[Map] Dm Ship :)
#1

Tittle says it all....

ScreenShots
http://imageshack.us/photo/my-images/832/91677349.png/
http://imageshack.us/photo/my-images/846/30518365.png/
http://imageshack.us/photo/my-images/21/84367605.png/
http://imageshack.us/photo/my-images/198/33762014.png/
http://imageshack.us/photo/my-images/11/54721997.png/


pawn Code:
CreateObject(10794,379.70001221,-2296.19995117,3.90000010,0.00000000,0.00000000,0.00000000); //object(car_ship_04_sfse) (1)
CreateObject(10795,377.00000000,-2296.19995117,14.30000019,0.00000000,0.00000000,0.00000000); //object(car_ship_05_sfse) (1)
CreateObject(10793,304.10000610,-2296.10009766,32.50000000,0.00000000,0.00000000,0.00000000); //object(car_ship_03_sfse) (1)
CreateObject(3406,369.39999390,-2277.50000000,-2.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (1)
CreateObject(3406,369.39999390,-2276.50000000,-2.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (2)
CreateObject(942,362.79998779,-2288.19995117,16.00000000,0.00000000,0.00000000,318.00000000); //object(cj_df_unit_2) (1)
CreateObject(939,335.79998779,-2290.19995117,16.00000000,0.00000000,0.00000000,0.00000000); //object(cj_df_unit) (1)
CreateObject(935,348.00000000,-2296.10009766,14.10000038,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
CreateObject(922,328.39999390,-2310.00000000,14.50000000,0.00000000,0.00000000,320.00000000); //object(packing_carates1) (1)
CreateObject(3134,366.70001221,-2301.30004883,14.10000038,0.00000000,0.00000000,0.00000000); //object(quarry_barrel) (1)
CreateObject(3066,359.89999390,-2307.10009766,14.60000038,0.00000000,0.00000000,316.00000000); //object(ammotrn_obj) (1)
CreateObject(3015,324.20001221,-2297.50000000,13.60000038,0.00000000,0.00000000,0.00000000); //object(cr_cratestack) (1)
CreateObject(2991,337.29998779,-2303.30004883,14.19999981,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (1)
CreateObject(2991,341.29998779,-2303.30004883,14.19999981,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (2)
CreateObject(2991,345.29998779,-2303.30004883,14.19999981,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (3)
CreateObject(2991,339.50000000,-2303.30004883,15.50000000,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (4)
CreateObject(2991,343.50000000,-2303.30004883,15.50000000,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (5)
CreateObject(2991,341.60000610,-2303.30004883,16.79999924,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (6)
CreateObject(2973,353.00000000,-2292.60009766,13.60000038,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (1)
CreateObject(2935,350.60000610,-2308.19995117,15.00000000,0.00000000,0.00000000,334.00000000); //object(kmb_container_yel) (2)
CreateObject(2935,348.20001221,-2284.60009766,15.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (3)
CreateObject(2934,369.60000610,-2295.00000000,15.00000000,0.00000000,0.00000000,328.00000000); //object(kmb_container_red) (1)
CreateObject(2932,397.70001221,-2283.39990234,15.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (1)
CreateObject(2932,397.60000610,-2309.10009766,15.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (2)
CreateObject(2932,425.60000610,-2309.50000000,15.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (3)
CreateObject(2932,424.79998779,-2284.10009766,15.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_blue) (4)
CreateObject(2912,384.70001221,-2311.19995117,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (1)
CreateObject(2912,376.00000000,-2309.60009766,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (2)
CreateObject(2912,398.39999390,-2293.69995117,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (3)
CreateObject(2912,400.00000000,-2298.50000000,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (4)
CreateObject(2912,405.29998779,-2309.69995117,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (5)
CreateObject(2912,425.89999390,-2299.50000000,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (6)
CreateObject(2912,426.50000000,-2295.10009766,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (7)
CreateObject(2912,415.60000610,-2310.60009766,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (8)
CreateObject(2912,417.89999390,-2280.89990234,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (9)
CreateObject(2912,409.50000000,-2282.00000000,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (10)
CreateObject(2912,402.60000610,-2281.39990234,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (11)
CreateObject(2912,438.89999390,-2281.19995117,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (12)
CreateObject(2912,439.79998779,-2311.80004883,13.60000038,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (14)
CreateObject(18260,459.00000000,-2305.10009766,15.19999981,0.00000000,0.00000000,42.00000000); //object(crates01) (1)
CreateObject(18257,459.79998779,-2289.89990234,13.60000038,0.00000000,0.00000000,312.00000000); //object(crates) (1)
CreateObject(925,463.89999390,-2295.00000000,14.60000038,0.00000000,0.00000000,0.00000000); //object(rack2) (1)
CreateObject(930,469.00000000,-2293.80004883,15.50000000,0.00000000,0.00000000,0.00000000); //object(o2_bottles) (1)
CreateObject(1431,470.00000000,-2289.19995117,15.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (1)
CreateObject(2041,464.79998779,-2285.89990234,13.80000019,0.00000000,0.00000000,0.00000000); //object(ammo_box_m2) (1)
CreateObject(2042,475.29998779,-2298.69995117,15.10000038,0.00000000,0.00000000,0.00000000); //object(ammo_box_m3) (1)
CreateObject(2358,474.00000000,-2292.89990234,15.10000038,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (1)
CreateObject(2358,458.00000000,-2284.10009766,15.69999981,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (2)
CreateObject(2567,476.10000610,-2289.39990234,17.00000000,0.00000000,0.00000000,342.00000000); //object(ab_warehouseshelf) (1)
CreateObject(2669,481.89999390,-2297.19995117,16.39999962,0.00000000,0.00000000,328.00000000); //object(cj_chris_crate) (1)
CreateObject(2678,481.20001221,-2299.89990234,16.29999924,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_ld) (1)
CreateObject(3565,474.60000610,-2302.39990234,16.39999962,0.00000000,0.00000000,326.00000000); //object(lasdkrt1_la01) (1)
CreateObject(3577,480.79998779,-2291.89990234,15.80000019,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (1)
CreateObject(3577,367.39999390,-2284.30004883,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (2)
CreateObject(3577,358.29998779,-2294.80004883,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (3)
CreateObject(3577,384.79998779,-2281.80004883,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (4)
CreateObject(3577,336.39999390,-2283.39990234,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (5)
CreateObject(3577,330.20001221,-2301.10009766,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (6)
CreateObject(3577,327.00000000,-2289.80004883,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (7)
CreateObject(3577,355.89999390,-2282.89990234,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (8)
CreateObject(3577,371.00000000,-2309.89990234,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (9)
CreateObject(3577,388.39999390,-2310.50000000,14.39999962,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (10)
CreateObject(3633,381.00000000,-2310.80004883,14.10000038,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (1)
CreateObject(3633,395.89999390,-2300.30004883,14.10000038,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (2)
CreateObject(3633,399.89999390,-2291.10009766,14.10000038,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (3)
CreateObject(3633,413.10000610,-2310.19995117,14.10000038,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (4)
CreateObject(3633,420.89999390,-2280.39990234,14.10000038,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (5)
CreateObject(3796,446.70001221,-2281.69995117,13.60000038,0.00000000,0.00000000,0.00000000); //object(acbox1_sfs) (1)
CreateObject(5259,454.70001221,-2295.89990234,14.00000000,0.00000000,0.00000000,0.00000000); //object(las2dkwar01) (1)
CreateObject(13025,305.00000000,-2306.80004883,27.00000000,0.00000000,0.00000000,0.00000000); //object(sw_fueldrum01) (1)
CreateObject(944,330.50000000,-2307.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(packing_carates04) (1)
CreateObject(939,451.29998779,-2310.10009766,16.00000000,0.00000000,0.00000000,40.00000000); //object(cj_df_unit) (2)
CreateObject(3134,435.20001221,-2281.50000000,14.10000038,0.00000000,0.00000000,0.00000000); //object(quarry_barrel) (2)
CreateObject(3015,437.39999390,-2281.50000000,13.60000038,0.00000000,0.00000000,0.00000000); //object(cr_cratestack) (2)
CreateObject(2991,431.20001221,-2281.50000000,14.19999981,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (7)
CreateObject(2991,408.70001221,-2310.80004883,14.19999981,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (8)
CreateObject(2991,406.10000610,-2281.50000000,14.19999981,0.00000000,0.00000000,30.00000000); //object(imy_bbox) (9)
CreateObject(2991,413.79998779,-2282.30004883,14.19999981,0.00000000,0.00000000,302.00000000); //object(imy_bbox) (10)
CreateObject(2991,375.60000610,-2282.00000000,14.19999981,0.00000000,0.00000000,34.00000000); //object(imy_bbox) (11)
CreateObject(2991,397.50000000,-2296.10009766,14.19999981,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (12)
CreateObject(2991,425.50000000,-2296.89990234,14.19999981,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (13)
Reply
#2

no bad....
объектов маловато
Reply
#3

Why Don't u add some block so the player will not able to escape?

Anyway Nice
Reply
#4

Not bad but you could develop more.
Reply
#5

Great. 8/10
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