28.09.2012, 23:15
quando eu equipo dentro do enforcer,equipa e fala que n sou cop
SS
SS
Код:
if(!strcmp(cmdtext, "/equipare", true)) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 427) { if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 6 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11) { if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); } if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); GivePlayerWeapon(playerid, 25, 140); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 29, 510); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 34, 80); GivePlayerWeapon(playerid, 17, 50); GivePlayerWeapon(playerid, 41, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 42, 4999); } if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); GivePlayerWeapon(playerid, 25, 120); GivePlayerWeapon(playerid, 24, 360); GivePlayerWeapon(playerid, 29, 490); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 41, 400); GivePlayerWeapon(playerid, 42, 4999); } if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 34, 30); GivePlayerWeapon(playerid, 3, 0); } if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 20); GivePlayerWeapon(playerid, 42, 4999); } if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 3, 0); } } if(PlayerInfo[playerid][pLider] == 3) { format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos de lнder.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return true; } if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito { if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); return true; } if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 20); GivePlayerWeapon(playerid, 42, 4999); return true; } if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 34, 40); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 3, 0); return true; } if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 120); GivePlayerWeapon(playerid, 24, 360); GivePlayerWeapon(playerid, 29, 490); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 42, 4999); return true; } if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "* Exйrcito %s pega seus equipamentos.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 140); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 29, 510); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 34, 80); GivePlayerWeapon(playerid, 17, 50); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 42, 4999); return true; } } else { SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo й um Policial !"); return true; } } else { SendClientMessage(playerid, 0xFFFFFFAA, "Vocк nгo estб em um Enforcer !"); } return true; }