Weapons don't save on disconnect/relog
#1

I'm using SQL, and have weapon slots set out from Weapon1, Weapon1a all the way to Weapon12, Weapon12a, and this stock...

pawn Код:
stock SavePlayerWeapons(playerid)
{
    GetPlayerWeaponData(playerid, 0, Player[playerid][Weapon1], Player[playerid][Weapon1a]);
    GetPlayerWeaponData(playerid, 1, Player[playerid][Weapon2], Player[playerid][Weapon2a]);
    GetPlayerWeaponData(playerid, 2, Player[playerid][Weapon3], Player[playerid][Weapon3a]);
    GetPlayerWeaponData(playerid, 3, Player[playerid][Weapon4], Player[playerid][Weapon4a]);
    GetPlayerWeaponData(playerid, 4, Player[playerid][Weapon5], Player[playerid][Weapon5a]);
    GetPlayerWeaponData(playerid, 5, Player[playerid][Weapon6], Player[playerid][Weapon6a]);
    GetPlayerWeaponData(playerid, 6, Player[playerid][Weapon7], Player[playerid][Weapon7a]);
    GetPlayerWeaponData(playerid, 7, Player[playerid][Weapon8], Player[playerid][Weapon8a]);
    GetPlayerWeaponData(playerid, 8, Player[playerid][Weapon9], Player[playerid][Weapon9a]);
    GetPlayerWeaponData(playerid, 9, Player[playerid][Weapon10], Player[playerid][Weapon10a]);
    GetPlayerWeaponData(playerid, 10, Player[playerid][Weapon11], Player[playerid][Weapon11a]);
    GetPlayerWeaponData(playerid, 11, Player[playerid][Weapon12], Player[playerid][Weapon12a]);
}
In the OnPlayerDisconnect public I've put "SavePlayerWeapons(playerid);", but when you disconnect & relog it doesn't save the weapons.
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#2

i touched on this yesterday look @ the my post
https://sampforum.blast.hk/showthread.php?tid=379123
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#3

You didn't read it properly yesterday, and you didn't today, I said SQL not y_ini.
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#4

Bump
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#5

It's not necessary for the problem to be in this stoke. It's about on how your SQL database is made. If it has mistakes it won't save those weapons. You need to show the SLQ saving part.
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