18.09.2012, 08:57
Please help me convert these to ZCMD and yes I know they are from Ravens RP but its a nice feature. Thanks. Will give rep.
Код:
if(!strcmp(cmd, "/putgun", true)) // Modified by CuervO_NegrO { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You need to login first !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /putgun [slot]"); return 1; } if(PlayerInfo[playerid][pAdminDuty] >= 1) { SendClientMessage(playerid, COLOR_GRAD2, "** Silly Admin, you Wont Cheat your Weapons!"); return 1; } if(PlayerInfo[playerid][pDuty] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "** Do not Cheat Your Weapons!!!"); return 1; } new slot; slot = strval(tmp); new gunname[100]; new gunID = GetPlayerWeapon(playerid); new gunAmmo = GetPlayerAmmo(playerid); new Float:Health; GetPlayerHealth(playerid, Health); if(Health <= 15) return SendClientMessage(playerid, COLOR_GREY,"You cannot use This command with such low HP"); if(gunID != 0 && gunAmmo != 0) { if(slot < 1||slot > 12) { SendClientMessage(playerid, COLOR_GREY, "** Slot can't go Below 1 and Above 12!"); return 1; } if(slot == 1) { if(PlayerInfo[playerid][pInvWeapon] != 0 || PlayerInfo[playerid][pInvAmmo] != 0) { SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 1!"); return 1; } PlayerInfo[playerid][pInvWeapon] = gunID; PlayerInfo[playerid][pInvAmmo] = gunAmmo; RemovePlayerWeapon(playerid, gunID); GetWeaponName(gunID, gunname, sizeof(gunname)); format(string, sizeof(string), "** You put %s in your slot 1.", gunname); SendClientMessage(playerid, COLOR_GREY, string); } if(slot == 2) { if(PlayerInfo[playerid][pInvWeapon2] != 0 || PlayerInfo[playerid][pInvAmmo2] != 0) { SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 2!"); return 1; } PlayerInfo[playerid][pInvWeapon2] = gunID; PlayerInfo[playerid][pInvAmmo2] = gunAmmo; RemovePlayerWeapon(playerid, gunID); GetWeaponName(gunID, gunname, sizeof(gunname)); format(string, sizeof(string), "** You put %s in your Slot 2.", gunname); SendClientMessage(playerid, COLOR_GREY, string); } if(slot == 3) { if(PlayerInfo[playerid][pInvWeapon3] != 0 || PlayerInfo[playerid][pInvAmmo3] != 0) { SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 3!"); return 1; } PlayerInfo[playerid][pInvWeapon3] = gunID; PlayerInfo[playerid][pInvAmmo3] = gunAmmo; RemovePlayerWeapon(playerid, gunID); GetWeaponName(gunID, gunname, sizeof(gunname)); format(string, sizeof(string), "** You put %s in your Slot 3.", gunname); SendClientMessage(playerid, COLOR_GREY, string); } if(slot == 4) { if(PlayerInfo[playerid][pInvWeapon4] != 0 || PlayerInfo[playerid][pInvAmmo4] != 0) { SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 4!"); return 1; } PlayerInfo[playerid][pInvWeapon4] = gunID; PlayerInfo[playerid][pInvAmmo4] = gunAmmo; RemovePlayerWeapon(playerid, gunID); GetWeaponName(gunID, gunname, sizeof(gunname)); format(string, sizeof(string), "** You put %s in your Slot 4.", gunname); SendClientMessage(playerid, COLOR_GREY, string); } if(slot == 5) { if(PlayerInfo[playerid][pInvWeapon5] != 0 || PlayerInfo[playerid][pInvAmmo5] != 0) { SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 5!"); return 1; } PlayerInfo[playerid][pInvWeapon5] = gunID; PlayerInfo[playerid][pInvAmmo5] = gunAmmo; RemovePlayerWeapon(playerid, gunID); GetWeaponName(gunID, gunname, sizeof(gunname)); format(string, sizeof(string), "** You put %s in your Slot 5.", gunname); SendClientMessage(playerid, COLOR_GREY, string); } if(slot == 6) { if(PlayerInfo[playerid][pInvWeapon6] != 0 || PlayerInfo[playerid][pInvAmmo6] != 0) { SendClientMessage(playerid, COLOR_GREY, "** You have Already placed something at your Slot 6!"); return 1; } PlayerInfo[playerid][pInvWeapon6] = gunID; PlayerInfo[playerid][pInvAmmo6] = gunAmmo; RemovePlayerWeapon(playerid, gunID); GetWeaponName(gunID, gunname, sizeof(gunname)); format(string, sizeof(string), "** You put %s in your slot 6.", gunname); SendClientMessage(playerid, COLOR_GREY, string); } format(string, sizeof(string), "* %s Puts his/her %s in his/her Bag.", sendername, gunname); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /putgun %d (%s)",d,m,y,h,mi,s,sendername, slot, gunname); CommandLog(string); } } return 1; }
Код:
if(!strcmp(cmd, "/takegun", true)) // Modified by CuervO_NegrO { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You need to login first !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /takegun [slot]"); return 1; } if(PlayerInfo[playerid][pAdminDuty] >= 1) { SendClientMessage(playerid, COLOR_GRAD2, "** This comand is Disable while on Admin Duty"); return 1; } new slot; new gunname[100]; slot = strval(tmp); if(slot < 1||slot > 12) { SendClientMessage(playerid, COLOR_GREY, "** Slot can't go Below 1 and Above 12!"); return 1; } if(slot == 1) { if(PlayerInfo[playerid][pInvWeapon] == 0 && PlayerInfo[playerid][pInvAmmo] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 1!"); return 1; } GetWeaponName(PlayerInfo[playerid][pInvWeapon], gunname, sizeof(gunname)); SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon], PlayerInfo[playerid][pInvAmmo]); format(string, sizeof(string), "** You took %s from your inventory.", gunname); SendClientMessage(playerid, COLOR_GREY, string); PlayerInfo[playerid][pInvWeapon] = 0; PlayerInfo[playerid][pInvAmmo] = 0; } if(slot == 2) { if(PlayerInfo[playerid][pInvWeapon2] == 0 && PlayerInfo[playerid][pInvAmmo2] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 2!"); return 1; } GetWeaponName(PlayerInfo[playerid][pInvWeapon2], gunname, sizeof(gunname)); SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon2], PlayerInfo[playerid][pInvAmmo2]); format(string, sizeof(string), "** You took %s from your Slot 2.", gunname); SendClientMessage(playerid, COLOR_GREY, string); PlayerInfo[playerid][pInvWeapon2] = 0; PlayerInfo[playerid][pInvAmmo2] = 0; } if(slot == 3) { if(PlayerInfo[playerid][pInvWeapon3] == 0 && PlayerInfo[playerid][pInvAmmo3] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 3!"); return 1; } GetWeaponName(PlayerInfo[playerid][pInvWeapon3], gunname, sizeof(gunname)); SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon3], PlayerInfo[playerid][pInvAmmo3]); format(string, sizeof(string), "** You took %s from your Slot 3.", gunname); SendClientMessage(playerid, COLOR_GREY, string); PlayerInfo[playerid][pInvWeapon3] = 0; PlayerInfo[playerid][pInvAmmo3] = 0; } if(slot == 4) { if(PlayerInfo[playerid][pInvWeapon4] == 0 && PlayerInfo[playerid][pInvAmmo4] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 4!"); return 1; } GetWeaponName(PlayerInfo[playerid][pInvWeapon4], gunname, sizeof(gunname)); SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon4], PlayerInfo[playerid][pInvAmmo4]); format(string, sizeof(string), "** You took %s from your Slot 4.", gunname); SendClientMessage(playerid, COLOR_GREY, string); PlayerInfo[playerid][pInvWeapon4] = 0; PlayerInfo[playerid][pInvAmmo4] = 0; } if(slot == 5) { if(PlayerInfo[playerid][pInvWeapon5] == 0 && PlayerInfo[playerid][pInvAmmo5] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 5!"); return 1; } GetWeaponName(PlayerInfo[playerid][pInvWeapon5], gunname, sizeof(gunname)); SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon5], PlayerInfo[playerid][pInvAmmo5]); format(string, sizeof(string), "** You took %s from your Slot 5.", gunname); SendClientMessage(playerid, COLOR_GREY, string); PlayerInfo[playerid][pInvWeapon5] = 0; PlayerInfo[playerid][pInvAmmo5] = 0; } if(slot == 6) { if(PlayerInfo[playerid][pInvWeapon6] == 0 && PlayerInfo[playerid][pInvAmmo6] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You haven't placed any gun at your Slot 6!"); return 1; } GetWeaponName(PlayerInfo[playerid][pInvWeapon6], gunname, sizeof(gunname)); SafeGivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon6], PlayerInfo[playerid][pInvAmmo6]); format(string, sizeof(string), "** You took %s from your Slot 6.", gunname); SendClientMessage(playerid, COLOR_GREY, string); PlayerInfo[playerid][pInvWeapon6] = 0; PlayerInfo[playerid][pInvAmmo6] = 0; } format(string, sizeof(string), "* %s Takes out a %s From a Bag at his/her Back.", sendername, gunname); ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /takegun %d (%s)",d,m,y,h,mi,s,sendername, slot, gunname); CommandLog(string); } return 1; }