInfo[playerid][pVW] == i+6000) {
            
SetPlayerInterior(playerid,0);
            
PlayerInfo[playerid][pInt] = 0;
            
PlayerInfo[playerid][pLocal] = 255;
            if(
HouseInfo[i][hCustomExterior]) {
                
TogglePlayerControllable(playerid0);
                
GameTextForPlayer(playerid"Objects loading..."40005);
                
SetPVarInt(playerid"LoadingObjects"1);
                
SetTimerEx("SafeLoadObjects"40000"d"playerid);
            }
            
SetPlayerPos(playerid,HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]);
            
SetPlayerFacingAngle(playeridHouseInfo[i][hExteriorA]);
            
SetCameraBehindPlayer(playerid);
            
SetPlayerVirtualWorld(playerid0);
            
PlayerInfo[playerid][pVW] = 0;
            return 
Streamer_UpdateEx(playeridHouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]);
        }
    }
    if (
IsPlayerInRangeOfPoint(playerid3.01753.6423,-1586.9365,13.2424)) {
        if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            
SetVehiclePos(GetPlayerVehicleID(playerid), 1753.4561,-1595.1804,13.5381);
            
SetVehicleZAngle(GetPlayerVehicleID(playerid), 347.7918);
        }
        else {
            
SetPlayerPos(playerid,1753.4561,-1595.1804,13.5381);
        }
    }
    else if(
InsideShamal[playerid] != INVALID_VEHICLE_ID && IsPlayerInRangeOfPoint(playerid,3,2.50903623.1187301199.593750))
    {
        new 
string[128];
        
format(stringsizeof(string), "* %s exits the Shamal airplane."GetPlayerNameEx(playerid));
        
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        if(
InsideShamal[playerid] == INVALID_VEHICLE_ID || GetVehicleModel(InsideShamal[playerid]) != 519) {
            
PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46;
            
GivePlayerValidWeapon(playerid4660000);
            
SetPlayerPos(playerid0.0000000.000000420.000000);
        }
        else {
            new 
Float:XFloat:YFloat:Z;
            
GetVehiclePos(InsideShamal[playerid], XYZ);
            
SetPlayerPos(playeridX-4Y-2.3Z);
            new 
Float:XBFloat:YBFloat:ZB;
            
GetVehiclePos(InsideShamal[playerid], XBYBZB);
            if(
ZB 50.0) {
                
PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46;
                
GivePlayerValidWeapon(playerid4660000);
            }
        }
        
PlayerInfo[playerid][pVW] = 0;
        
SetPlayerVirtualWorld(playerid0);
        
PlayerInfo[playerid][pInt] = 0;
        
SetPlayerInterior(playerid0);
        
InsideShamal[playerid] = INVALID_VEHICLE_ID;
    }
    else if(
IsPlayerInRangeOfPoint(playerid3.01169.67, -1356.322423.04) && GetPlayerVirtualWorld(playerid) == 7) {
                                                  
//Battle Carrier
        
SetPlayerInterior(playerid0);
        
SetPlayerVirtualWorld(playerid0);
        
SetPlayerFacingAngle(playerid180);
        new 
Float:XFloat:YFloat:Z;
        
GetObjectPos(Carrier[0], XYZ);
        
SetPlayerPos(playerid, (X-0.377671),(Y-10.917018),11.6986);
    }
    else if(
IsPlayerInRangeOfPoint(playerid2.0316.4553,-170.2923,999.5938) && GetPlayerVirtualWorld(playerid) == 1337) {
                                                  
//Battle Carrier Armoury
        
SetPlayerInterior(playerid0);
        
SetPlayerVirtualWorld(playerid0);
        
PlayerInfo[playerid][pVW] = 0;
        new 
Float:XFloat:YFloat:Z;
        
GetObjectPos(Carrier[0], XYZ);
        
SetPlayerPos(playerid, (X-6.422671),(Y-10.898918),11.6986);
    }
    else if(
IsPlayerInRangeOfPoint(playerid2.0305.6966,-159.1586,999.5938)&& GetPlayerVirtualWorld(playerid) == 1337) {
                                                  
//Battle Carrier Armoury
        
SetPlayerPos(playerid306.4042,-159.0768,999.5938);
    }
    else if(
IsPlayerInRangeOfPoint(playerid2.0, -959.6347,1956.4598,9.0000) && GetPlayerVirtualWorld(playerid) == 1337) {
                                                  
//Engine Room Exit
        
SetPlayerInterior(playerid0);
        
SetPlayerVirtualWorld(playerid0);
        new 
Float:XFloat:YFloat:Z;
        
GetObjectPos(Carrier[0], XYZ);
        
SetPlayerPos(playerid, (X-5.560629),(Y-3.853518),11.6986);
        
PlayerInfo[playerid][pVW] = 0;
    }
    else if(
IsPlayerInRangeOfPoint(playerid2.01494.3763,1303.5875,1093.2891) && GetPlayerVirtualWorld(playerid) == 1337) {
                                                  
//Briefing Room Exit
        
SetPlayerInterior(playerid0);
        
SetPlayerVirtualWorld(playerid0);
        new 
Float:XFloat:YFloat:Z;
        
GetObjectPos(Carrier[0], XYZ);
        
SetPlayerPos(playerid, (X-15.382171),(Y-2.272918),11.6986);
        
PlayerInfo[playerid][pVW] = 0;
    }
    else if(
IsPlayerInRangeOfPoint(playerid2.0971.705688476560.736521720886231013.0336914063)) {
        if(
PlayerInfo[playerid][pFMember] == 1) {
            
Streamer_UpdateEx(playerid971.755249023441.9492912292481012.8675537109);
            
SetPlayerPos(playerid971.755249023441.9492912292481012.8675537109);
            
SetCameraBehindPlayer(playerid);
            
TogglePlayerControllable(playerid0);
            
GameTextForPlayer(playerid"Objects loading..."40005);
            
SetPVarInt(playerid"LoadingObjects"1);
            
SetTimerEx("SafeLoadObjects"40000"d"playerid);
        }
        else {
            
SendClientMessageEx(playeridCOLOR_GREY"You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(
IsPlayerInRangeOfPoint(playerid2.0, -265.527862548831409.2824707031, -2.2975430488586)) {
        if(
PlayerInfo[playerid][pFMember] == 1) {
            
Streamer_UpdateEx(playerid, -230.573532104491409.3792724609, -5.2974662780762);
            
SetPlayerPos(playerid, -230.573532104491409.3792724609, -5.2974662780762);
            
SetPlayerVirtualWorld(playerid0);
            
PlayerInfo[playerid][pVW] = 0;
            
SetCameraBehindPlayer(playerid);
            
TogglePlayerControllable(playerid0);
            
GameTextForPlayer(playerid"Objects loading..."40005);
            
SetPVarInt(playerid"LoadingObjects"1);
            
SetTimerEx("SafeLoadObjects"40000"d"playerid);
            
SetPlayerInterior(playerid0);
            
PlayerInfo[playerid][pInt] = 0;
        }
        else {
            
SendClientMessageEx(playeridCOLOR_GREY"You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(
IsPlayerInRangeOfPoint(playerid2.0, -270.8628,1417.2441,-2.2902)) {
        if(
PlayerInfo[playerid][pFMember] == 1) {
            
Streamer_UpdateEx(playerid255.84442138672, -158.216583251951.677818775177);
            
SetPlayerPos(playerid255.84442138672, -158.216583251951.677818775177);
            
SetPlayerVirtualWorld(playerid0);
            
PlayerInfo[playerid][pVW] = 0;
            
SetCameraBehindPlayer(playerid);
            
GameTextForPlayer(playerid"Objects loading..."40005);
            
SetPVarInt(playerid"LoadingObjects"1);
            
SetTimerEx("SafeLoadObjects"40000"d"playerid);
            
SetPlayerInterior(playerid0);
            
PlayerInfo[playerid][pInt] = 0;
        }
        else {
            
SendClientMessageEx(playeridCOLOR_GREY"You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
                                                  
//Garage
    
else if (IsPlayerInRangeOfPoint(playerid,8.0,-1790.378295,1436.949829,7.187500)) {
        if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            
SetVehiclePos(GetPlayerVehicleID(playerid), 1551.8052,31.0254,24.1446);
        }
        else {
            
SetPlayerPos(playerid,1551.8052,31.0254,24.1446);
        }
    }
                                                        
//VIP Garage
    
else if (IsPlayerInRangeOfPoint(playerid,8.0,2425.9028,-1640.0483,1015.3889)) {
        if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            
SetVehiclePos(GetPlayerVehicleID(playerid),  1819.3533,-1560.3534,13.5469);
            
SetVehicleZAngle(GetPlayerVehicleID(playerid),  253);
        }
        else {
            
SetPlayerPos(playerid,1819.3533,-1560.3534,13.5469);
            
SetPlayerFacingAngle(playerid,253);
        }
    }
                                                  
// Hitman HQ
    
else if(IsPlayerInRangeOfPoint(playerid2.0, -68.8453369140631351.33862304691079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666420)) {
        if(
PlayerInfo[playerid][pMember] == || PlayerInfo[playerid][pLeader] == 8) {
            
SetPlayerVirtualWorld(playerid0);
            
PlayerInfo[playerid][pVW] = 0;
            
SetPlayerInterior(playerid0);
            
PlayerInfo[playerid][pInt] = 0;
            
SetPlayerPos(playerid, -418.95, -1759.266.22);
            
SetCameraBehindPlayer(playerid);
        }
    }
                                                  
// Hitman HQ
    
else if(IsPlayerInRangeOfPoint(playerid2.0, -68.8453369140631351.33862304691079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666421)) {
        if(
PlayerInfo[playerid][pMember] == || PlayerInfo[playerid][pLeader] == 8) {
            
SetPlayerVirtualWorld(playerid0);
            
PlayerInfo[playerid][pVW] = 0;
            
SetPlayerInterior(playerid0);
            
PlayerInfo[playerid][pInt] = 0;
            
SetPlayerPos(playerid812.989990, -563.94561716.335937);
            
SetPlayerFacingAngle(playerid265.11);
            
SetCameraBehindPlayer(playerid);
        }
    }
    else if(
IsPlayerInRangeOfPoint(playerid3.0301.228820191.1818841007.171875)) {
                                                  
//SFPD Exit to garage
        
if(PlayerInfo[playerid][pMember] == || PlayerInfo[playerid][pLeader] == 3) {
            
SetPlayerInterior(playerid0);
            
PlayerInfo[playerid][pInt] = 0;
            
SetPlayerPos(playerid,-1591.450195716.007141, -5.242187);
            
SetPlayerFacingAngle(playerid271.00);
            
SetCameraBehindPlayer(playerid);
        }
        else {
            return 
SendClientMessageEx(playeridCOLOR_GRAD2"Access Denied.");
        }
    }
                                                  
//SASD - Elevator
    
else if (IsPlayerInRangeOfPoint(playerid,3.0,612.6414,-629.8659,-4.0447)) {
        if(
IsACop(playerid)) {
            
TogglePlayerControllable(playerid0);
            
SetPlayerFacingAngle(playerid268);
            
GameTextForPlayer(playerid"Objects loading..."40005);
            
SetPVarInt(playerid"LoadingObjects"1);
            
SetTimerEx("SafeLoadObjects"40000"d"playerid);
            
GameTextForPlayer(playerid"~w~SASD HQ"50001);
            
SetPlayerPos(playerid,2530.3774,-1689.9998,562.7922);
            
SetPlayerVirtualWorld(playerid1699);
            
PlayerInfo[playerid][pVW] = 1699;
        }
        else {
            return 
SendClientMessageEx(playeridCOLOR_GRAD2"Access Denied.");
        }
    }
                                                  
// FBI garage exit
    
else if(IsPlayerInRangeOfPoint(playerid3,310.8672,-1484.7493,-33.5292 )) {
        if(
PlayerInfo[playerid][pMember] == || PlayerInfo[playerid][pLeader] == 2) {
            
SetPlayerInterior(playerid,0);
            
SetPlayerPos(playerid314.30,-1512.07,24.92);
            
SetPlayerFacingAngle(playerid55.76);
            
SetCameraBehindPlayer(playerid);
            
PlayerInfo[playerid][pInt] = 0;
            
SetPlayerVirtualWorld(playerid0);
            
PlayerInfo[playerid][pVW] = 0;
        }
        else {
            
SendClientMessageEx(playeridCOLOR_GREY"You do not have the keys for that door (FBI restricted access)!");
        }
    }
    else if (
IsPlayerInRangeOfPoint(playerid3291.8773,-1481.0674,-33.5308)) {
        if(
PlayerInfo[playerid][pMember] == || PlayerInfo[playerid][pLeader] == || PlayerInfo[playerid][pMember] == || PlayerInfo[playerid][pLeader] == 2) {
            
SetPlayerInterior(playerid,0);
            
SetPlayerPos(playerid,298.26, -1544.5376.53);
            
SetCameraBehindPlayer(playerid);
            
PlayerInfo[playerid][pInt] = 0;
            
SetPlayerVirtualWorld(playerid0);
            
PlayerInfo[playerid][pVW] = 0;
        }
        else {
            
SendClientMessageEx(playeridCOLOR_GREY"You do not have the keys for that door (FBI restricted access)!");
        }
    }
    else if (
IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) {
        
SetPlayerInterior(playerid,0);
        
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
    }
    else if (
IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) {
        
SetPlayerInterior(playerid,0);
        
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
    }
    else if (
IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) {
        
SetPlayerInterior(playerid,0);
        
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
    }
                                                  
// NG exit
    
else if (IsPlayerInRangeOfPoint(playerid,4.0,-273.884765625,1875.1552734375,29.817853927612)) {
        if (
PlayerInfo[playerid][pJailed] != 4) {
            
SetPlayerInterior(playerid,0);
            
SetPlayerPos(playerid,200.2569,1869.5732,13.1470);
        }
        else {
            
SetPlayerHealth(playerid0);
            
SendClientMessageEx(playeridCOLOR_WHITE"You can not escape admin prison!");
        }
    }
                                                  
//SASD Garage
    
else if (IsPlayerInRangeOfPoint(playerid,20.0,643.8234,-608.0292,-4.2479)) {
        if(
IsACop(playerid)) {
            if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                
SetVehiclePos(GetPlayerVehicleID(playerid), 624.5196,-596.8649,16.9396);
            }
            else {
                
SetPlayerPos(playerid,624.5196,-596.8649,16.9396);
            }
        }
    }
                                                  
//Beach Garage
    
else if (IsPlayerInRangeOfPoint(playerid,20.0,576.81,-1641.94,-42.80+1100.00)) {
        if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            
SetVehiclePos(GetPlayerVehicleID(playerid),  659.7933,-1796.4683,12.4048);
            
SetVehicleZAngle(GetPlayerVehicleID(playerid),  167);
        }
        else {
            
SetPlayerPos(playerid,659.7933,-1796.4683,12.4048);
        }
    }
                                                  
//Courthouse Garage
    
else if (IsPlayerInRangeOfPoint(playerid,20.0,1381.7274,-1676.4248,-13.2229+1100.00)) {
        if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            
SetVehiclePos(GetPlayerVehicleID(playerid),  1423.0443,-1664.5244,13.5810);
            
SetVehicleZAngle(GetPlayerVehicleID(playerid),  270);
        }
        else {
            
SetPlayerPos(playerid,1423.0443,-1664.5244,13.5810);
            
SetPlayerFacingAngle(playerid,270);
        }
    }
                                                  
//Gym Garage
    
else if (IsPlayerInRangeOfPoint(playerid,20.0,2240.7332,-1695.9648,(-0.0826+1100.00))) {
        if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            
SetVehiclePos(GetPlayerVehicleID(playerid),  2273.6787,-1728.9022,13.5039);
            
SetVehicleZAngle(GetPlayerVehicleID(playerid),  180);
        }
        else {
            
SetPlayerPos(playerid,2273.6787,-1728.9022,13.5039);
            
SetPlayerFacingAngle(playerid,180);
        }
    }
                                                  
//PB Garage
    
else if (IsPlayerInRangeOfPoint(playerid,20.0,1218.60,-1451.69,(-46.85+1100.00))) {
        if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            
SetVehiclePos(GetPlayerVehicleID(playerid),  1218.6017,-1421.5887,13.9084);
            
SetVehicleZAngle(GetPlayerVehicleID(playerid),  360);
        }
        else {
            
SetPlayerPos(playerid,1218.6017,-1421.5887,13.9084);
        }
    }
                                                  
// The Cove Exit
    
else if (IsPlayerInRangeOfPoint(playerid,8.0,2601.0586,-1682.3118,1032.0050)) {
        
Audio_Stop(playeridaudioclubhandle[playerid]);
        
        
TogglePlayerControllable(playerid0);
        
GameTextForPlayer(playerid"Objects loading..."40005);
        
SetPVarInt(playerid"LoadingObjects"1);
        
SetTimerEx("SafeLoadObjects"40000"d"playerid);
        
SetPlayerInterior(playerid0);
        
PlayerInfo[playerid][pInt] = 0;
        
SetPlayerVirtualWorld(playerid0);
        
PlayerInfo[playerid][pVW] = 0;
        
SetPlayerPos(playerid,2926.59,-1980.67,5.97);
        
SetPlayerWeather(playeridgWeather);
        
SyncPlayerTime(playerid);
    }
                                                  
// The Cove Strip Cage Exit
    
else if (IsPlayerInRangeOfPoint(playerid,3.0,2541.2297,-1667.9229,1031.63)) {
        
SetPlayerPos(playerid2541.2297,-1667.9229,1027.588);
        
SetPlayerFacingAngle(playerid180);
    }
                                                  
// The Cove Strip Cage Exit
    
else if (IsPlayerInRangeOfPoint(playerid,3.0,2540.9614,-1696.5708,1031.6368)) {
        
SetPlayerPos(playerid2540.9524,-1696.5746,1027.5887);
        
SetPlayerFacingAngle(playerid0);
    }
                                                  
// The Cove Strip Cage Exit
    
else if (IsPlayerInRangeOfPoint(playerid,3.0,2525.9006,-1696.5698,1031.6368)) {
        
SetPlayerPos(playerid,2525.8838,-1696.5721,1027.5887);
        
SetPlayerFacingAngle(playerid0);
    }
                                                  
// Gold/Plat VIP
    
else if (IsPlayerInRangeOfPoint(playerid,3.0911.6200,1426.2729,-81.1762)) {
        
SetPlayerPos(playerid,902.2482,1419.8180,-80.9308);
        
SetPlayerFacingAngle(playerid90);
    }
    return 
1;

If you need to, here's the gamemode download link:

http://www.mediafire.com/?439yr2w52vtg1a4
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#2

stop using NG-RP script no one will gonna help you
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