05.10.2012, 21:11
Bom galera, eu criei um FS que ia botar 6 carros do lado do Tunning de SF e agora nenhum comando funciona mais.
O único que funciona é o /Q
O único que funciona é o /Q
Код:
//=== [Includes] ===
#include <a_samp>
#include <a_objects>
//=== [Defines Cores] ===
#define COR_AZULNEUTRO 0xABCDEF01
#define COR_AMARELO 0xFFFF00AA
#define COR_BRANCO 0xFFFFFFAA
#define COR_LARANJA 0xFF9933AA
//=== [New's] ===
public OnFilterScriptInit() // Início da Filter Script Ligada
{
print("\n////////////////////////////////////////////");
print(" Filter Script Ligado ...");
print("Tunning Cars - Ever_SH");
print("////////////////////////////////////////////\n");
//=============================Carros================================
AddStaticVehicleEx(560,-2714.60009766,205.69999695,4.09999990,270.00000000,1,1,15); //Sultan
AddStaticVehicleEx(560,-2714.60009766,202.19999695,4.09999990,270.00000000,1,1,15); //Sultan
AddStaticVehicleEx(559,-2714.19995117,198.80000305,4.09999990,270.00000000,1,1,15); //Jester
AddStaticVehicleEx(559,-2714.19995117,195.50000000,4.09999990,270.00000000,1,1,15); //Jester
AddStaticVehicleEx(562,-2715.00000000,183.39999390,8.89999962,0.00000000,-1,-1,15); //Elegy
AddStaticVehicleEx(562,-2714.30004883,192.50000000,4.09999990,270.00000000,1,1,15); //Elegy
AddStaticVehicleEx(562,-2714.00000000,189.19999695,4.09999990,270.00000000,1,1,15); //Elegy
return 1;
}
public OnFilterScriptExit() // Final da Filter Script Desligada
{
print("\n////////////////////////////////////////////");
print(" Filter Script Desligado ...");
print("////////////////////////////////////////////\n");
return 1;
}
public OnPlayerConnect(playerid) // Quando o Player Connecta
{
return 1;
}
public OnPlayerDisconnect(playerid, reason) // Quando o Player Disconecta
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[]) // Comandos
{
return 1;
}
public OnPlayerText(playerid, text[]) // Texto
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) // Dialogs
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid) // Pickups
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

