Error ..
#5

Quote:
Originally Posted by мυ∂υℓ_вacнα
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which comand maker you are using or use
Код:
CMD:spec(playerid, params[])
No work
Still the same error
Quote:
Originally Posted by Red_Dragon.
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Show some lines before and after this code maybe missing brackets or something ?!
It provides you?
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[]){
COMMAND:Spy(playerid, params[])
{
    new id;// This will hold the ID of the player you are going to be spectating.
    if(!IsPlayerAdmin(playerid))return 0;// This checks if the player is logged into RCON, if not it will return 0; (Showing "SERVER: Unknown Command") You can replace it with your own admin check.
    if(sscanf(params,"u", id))return SendClientMessage(playerid, Grey, "/spec [id]");// Now this is where we use sscanf to check if the params were filled, if not we'll ask you to fill them
    if(id == playerid)return SendClientMessage(playerid,Grey,".אתה לא יכול לצפות בעצמך");// Just making sure.
    if(id == INVALID_PLAYER_ID)return SendClientMessage(playerid, Grey, ".השחקן לא מחובר");// This is to ensure that you don't fill the param with an invalid player id.
    if(IsSpecing[playerid] == 1)return SendClientMessage(playerid,Grey,".אתה כבר צופה במישהו");// This will make you not automatically spec someone else by mistake.
    GetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);// This is getting and saving the player's position in a variable so they'll respawn at the same place they typed '/spec'
    Inter[playerid] = GetPlayerInterior(playerid);// Getting and saving the interior.
    vWorld[playerid] = GetPlayerVirtualWorld(playerid);//Getting and saving the virtual world.
    TogglePlayerSpectating(playerid, true);// Now before we use any of the 3 functions listed above, we need to use this one. It turns the spectating mode on.
    if(IsPlayerInAnyVehicle(id))//Checking if the player is in a vehicle.
    {
        if(GetPlayerInterior(id) > 0)//If the player's interior is more than 0 (the default) then.....
        {
            SetPlayerInterior(playerid,GetPlayerInterior(id));//.....set the spectator's interior to that of the player being spectated.
        }
        if(GetPlayerVirtualWorld(id) > 0)//If the player's virtual world is more than 0 (the default) then.....
        {
            SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));//.....set the spectator's virtual world to that of the player being spectated.
        }
        PlayerSpectateVehicle(playerid,GetPlayerVehicleID(id));// Now remember we checked if the player is in a vehicle, well if they're in a vehicle then we'll spec the vehicle.
    }
    else// If they're not in a vehicle, then we'll spec the player.
    {
        if(GetPlayerInterior(id) > 0)
        {
            SetPlayerInterior(playerid,GetPlayerInterior(id));
        }
        if(GetPlayerVirtualWorld(id) > 0)
        {
            SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));
        }
        PlayerSpectatePlayer(playerid,id);// Letting the spectator spec the person and not a vehicle.
    }
    GetPlayerName(id, Name, sizeof(Name));//Getting the name of the player being spectated.
    format(String, sizeof(String),".%s אתה צופה בשחקן",Name);// Formatting a string to send to the spectator.
    SendClientMessage(playerid,0x0080C0FF,String);//Sending the formatted message to the spectator.
    IsSpecing[playerid] = 1;// Just saying that the spectator has begun to spectate someone.
    IsBeingSpeced[id] = 1;// Just saying that a player is being spectated (You'll see where this comes in)
    spectatorid[playerid] = id;// Saving the spectator's id into this variable.
    return 1;// Returning 1 - saying that the command has been sent.
}
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Messages In This Thread
Error .. - by benel1 - 06.10.2012, 13:07
Re: Error .. - by M3mPHi$_S3 - 06.10.2012, 13:10
Re: Error .. - by Red_Dragon. - 06.10.2012, 13:11
Re: Error .. - by M3mPHi$_S3 - 06.10.2012, 13:13
Re: Error .. - by benel1 - 06.10.2012, 13:14
Re: Error .. - by arakuta - 06.10.2012, 13:16
Re: Error .. - by M3mPHi$_S3 - 06.10.2012, 13:17
Re: Error .. - by benel1 - 06.10.2012, 13:21
Re: Error .. - by gtakillerIV - 06.10.2012, 13:24
Re: Error .. - by benel1 - 06.10.2012, 13:30

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