05.10.2012, 21:11
Bom galera, eu criei um FS que ia botar 6 carros do lado do Tunning de SF e agora nenhum comando funciona mais.
O único que funciona é o /Q
O único que funciona é o /Q
Код:
//=== [Includes] === #include <a_samp> #include <a_objects> //=== [Defines Cores] === #define COR_AZULNEUTRO 0xABCDEF01 #define COR_AMARELO 0xFFFF00AA #define COR_BRANCO 0xFFFFFFAA #define COR_LARANJA 0xFF9933AA //=== [New's] === public OnFilterScriptInit() // Início da Filter Script Ligada { print("\n////////////////////////////////////////////"); print(" Filter Script Ligado ..."); print("Tunning Cars - Ever_SH"); print("////////////////////////////////////////////\n"); //=============================Carros================================ AddStaticVehicleEx(560,-2714.60009766,205.69999695,4.09999990,270.00000000,1,1,15); //Sultan AddStaticVehicleEx(560,-2714.60009766,202.19999695,4.09999990,270.00000000,1,1,15); //Sultan AddStaticVehicleEx(559,-2714.19995117,198.80000305,4.09999990,270.00000000,1,1,15); //Jester AddStaticVehicleEx(559,-2714.19995117,195.50000000,4.09999990,270.00000000,1,1,15); //Jester AddStaticVehicleEx(562,-2715.00000000,183.39999390,8.89999962,0.00000000,-1,-1,15); //Elegy AddStaticVehicleEx(562,-2714.30004883,192.50000000,4.09999990,270.00000000,1,1,15); //Elegy AddStaticVehicleEx(562,-2714.00000000,189.19999695,4.09999990,270.00000000,1,1,15); //Elegy return 1; } public OnFilterScriptExit() // Final da Filter Script Desligada { print("\n////////////////////////////////////////////"); print(" Filter Script Desligado ..."); print("////////////////////////////////////////////\n"); return 1; } public OnPlayerConnect(playerid) // Quando o Player Connecta { return 1; } public OnPlayerDisconnect(playerid, reason) // Quando o Player Disconecta { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) // Comandos { return 1; } public OnPlayerText(playerid, text[]) // Texto { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) // Dialogs { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) // Pickups { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; }