[Ajuda] Bug Spawn
#1

O Bug creio eu que seja sу o Lider das orgs que estгo spawnando no msm lugar que os civis, se algum amigo aqui do forum poder me ajudar eu agradeзo || o Outro topico que criei dakeles tres bugs de salvamento eu consegui arrumar os tres, ai surgiu esse que n se da onde ta vindo

pawn Код:
//ADMINS
        if(Player[playerid][pAdmin] > 0)
        {
            SetPlayerWeapons(playerid);
            SetPlayerToTeamColor(playerid);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            if(Player[playerid][pAdmin] == 7)
                SafeSetPlayerPos(playerid, 1964.5733,1912.7291,131.0000);
            else
                SafeSetPlayerPos(playerid, 2003.0228,1544.5352,13.5859);
            return 1;
        }



        //MECANICOS
        if(Player[playerid][pJob] == MECANICO && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //TAXISTAS
        if(Player[playerid][pJob] == TAXISTA && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 1284.4120,-1350.1644,13.5634);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //CAMIONEIROS
        if(Player[playerid][pJob] == CAMINHONEIRO && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, -40.0272,-232.3873,5.7161);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //POLICIA MILITAR
        if(Player[playerid][pMember] == TEAM_PM || Player[playerid][pLeader] == TEAM_PM)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,6);
            Player[playerid][pInt] = 6;
            return 1;
        }

        //POLICIA FEDERAL
        if(Player[playerid][pMember] == TEAM_PF || Player[playerid][pLeader] == TEAM_PF)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,3);
            Player[playerid][pInt] = 3;
            return 1;
        }

        // FORЗAS ARMADAS
        if(Player[playerid][pMember] == TEAM_FA || Player[playerid][pLeader] == TEAM_FA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 310.6609,-164.7110,999.5938);
            SetPlayerFacingAngle(playerid, 280.0);
            SetPlayerInterior(playerid, 6);
            Player[playerid][pInt] = 6;
            return 1;
        }

        //BOMBEIROS
        if(Player[playerid][pMember] == TEAM_BOMBE || Player[playerid][pLeader] == TEAM_BOMBE)
        {
            SetPlayerVirtualWorld(playerid,1);
            detranexit[playerid] = 2;
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SafeGivePlayerWeapon(playerid, 42, 5000);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            Player[playerid][pInt] = 5;
            return 1;
        }

        //BALLAS
        if(Player[playerid][pMember] == TEAM_BALLAS || Player[playerid][pLeader] == TEAM_BALLAS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid, 5);
            return 1;
        }

        //GROVE STREET
        if(Player[playerid][pMember] == TEAM_GROOVE || Player[playerid][pLeader] == TEAM_GROOVE)
        {
            SetPlayerToTeamColor(playerid);

            SetPlayerInterior(playerid, 0);
            SetPlayerArmour(playerid, 25);
            SetCameraBehindPlayer(playerid);
            SafeSetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //PREFEITO
        if(Player[playerid][pLeader] == TEAM_PREF || Player[playerid][pMember] == TEAM_PREF)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerArmour(playerid, 90);
            SafeSetPlayerPos(playerid, 1481.3971,-1768.5409,18.7958);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 250);
            SafeGivePlayerWeapon(playerid, 29, 700);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //HITMANS
        if(Player[playerid][pMember] == TEAM_HITMAN || Player[playerid][pLeader] == TEAM_HITMAN)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1216.0000,-1674.0352,11.7968);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            SafeGivePlayerWeapon(playerid, 4, 1);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 34, 50);
            Player[playerid][pInt] = 4;
            return 1;
        }

        //SAN NEWS
        if(Player[playerid][pMember] == TEAM_SANEWS || Player[playerid][pLeader] == TEAM_SANEWS)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
            SetPlayerInterior(playerid,3);
            Player[playerid][pInt] = 3;
            return 1;
        }

        //LOWRIDERS
        if(Player[playerid][pMember] == TEAM_LOWRIDERS || Player[playerid][pLeader] == TEAM_LOWRIDERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,12);
            Player[playerid][pInt] = 12;
            return 1;
        }

        //VAGOS
        if(Player[playerid][pMember] == TEAM_VAGOS || Player[playerid][pLeader] == TEAM_VAGOS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 0.0);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //MOTOQUEIROS
        if(Player[playerid][pMember] == TEAM_BIKERS || Player[playerid][pLeader] == TEAM_BIKERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,11);
            Player[playerid][pInt] = 11;
            return 1;
        }

        //DETRAN
        if(Player[playerid][pMember] == TEAM_MUNICIPAL || Player[playerid][pLeader] == TEAM_MUNICIPAL)
        {
            detranexit[playerid] = 1;
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            Player[playerid][pInt] = 5;
            return 1;
        }

        //AZTECAS
        if(Player[playerid][pMember] == TEAM_AZTECAS || Player[playerid][pLeader] == TEAM_AZTECAS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerInterior(playerid,8);
            SafeSetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            Player[playerid][pInt] = 8;
            return 1;
        }

        //Russa
        if(Player[playerid][pMember] == TEAM_RUSSA || Player[playerid][pLeader] == TEAM_RUSSA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //YAKUZA
        if(Player[playerid][pMember] == TEAM_YAKUZA || Player[playerid][pLeader] == TEAM_YAKUZA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, -2164.5222,645.5374,1057.5938);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        //DRIFTERS
        if(Player[playerid][pMember] == TEAM_DRIFTERS || Player[playerid][pLeader] == TEAM_DRIFTERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,18);
            return 1;
        }

        //BLOODS
        if(Player[playerid][pMember] == TEAM_BLOODS || Player[playerid][pLeader] == TEAM_BLOODS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //CREEPS
        if(Player[playerid][pMember] == TEAM_CREEPS || Player[playerid][pLeader] == TEAM_CREEPS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,2);
            Player[playerid][pInt] = 2;
            return 1;
        }

        //BOPE
        if(Player[playerid][pMember] == TEAM_BOPE || Player[playerid][pLeader] == TEAM_BOPE)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //ALQAEDA
        if(Player[playerid][pMember] == TEAM_ALQAEDA || Player[playerid][pLeader] == TEAM_ALQAEDA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 151.3921,2546.1300,18.0000);
            SafeGivePlayerWeapon(playerid, 30, 600);
            SafeGivePlayerWeapon(playerid, 24, 150);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //KING'S
        if(Player[playerid][pMember] == TEAM_KINGS || Player[playerid][pLeader] == TEAM_KINGS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 446.0672,-9.3721,1000.7343);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        if((gTeam[playerid]) == 1)
        {
            SetPlayerToTeamColor(playerid);
            rand = random(sizeof(gMedPlayerSpawns));
            SafeSetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
            SetPlayerFacingAngle(playerid, 270.0);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }
        else
        {
            SetPlayerToTeamColor(playerid);
            new asd = random(sizeof(CivilSpawns));
            SafeSetPlayerPos(playerid, CivilSpawns[asd][0], CivilSpawns[asd][1], CivilSpawns[asd][2]);
            SetPlayerFacingAngle(playerid, CivilSpawns[asd][3]);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
Se precisarem que eu post outros codes podem falar
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#2

Tente desta forma
OBS: To parado com pawn e nгo testei nada

pawn Код:
//ADMINS
        if(Player[playerid][pAdmin] > 0)
        {
            SetPlayerWeapons(playerid);
            SetPlayerToTeamColor(playerid);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }
        else if(Player[playerid][pAdmin] == 7) { SafeSetPlayerPos(playerid, 1964.5733,1912.7291,131.0000);}
        else { SafeSetPlayerPos(playerid, 2003.0228,1544.5352,13.5859); return 1;}



        //MECANICOS
        if(Player[playerid][pJob] == MECANICO && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }
        //TAXISTAS
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#3

Opa.. PlayHard detected
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#4

Vlw schocc consegui
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#5

kkk gm playhard cheio de bug.
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#6

neh mau.tito kkk
mas ja consegui resolver todos man
sу esse do spawn que n tava conseguindo pois o code ta totalmente certo mais ainda continuava bugando, mas agr que resolvi ele to feliz hehehe
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#7

conseguiu tirar todos,,LOL parabйns pra nуis entгo ,, mas creio q eu tenha demorado mais rsrs
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#8

rsrs dos tempo que to tentando tira esses bugs man se nem imagina cada raiva que eu passava com isso rsrsrs mais agr finalmente consegui ufa'
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#9

kkk eu tirei todos em algumas semanas mas perdi tudo que o pawno deu um bug nervoso e perdi meu gm
ai fiquei p*** ai larguei mao de meche com esse gm.
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