CarOwnerShip Problem
#1

So i got a car ownership , but i got a small problem :
1. Wheen i make the car (/vcreate) ... let's say i maked it on Chilliad (example) and i wanna park it to lets say... LSPD(example) the car respanws at Chilliad where i created it , does anyone know how i can fix the problem?
2. Wheen i wanna set the color to the car (/vsetcolor) like /vsetcolor 5 5 , it says : "You have changed the color 5-5" but the color is still from the /vcreate (white) .

Here is the ownership
PasteBin

Pawn Code
pawn Код:
/* =============== CHANGE LOG: =================

    April 25, 2011:
        * Minor optimizations & known bugs fixed.
        * Fixed a bug where the car would spawn but the plate wouldn't set!
        * Added /RemoveVeh command for the .INI version!
        * Added 'TogglePlayerControllable(playerid, true);' when removing the vehicle, else you would be frozen.
        * Merge the FILE and MySQL version together. Togable commenting/uncommenting the line: #define USE_MYSQL_VERSION
        * Added some security for the MySQL version.
        * Added Paint Job saving for both .INI and MySQL versions!
    April 26, 2011:
        * Added mod saving for both versions!!
        * Cleaned up the code a bit.
    May 18, 2011:
        * Fixed a few errors regarding the mod loading for the .INI version.
        * Added /lock /unlock commands. /Exit command has been renamed to /VExit.
        * Added Max Ownable Vehicles per player. Current limit is set to 2 vehicles.
        * Fixed all known bugs ( Most recent bugs reported on the topic )
    May 24, 2011:
        * Fixed the vehicles not getting their mods after death.
        * Cleaned up the code a bit.
*/


#include <a_samp>
#include <zcmd>

native sscanf(const data[], const format[], {Float,_}:...);
native unformat(const data[], const format[], {Float,_}:...) = sscanf;

//========
//#define USE_MYSQL_VERSION // < Uncomment this line to use INI FILE version! EX: //#define USE_MYSQL_VERSION
//========

#if defined USE_MYSQL_VERSION
#include <a_mysql>
#else
#include <SII>
#endif

#define COLOR_GREY  0xAFAFAFAA
#define COLOR_RED   0xFF0000FF

#define CYELLOW     "{9DBD1E}"
#define CORANGE     "{E68C0E}"
#define CBLUE       "{39AACC}"
#define CDGREEN     "{6FA828}"
#define CWHITE      "{FFFFFF}"
#define CRED        "{FF0000}"
#define CGREY       "{7D8584}"

#if defined USE_MYSQL_VERSION
// Edit your MySQL settings
#define SQL_HOST                                                                "" // HOST
#define SQL_USER                                                                "" // USER
#define SQL_PASS                                                                "" // PASS
#define SQL_DB                                                                  "" // DB
#define mysql_fetch_row(%1)                                                     mysql_fetch_row_format(%1,"|")
#endif

#define MAX_BUYABLE_VEH     50  // Change to the ammount of vehicles
#define MAX_VEH_MODS        12  // Max mods ( Do not edit )
#define MAX_OWNABLE_VEH     2   // Change to the ammount of vehicles a player can own!

#define OwnedVeh(%0)        ivCreated[%0]

enum _VINFO
{
    vModel,
    vColor1,
    vColor2,
    vPrice,
    vOwner[MAX_PLAYER_NAME],
    Float:vPosX,
    Float:vPosY,
    Float:vPosZ,
    Float:vPosA,
    vPlate[32],
    vPaintJ,
    vLocked
}
new
    vInfo[MAX_BUYABLE_VEH][_VINFO],
    ivCreated[MAX_VEHICLES],
    Total_Veh_Created,
    vMods[MAX_BUYABLE_VEH][MAX_VEH_MODS],
    Total_Player_Vehicles[MAX_PLAYERS];

public OnFilterScriptInit()
{
    #if defined USE_MYSQL_VERSION
    mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
    mysql_debug(1);
    #endif

    LoadPVehicles();
    return 1;
}

public OnFilterScriptExit()
{
    for(new i = 0; i < MAX_BUYABLE_VEH; ++i) DestroyVehicle(i);
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    if(OwnedVeh(vehicleid) != 0)
    {
        new
            vCreated = OwnedVeh(vehicleid);

        DestroyVehicle(vehicleid);

        new
            NewVeh = CreateVehicle(vInfo[vCreated][vModel], vInfo[vCreated][vPosX], vInfo[vCreated][vPosY], vInfo[vCreated][vPosZ], vInfo[vCreated][vPosA], vInfo[vCreated][vColor1], vInfo[vCreated][vColor2], 500000);
        SetVehicleNumberPlate(NewVeh, vInfo[vCreated][vPlate]);
        ChangeVehiclePaintjob(NewVeh, vInfo[vCreated][vPaintJ]);

        for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
        {
            if(vMods[vCreated][iMod] > 0)
            {
                AddVehicleComponent(NewVeh, vMods[vCreated][iMod]);
            }
        }

        printf("=- Vehicle id: %i has been re-created -=", vCreated);
    }
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER)
    {
        new
            iVehicleID = GetPlayerVehicleID(playerid),
            iMsg[120];

        if(OwnedVeh(iVehicleID) != 0)
        {
            if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], "Unbought"))
            {
                format(iMsg, sizeof(iMsg), ""#CBLUE"Hello! You can purchase this vehicle for: "#CDGREEN"$%i", vInfo[OwnedVeh(iVehicleID)][vPrice]);
                SendClientMessage(playerid, -1, iMsg);

                SendClientMessage(playerid, COLOR_GREY, "Please type /Buyveh to purchase it. Or type /Exit to exit this vehicle!");
                TogglePlayerControllable(playerid, false);
            }
            else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)))
            {
                format(iMsg, sizeof(iMsg), ""#CBLUE"Hello: "#CDGREEN"%s(%d)! "#CBLUE"Welcome back to your vehicle..", pName(playerid), playerid);
                SendClientMessage(playerid, COLOR_RED, iMsg);
            }
            else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)) || vInfo[OwnedVeh(iVehicleID)][vLocked] == 1)
            {
                format(iMsg, sizeof(iMsg), ""CBLUE"Hello: "#CDGREEN"%s(%d)! "#CBLUE"This vehicle is belongs to: "#CDGREEN"%s!", pName(playerid), playerid, vInfo[OwnedVeh(iVehicleID)][vOwner]);
                SendClientMessage(playerid, -1, iMsg);
                SendClientMessage(playerid, -1, ""#CYELLOW"This vehicle is "#CRED"locked! "#CYELLOW"Please use /exit to get out of this vehicle!");
                TogglePlayerControllable(playerid, false);
            }
            else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)) || vInfo[OwnedVeh(iVehicleID)][vLocked] == 0)
            {
                format(iMsg, sizeof(iMsg), ""CBLUE"Hello: "#CDGREEN"%s(%d)! "#CBLUE"Welcome to: "#CDGREEN"%s's vehicle!", pName(playerid), playerid, vInfo[OwnedVeh(iVehicleID)][vOwner]);
                SendClientMessage(playerid, -1, iMsg);
                SendClientMessage(playerid, -1, ""#CYELLOW"This vehicle is "#CDGREEN"unlocked!");
            }
            else
            {
                format(iMsg, sizeof(iMsg), ""#CBLUE"The owner of this vehicle is: "#CDGREEN"%s", vInfo[OwnedVeh(iVehicleID)][vOwner]);
                SendClientMessage(playerid, -1, iMsg);

                RemovePlayerFromVehicle(playerid);
            }
        }
    }
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    if(OwnedVeh(vehicleid) != 0)
    {
        vInfo[OwnedVeh(vehicleid)][vColor1] = color1;
        vInfo[OwnedVeh(vehicleid)][vColor2] = color2;

        SavePrivVeh(OwnedVeh(vehicleid));

        printf("=- Vehicle id: %i has changed colors to: %i - %i -=", OwnedVeh(vehicleid), color1, color2);
    }
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    if(OwnedVeh(vehicleid) != 0)
    {
        vInfo[OwnedVeh(vehicleid)][vPaintJ] = paintjobid;

        SavePrivVeh(OwnedVeh(vehicleid));

        printf("=- Vehicle id: %i has changed paintjob to: %i -=", OwnedVeh(vehicleid), paintjobid);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    new
        Total_V_Mods = 0;

    for(new i = 0; i < MAX_VEH_MODS; ++i)
    {
        if(vMods[OwnedVeh(vehicleid)][i] == 0)//Info[OwnedVeh(vehicleid)][vMods][i] == 0) If there's an empty mod slot
        {
            vMods[OwnedVeh(vehicleid)][i] = componentid;

            SavePrivVeh(OwnedVeh(vehicleid));

            printf("=- Vehicle id: %i has changed mod to: %i -=", OwnedVeh(vehicleid), componentid);

            ++ Total_V_Mods;
            break;
        }
    }
    if(Total_V_Mods == 0) SendClientMessage(playerid, COLOR_RED, "You cannot add more mods to your vehicle!");
    return 1;
}

#if defined USE_MYSQL_VERSION
CMD:vcreate(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

    new
        Float:Pos[4],
        ivModel,
        ivPrice,
        ivColors[2],
        Query[256],
        iMsg[148];

    if(sscanf(params, "iiii", ivModel, ivPrice, ivColors[0], ivColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VCreate < Vehicle Model > < Price > < Color 1 > < Color 2 >");

    GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
    GetPlayerFacingAngle(playerid, Pos[3]);

    ++ Total_Veh_Created;

    vInfo[Total_Veh_Created][vModel]    = ivModel;
    vInfo[Total_Veh_Created][vColor1]   = ivColors[0];
    vInfo[Total_Veh_Created][vColor2]   = ivColors[1];
    vInfo[Total_Veh_Created][vPrice]    = ivPrice;
    vInfo[Total_Veh_Created][vPosX]     = Pos[0];
    vInfo[Total_Veh_Created][vPosY]     = Pos[1];
    vInfo[Total_Veh_Created][vPosZ]     = Pos[2];
    vInfo[Total_Veh_Created][vPosA]     = Pos[3];
    strmid(vInfo[Total_Veh_Created][vOwner], "Unbought", 0, 20, 20);
    strmid(vInfo[Total_Veh_Created][vPlate], "ChangeME", 0, 32, 32);
    vInfo[Total_Veh_Created][vPaintJ]   = 0;
    vInfo[Total_Veh_Created][vLocked]   = 1;

    for(new i = 0; i < MAX_VEH_MODS; ++i) vMods[Total_Veh_Created][i] = 0;

    format(Query, sizeof(Query), "INSERT INTO `privateveh` (`vID`, `vModel`, `vColor1`, `vColor2`, `vPrice`, `vOwner`, `vPosX`, `vPosY`, `vPosZ`, `vPosA`, `vPlate`, `vPaintJ`) VALUES (%d, %d, %d, %d, %d, 'Unbought', %f, %f, %f, %f, 'ChangeME', 0)",
    Total_Veh_Created,
    ivModel,
    ivColors[0],
    ivColors[1],
    ivPrice,
    Pos[0],
    Pos[1],
    Pos[2],
    Pos[3]);
    mysql_query(Query);

    new
        cCar = CreateVehicle(ivModel, Pos[0], Pos[1], Pos[2], Pos[3], ivColors[0], ivColors[1], 500000);
    SetVehicleNumberPlate(cCar, "ChangeME");

    OwnedVeh(cCar) = Total_Veh_Created;

    SavePrivVeh(Total_Veh_Created);

    format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been created. Price: "#CBLUE"$%i "#CYELLOW"Plate: "#CBLUE"ChangeME", ivModel, Total_Veh_Created, ivPrice);
    SendClientMessage(playerid, -1, iMsg);
    return 1;
}

CMD:removeveh(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid);

    if(OwnedVeh(ivID) != 0)
    {
        new
            Query[80];

        format(Query, sizeof(Query), "DELETE FROM `privateveh` WHERE `vID` = %i LIMIT 1", OwnedVeh(ivID));
        mysql_query(Query);

        vInfo[OwnedVeh(ivID)][vModel]       = 0;
        vInfo[OwnedVeh(ivID)][vPosX]        = 0.0;
        vInfo[OwnedVeh(ivID)][vPosY]        = 0.0;
        vInfo[OwnedVeh(ivID)][vPosZ]        = 0.0;
        vInfo[OwnedVeh(ivID)][vPosA]        = 0.0;
        vInfo[OwnedVeh(ivID)][vColor1]      = 0;
        vInfo[OwnedVeh(ivID)][vColor2]      = 0;
        vInfo[OwnedVeh(ivID)][vPrice]       = 0;
        strmid(vInfo[OwnedVeh(ivID)][vOwner], " ", 0, 5, 5);
        strmid(vInfo[OwnedVeh(ivID)][vPlate], " ", 0, 5, 5);
        vInfo[OwnedVeh(ivID)][vPaintJ]      = 0;
        vInfo[OwnedVeh(ivID)][vLocked]      = 0;

        DestroyVehicle(ivID);
        OwnedVeh(OwnedVeh(ivID)) = 0;

        -- Total_Veh_Created;
        TogglePlayerControllable(playerid, true);

        SendClientMessage(playerid, COLOR_GREY, "This vehicle has been removed!");
        return 1;
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

#else

CMD:vcreate(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

    new
        Float:Pos[4],
        ivModel,
        ivPrice,
        ivColors[2],
        iMsg[148];

    if(sscanf(params, "iiii", ivModel, ivPrice, ivColors[0], ivColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VCreate < Vehicle Model > < Price > < Color 1 > < Color 2 >");

    GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
    GetPlayerFacingAngle(playerid, Pos[3]);

    ++ Total_Veh_Created;

    vInfo[Total_Veh_Created][vModel]    = ivModel;
    vInfo[Total_Veh_Created][vColor1]   = ivColors[0];
    vInfo[Total_Veh_Created][vColor2]   = ivColors[1];
    vInfo[Total_Veh_Created][vPrice]    = ivPrice;
    vInfo[Total_Veh_Created][vPosX]     = Pos[0];
    vInfo[Total_Veh_Created][vPosY]     = Pos[1];
    vInfo[Total_Veh_Created][vPosZ]     = Pos[2];
    vInfo[Total_Veh_Created][vPosA]     = Pos[3];
    strmid(vInfo[Total_Veh_Created][vOwner], "Unbought", 0, 20, 20);
    strmid(vInfo[Total_Veh_Created][vPlate], "ChangeME", 0, 32, 32);
    vInfo[Total_Veh_Created][vPaintJ]   = 0;
    vInfo[Total_Veh_Created][vLocked]   = 1;

    new
        vFile[15];
    format(vFile, sizeof(vFile), "%d.ini", Total_Veh_Created);

    INI_Open(vFile);

    INI_WriteInt("Model", vModel);
    INI_WriteInt("Color1", ivColors[0]);
    INI_WriteInt("Color2", ivColors[1]);
    INI_WriteInt("Price", ivPrice);
    INI_WriteString("Owner", "Unbought");
    INI_WriteFloat("vPosX", Pos[0]);
    INI_WriteFloat("vPosY", Pos[1]);
    INI_WriteFloat("vPosZ", Pos[2]);
    INI_WriteFloat("vPosA", Pos[3]);
    INI_WriteString("Plate", "ChangeME");
    INI_WriteInt("PaintJ", 0);

    INI_Save();
    INI_Close();

    new
        cCar = CreateVehicle(ivModel, Pos[0], Pos[1], Pos[2], Pos[3], ivColors[0], ivColors[1], 500000);
    SetVehicleNumberPlate(cCar, "ChangeME");

    OwnedVeh(cCar) = Total_Veh_Created;

    SavePrivVeh(Total_Veh_Created);

    format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been created. Price: "#CBLUE"$%i "#CYELLOW"Plate: "#CBLUE"ChangeME", ivModel, Total_Veh_Created, ivPrice);
    SendClientMessage(playerid, -1, iMsg);
    return 1;
}

CMD:removeveh(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid);

    if(OwnedVeh(ivID) != 0)
    {
        new
            vFile[12];

        format(vFile, sizeof(vFile), "%d.ini", OwnedVeh(ivID));
        INI_Remove(vFile);

        vInfo[OwnedVeh(ivID)][vModel]       = 0;
        vInfo[OwnedVeh(ivID)][vPosX]        = 0.0;
        vInfo[OwnedVeh(ivID)][vPosY]        = 0.0;
        vInfo[OwnedVeh(ivID)][vPosZ]        = 0.0;
        vInfo[OwnedVeh(ivID)][vPosA]        = 0.0;
        vInfo[OwnedVeh(ivID)][vColor1]      = 0;
        vInfo[OwnedVeh(ivID)][vColor2]      = 0;
        vInfo[OwnedVeh(ivID)][vPrice]       = 0;
        strmid(vInfo[OwnedVeh(ivID)][vOwner], " ", 0, 5, 5);
        strmid(vInfo[OwnedVeh(ivID)][vPlate], " ", 0, 5, 5);
        vInfo[OwnedVeh(ivID)][vPaintJ]      = 0;
        vInfo[OwnedVeh(ivID)][vLocked]      = 1;

        DestroyVehicle(ivID);
        OwnedVeh(OwnedVeh(ivID)) = 0;

        -- Total_Veh_Created;
        TogglePlayerControllable(playerid, true);

        SendClientMessage(playerid, COLOR_GREY, "This vehicle has been removed!");
        return 1;
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}
#endif

CMD:buyveh(playerid, params[])
{
    for(new i = 0; i < MAX_BUYABLE_VEH; ++i)
    {
        if(strmatch(vInfo[i][vOwner], pName(playerid)))
        {
            Total_Player_Vehicles[playerid] = Total_Player_Vehicles[playerid] + 1;
        }
    }

    if(Total_Player_Vehicles[playerid] >= MAX_OWNABLE_VEH) return SendClientMessage(playerid, -1, ""#CRED"You've reached the limit of "#CBLUE""#MAX_OWNABLE_VEH" "#CRED"ownable vehicles!!");

    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a buyable vehicle to purchase it!");

    new
        ivID = GetPlayerVehicleID(playerid);

    if(OwnedVeh(ivID) != 0)
    {
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
        {
            SendClientMessage(playerid, COLOR_RED, "This vehicle already has an owner!");
            return 1;
        }
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], "Unbought"))
        {
            if(vInfo[OwnedVeh(ivID)][vPrice] < GetPlayerMoney(playerid))
            {
                strmid(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid), 0, 128, 128);

                new
                    Float:vPos[4];

                GetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
                GetVehicleZAngle(ivID, vPos[3]);

                strmid(vInfo[OwnedVeh(ivID)][vPlate], pName(playerid), 0, 32, 32);
                vInfo[OwnedVeh(ivID)][vLocked] = 1;

                SetVehicleNumberPlate(ivID, pName(playerid));
                SetVehicleToRespawn(ivID);
                SetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
                SetVehicleZAngle(ivID, vPos[3]);
                PutPlayerInVehicle(playerid, ivID, 0);

                GivePlayerMoney(playerid, - vInfo[OwnedVeh(ivID)][vPrice]);

                SendClientMessage(playerid, -1, ""#CYELLOW"Have fun with your private vehicle!");
                SendClientMessage(playerid, -1, ""#CBLUE"Your vehicle is "#CDGREEN"locked.");

                TogglePlayerControllable(playerid, true);

                SavePrivVeh(OwnedVeh(ivID));

                printf("=- Vehicle id: %i has been bought by: %s -=", OwnedVeh(ivID), pName(playerid));
                return 1;
            }
            else return SendClientMessage(playerid, COLOR_RED, "You don't have enough cash to purchase this vehicle!");
        }
        else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not for sale!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:sellveh(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid),
        Float:Pos[4];

    GetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
    GetVehicleZAngle(ivID, Pos[3]);

    if(OwnedVeh(ivID) != 0)
    {
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
        {
            vInfo[OwnedVeh(ivID)][vPosX] = Pos[0];
            vInfo[OwnedVeh(ivID)][vPosY] = Pos[1];
            vInfo[OwnedVeh(ivID)][vPosZ] = Pos[2];
            vInfo[OwnedVeh(ivID)][vPosA] = Pos[3];
            vInfo[OwnedVeh(ivID)][vPrice] = vInfo[OwnedVeh(ivID)][vPrice];
            strmid(vInfo[OwnedVeh(ivID)][vOwner], "Unbought", 0, 20, 20);
            strmid(vInfo[OwnedVeh(ivID)][vPlate], "ChangeME", 0, 32, 32);
            vInfo[OwnedVeh(ivID)][vLocked] = 1;

            GivePlayerMoney(playerid, vInfo[OwnedVeh(ivID)][vPrice] - 10000);
            SendClientMessage(playerid, COLOR_GREY, "You've sold this vehicle and the money has been given back!");

            SetVehicleNumberPlate(ivID, "ChangeME");
            SetVehicleToRespawn(ivID);
            SetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
            SetVehicleZAngle(ivID, Pos[3]);

            SavePrivVeh(OwnedVeh(ivID));
            printf("=- Vehicle id: %i has been sold by: %s -=", OwnedVeh(ivID), pName(playerid));
            return 1;
        }
        else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:park(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid),
        Float:Pos[4];

    if(OwnedVeh(ivID) != 0)
    {
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
        {
            GetVehiclePos(ivID, Pos[0], Pos[1], Pos[2]);
            GetVehicleZAngle(ivID, Pos[3]);

            vInfo[OwnedVeh(ivID)][vPosX] = Pos[0];
            vInfo[OwnedVeh(ivID)][vPosY] = Pos[1];
            vInfo[OwnedVeh(ivID)][vPosZ] = Pos[2];
            vInfo[OwnedVeh(ivID)][vPosA] = Pos[3];

            SendClientMessage(playerid, COLOR_GREY, "This vehicle has been parked here. This will also be the spawn point!");

            SavePrivVeh(OwnedVeh(ivID));

            printf("=- Vehicle id: %i has been parked by: %s at: x: %.2f .. y: %.2f .. z: %.2f .. a: %.2f -=", OwnedVeh(ivID), pName(playerid), Pos[0], Pos[1], Pos[2], Pos[3]);
            return 1;
        }
        else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:removemods(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid);

    if(OwnedVeh(ivID) != 0)
    {
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
        {
            for(new i = 0; i < MAX_VEH_MODS; ++i) vMods[OwnedVeh(ivID)][i] = 0;

            SendClientMessage(playerid, COLOR_GREY, "All mods on this vehicle have been successfully removed!");

            SavePrivVeh(OwnedVeh(ivID));

            printf("=- Vehicle id: %i has had all its mods removed -=", OwnedVeh(ivID));
            return 1;
        }
        else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:plate(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid),
        iMsg[120];

    if(isnull(params)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/Plate < Plate Number / Name >");

    if(strlen(params) < 0 || strlen(params) > 32) return SendClientMessage(playerid, COLOR_RED, "The plate number / name must be between 0 - 32 characters!");

    if(OwnedVeh(ivID) != 0)
    {
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
        {
            new
                Float:vPos[4];

            GetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
            GetVehicleZAngle(ivID, vPos[3]);

            strmid(vInfo[OwnedVeh(ivID)][vPlate], params, 0, 32, 32);

            SetVehicleNumberPlate(ivID, params);
            SetVehicleToRespawn(ivID);
            SetVehiclePos(ivID, vPos[0], vPos[1], vPos[2]);
            SetVehicleZAngle(ivID, vPos[3]);
            PutPlayerInVehicle(playerid, ivID, 0);

            format(iMsg, sizeof(iMsg), ""#CBLUE"You've set your vehicle's plate number to: "#CDGREEN"%s", params);
            SendClientMessage(playerid, -1, iMsg);

            SavePrivVeh(ivID);
            return 1;
        }
        else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:lock(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid);

    if(OwnedVeh(ivID) != 0)
    {
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
        {
            vInfo[OwnedVeh(ivID)][vLocked] = 1;
           
            SendClientMessage(playerid, -1, ""#CBLUE"You've successfully "#CDGREEN"locked "#CBLUE"your vehicle!");

            SavePrivVeh(OwnedVeh(ivID));
            return 1;
        }
        else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:unlock(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to use this command!");

    new
        ivID = GetPlayerVehicleID(playerid);

    if(OwnedVeh(ivID) != 0)
    {
        if(strmatch(vInfo[OwnedVeh(ivID)][vOwner], pName(playerid)))
        {
            vInfo[OwnedVeh(ivID)][vLocked] = 0;
           
            SendClientMessage(playerid, -1, ""#CBLUE"You've successfully "#CRED"unlocked "#CBLUE"your vehicle!");

            SavePrivVeh(OwnedVeh(ivID));
            return 1;
        }
        else return SendClientMessage(playerid, COLOR_RED, "This vehicle does not belong to you!");
    }
    else return SendClientMessage(playerid, COLOR_RED, "This vehicle is not ownable!");
}

CMD:vsetprice(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a buyable vehicle to set a price!");

    new
        ivPrice = strval(params),
        ivID = GetPlayerVehicleID(playerid),
        iMsg[75];

    if(isnull(params)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/VSetPrice < Price >");

    if(OwnedVeh(ivID) != 0)
    {
        vInfo[OwnedVeh(ivID)][vPrice] = ivPrice;

        format(iMsg, sizeof(iMsg), ""#CDGREEN"The price for this vehicle has been set to: "#CBLUE"$%i", ivPrice);
        SendClientMessage(playerid, -1, iMsg);

        SavePrivVeh(OwnedVeh(ivID));

        printf("=- Vehicle id: %i's price has been set to: $%i by: %s -=", OwnedVeh(ivID), ivPrice, pName(playerid));
        return 1;
    }
    else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vsetowner(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You need to be in a vehicle to set an owner!");

    new
        nvOwner,
        iMsg[95],
        Float:aPos[3],
        ivID = GetPlayerVehicleID(playerid);

    if(sscanf(params, "u", nvOwner)) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/vSetOwner < New Owner >");

    if(!IsPlayerConnected(nvOwner)) return SendClientMessage(playerid, COLOR_RED, "That user is not online!");

    if(OwnedVeh(ivID) != 0)
    {
        strmid(vInfo[OwnedVeh(ivID)][vOwner], pName(nvOwner), 0, 24, 24);
        strmid(vInfo[OwnedVeh(ivID)][vPlate], pName(nvOwner), 0, 32, 32);

        format(iMsg, sizeof(iMsg), ""#CDGREEN"You've made: "#CBLUE"%s(%d) "#CDGREEN"owner of this vehicle!", pName(nvOwner), nvOwner);
        SendClientMessage(playerid, -1, iMsg);

        GetPlayerPos(playerid, aPos[0], aPos[1], aPos[2]);

        format(iMsg, sizeof(iMsg), ""#CDGREEN"Admin: "#CBLUE"%s(%d) "#CDGREEN"has made you owner of vehicle id: "#CBLUE"%i", pName(playerid), playerid, OwnedVeh(ivID));
        SendClientMessage(nvOwner, -1, iMsg);

        SetPlayerPos(nvOwner, aPos[0], aPos[1], aPos[2]);

        SavePrivVeh(OwnedVeh(ivID));
        return 1;
    }
    else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vsetcolor(playerid, params[])
{
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be admin to use this command!");
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You must be in a vehicle to change its color!");

    new
        vColors[2],
        iMsg[65],
        ivID = GetPlayerVehicleID(playerid);

    if(sscanf(params, "ii", vColors[0], vColors[1])) return SendClientMessage(playerid, -1, ""#CRED"Usage: "#CORANGE"/vSetColor < Color1 > < Color2 >");

    if(OwnedVeh(ivID) != 0)
    {
        ChangeVehicleColor(OwnedVeh(ivID), vColors[0], vColors[1]);

        vInfo[OwnedVeh(ivID)][vColor1] = vColors[0];
        vInfo[OwnedVeh(ivID)][vColor2] = vColors[1];

        format(iMsg, sizeof(iMsg), ""#CDGREEN"You've set this vehicle's color to: "#CBLUE"%i - %i", vColors[0], vColors[1]);
        SendClientMessage(playerid, -1, iMsg);

        SavePrivVeh(OwnedVeh(ivID));
        return 1;
    }
    else return SendClientMessage(playerid, COLOR_RED, "This is not a buyable vehicle!");
}

CMD:vexit(playerid, params[])
{
    if(ivCreated[GetPlayerVehicleID(playerid)] != 0)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    return 1;
}

#if defined USE_MYSQL_VERSION
stock SavePrivVeh(iVehicleID)
{
    new
        Query[512],
        SQL_vOwner[MAX_PLAYER_NAME],
        SQL_vPlate[32];

    mysql_real_escape_string(vInfo[iVehicleID][vOwner], SQL_vOwner);
    mysql_real_escape_string(vInfo[iVehicleID][vPlate], SQL_vPlate);

    format(Query, sizeof(Query), "UPDATE `privateveh` SET `vModel` = %i, `vColor1` = %i, `vColor2` = %i, `vPrice` = %i, `vOwner` = '%s', `vPosX` = %f, `vPosY` = %f, `vPosZ` = %f, `vPosA` = %f, `vPlate` = '%s', `vPaintJ` = %i,\
    `vMod1` = %i, `vMod2` = %i, `vMod3` = %i, `vMod4` = %i, `vMod5` = %i, `vMod6` = %i, `vMod7` = %i, `vMod8` = %i, `vMod9` = %i, `vMod10` = %i, `vMod11` = %i, `vMod12` = %i, `Locked` = %i WHERE `vID` = %i LIMIT 1"
,

    vInfo[iVehicleID][vModel],
    vInfo[iVehicleID][vColor1],
    vInfo[iVehicleID][vColor2],
    vInfo[iVehicleID][vPrice],
    SQL_vOwner,
    vInfo[iVehicleID][vPosX],
    vInfo[iVehicleID][vPosY],
    vInfo[iVehicleID][vPosZ],
    vInfo[iVehicleID][vPosA],
    SQL_vPlate,
    vInfo[iVehicleID][vPaintJ],
    vMods[iVehicleID][0],
    vMods[iVehicleID][1],
    vMods[iVehicleID][2],
    vMods[iVehicleID][3],
    vMods[iVehicleID][4],
    vMods[iVehicleID][5],
    vMods[iVehicleID][6],
    vMods[iVehicleID][7],
    vMods[iVehicleID][8],
    vMods[iVehicleID][9],
    vMods[iVehicleID][10],
    vMods[iVehicleID][11],
    vInfo[iVehicleID][vLocked],
    iVehicleID);

    mysql_query(Query);
    return 1;
}

stock LoadPVehicles()
{
    new
        Query[1024],
        vModel2,
        vC[2],
        vPrice2,
        vOwner2[MAX_PLAYER_NAME],
        Float:Pos[4],
        vID,
        PlateNum[32],
        vPaint_Job,
        vModsToLoad[12],
        vLock;

    mysql_query("SELECT * FROM `privateveh` WHERE `vID` < "#MAX_BUYABLE_VEH" ORDER BY vID");
    mysql_store_result();

    if(mysql_num_rows() > 0)
    {
        while(mysql_fetch_row(Query))
        {
            print("\n==============================================================\n");
            sscanf(Query, "p<|>iiiiis[24]ffffs[32]iiiiiiiiiiiiii",
            vID, vModel2, vC[0], vC[1], vPrice2, vOwner2, Pos[0], Pos[1], Pos[2], Pos[3], PlateNum, vPaint_Job,

            vModsToLoad[0], vModsToLoad[1], vModsToLoad[2], vModsToLoad[3], vModsToLoad[4], vModsToLoad[5],
            vModsToLoad[6], vModsToLoad[7], vModsToLoad[8], vModsToLoad[9], vModsToLoad[10], vModsToLoad[11], vLock);

            printf("VID:\t\t%i", vID);
            vInfo[vID][vModel] = vModel2;                           printf("Model:\t\t%i", vModel2);
            vInfo[vID][vColor1] = vC[0];                            printf("Color 1:\t%i", vC[0]);
            vInfo[vID][vColor2] = vC[1];                            printf("Color 2:\t%i", vC[1]);
            vInfo[vID][vPrice] = vPrice2;                           printf("Price:\t\t$%i", vPrice2);
            strmid(vInfo[vID][vOwner], vOwner2, 0, 24, 24);         printf("Owner:\t\t%s", vOwner2);
            vInfo[vID][vPosX] = Pos[0];                             printf("Spawn X:\t%f", Pos[0]);
            vInfo[vID][vPosY] = Pos[1];                             printf("Spawn Y:\t%f", Pos[1]);
            vInfo[vID][vPosZ] = Pos[2];                             printf("Spawn Z:\t%f", Pos[2]);
            vInfo[vID][vPosA] = Pos[3];                             printf("Spawn A:\t%f", Pos[3]);
            strmid(vInfo[vID][vPlate], PlateNum, 0, 32, 32);        printf("Plate:\t\t%s", PlateNum);
            vInfo[vID][vPaintJ] = vPaint_Job;                       printf("PaintJ:\t\t%i", vPaint_Job);
            vInfo[vID][vLocked] = vLock;                            printf("Locked:\t\t%i", vLock);

            vMods[vID][0] = vModsToLoad[0];                         printf("Mod 1:\t\t%i", vModsToLoad[0]);
            vMods[vID][1] = vModsToLoad[1];                         printf("Mod 2:\t\t%i", vModsToLoad[1]);
            vMods[vID][2] = vModsToLoad[2];                         printf("Mod 3:\t\t%i", vModsToLoad[2]);
            vMods[vID][3] = vModsToLoad[3];                         printf("Mod 4:\t\t%i", vModsToLoad[3]);
            vMods[vID][4] = vModsToLoad[4];                         printf("Mod 5:\t\t%i", vModsToLoad[4]);
            vMods[vID][5] = vModsToLoad[5];                         printf("Mod 6:\t\t%i", vModsToLoad[5]);
            vMods[vID][6] = vModsToLoad[6];                         printf("Mod 7:\t\t%i", vModsToLoad[6]);
            vMods[vID][7] = vModsToLoad[7];                         printf("Mod 8:\t\t%i", vModsToLoad[7]);
            vMods[vID][8] = vModsToLoad[8];                         printf("Mod 9:\t\t%i", vModsToLoad[8]);
            vMods[vID][9] = vModsToLoad[9];                         printf("Mod 10:\t\t%i", vModsToLoad[9]);
            vMods[vID][10] = vModsToLoad[10];                       printf("Mod 11:\t\t%i", vModsToLoad[10]);
            vMods[vID][11] = vModsToLoad[11];                       printf("Mod 12:\t\t%i", vModsToLoad[11]);
            print("\n==============================================================\n");

            new
                vCarID = CreateVehicle(vInfo[vID][vModel], vInfo[vID][vPosX], vInfo[vID][vPosY], vInfo[vID][vPosZ], vInfo[vID][vPosA], vInfo[vID][vColor1], vInfo[vID][vColor2], 500000);
            SetVehicleNumberPlate(vCarID, vInfo[vID][vPlate]);
            ChangeVehiclePaintjob(vCarID, vInfo[vID][vPaintJ]);

            for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
            {
                if(vMods[vCarID][iMod] > 0)
                {
                    AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
                }
            }

            OwnedVeh(vCarID) = vID;

            ++ Total_Veh_Created;
        }
    }
    mysql_free_result();
    printf("** A total of: \"%i\" vehicle(s) were loaded!", Total_Veh_Created);

    print("\n==============================================================");
    print("Dynamic Vehicle Ownership By: [U]214 - MySQL Version Loaded...");
    print("==============================================================\n");
    return Total_Veh_Created;
}

#else

stock SavePrivVeh(iVehicleID)
{
    new
        iStr[15];

    format(iStr, sizeof(iStr), "%d.ini", iVehicleID);
    if(INI_Open(iStr))
    {
        INI_WriteInt("Model", vInfo[iVehicleID][vModel]);
        INI_WriteInt("Color1", vInfo[iVehicleID][vColor1]);
        INI_WriteInt("Color2", vInfo[iVehicleID][vColor2]);
        INI_WriteInt("Price", vInfo[iVehicleID][vPrice]);
        INI_WriteString("Owner", vInfo[iVehicleID][vOwner]);
        INI_WriteFloat("vPosX", vInfo[iVehicleID][vPosX]);
        INI_WriteFloat("vPosY", vInfo[iVehicleID][vPosY]);
        INI_WriteFloat("vPosZ", vInfo[iVehicleID][vPosZ]);
        INI_WriteFloat("vPosA", vInfo[iVehicleID][vPosA]);
        INI_WriteString("Plate", vInfo[iVehicleID][vPlate]);
        INI_WriteInt("PaintJ", vInfo[iVehicleID][vPaintJ]);
        // Mod loading
        INI_WriteInt("vMod1", vMods[iVehicleID][0]);
        INI_WriteInt("vMod2", vMods[iVehicleID][1]);
        INI_WriteInt("vMod3", vMods[iVehicleID][2]);
        INI_WriteInt("vMod4", vMods[iVehicleID][3]);
        INI_WriteInt("vMod5", vMods[iVehicleID][4]);
        INI_WriteInt("vMod6", vMods[iVehicleID][5]);
        INI_WriteInt("vMod7", vMods[iVehicleID][6]);
        INI_WriteInt("vMod8", vMods[iVehicleID][7]);
        INI_WriteInt("vMod9", vMods[iVehicleID][8]);
        INI_WriteInt("vMod10", vMods[iVehicleID][9]);
        INI_WriteInt("vMod11", vMods[iVehicleID][10]);
        INI_WriteInt("vMod12", vMods[iVehicleID][11]);
        INI_WriteInt("Locked", vInfo[iVehicleID][vLocked]);

        INI_Save();
        INI_Close();
    }
    return 1;
}

stock LoadPVehicles()
{
    for(new i = 0; i < MAX_BUYABLE_VEH; ++i)
    {
        new
            vFile[15];

        format(vFile, sizeof(vFile), "%d.ini", i);

        if(INI_Exist(vFile))
        {
            INI_Open(vFile);

            print("\n=============================================================\n");
            vInfo[i][vModel] = INI_ReadInt("Model");        printf("Model:\t\t%i", vInfo[i][vModel]);
            vInfo[i][vColor1] = INI_ReadInt("Color1");      printf("Color 1:\t%i", vInfo[i][vColor1]);
            vInfo[i][vColor2] = INI_ReadInt("Color2");      printf("Color 2:\t%i", vInfo[i][vColor2]);
            vInfo[i][vPrice] = INI_ReadInt("Price");        printf("Price:\t\t$%i", vInfo[i][vPrice]);
            INI_ReadString(vInfo[i][vOwner], "Owner", 24);  printf("Owner:\t\t%s", vInfo[i][vOwner]);
            vInfo[i][vPosX] = INI_ReadFloat("vPosX");       printf("Spawn X:\t%f", vInfo[i][vPosX]);
            vInfo[i][vPosY] = INI_ReadFloat("vPosY");       printf("Spawn Y:\t%f", vInfo[i][vPosY]);
            vInfo[i][vPosZ] = INI_ReadFloat("vPosZ");       printf("Spawn Z:\t%f", vInfo[i][vPosZ]);
            vInfo[i][vPosA] = INI_ReadFloat("vPosA");       printf("Spawn A:\t%f", vInfo[i][vPosA]);
            INI_ReadString(vInfo[i][vPlate], "Plate", 32);  printf("Plate:\t\t%s", vInfo[i][vPlate]);
            vInfo[i][vPaintJ] = INI_ReadInt("PaintJ");      printf("PaintJ:\t\t%i", vInfo[i][vPaintJ]);
            vInfo[i][vLocked] = INI_ReadInt("Locked");      printf("Locked:\t\t%i", vInfo[i][vLocked]);

            vMods[i][0] = INI_ReadInt("vMod1");             printf("Mod 1:\t\t%i", vMods[i][0]);
            vMods[i][1] = INI_ReadInt("vMod2");             printf("Mod 2:\t\t%i", vMods[i][1]);
            vMods[i][2] = INI_ReadInt("vMod3");             printf("Mod 3:\t\t%i", vMods[i][2]);
            vMods[i][3] = INI_ReadInt("vMod4");             printf("Mod 4:\t\t%i", vMods[i][3]);
            vMods[i][4] = INI_ReadInt("vMod5");             printf("Mod 5:\t\t%i", vMods[i][4]);
            vMods[i][5] = INI_ReadInt("vMod6");             printf("Mod 6:\t\t%i", vMods[i][5]);
            vMods[i][6] = INI_ReadInt("vMod7");             printf("Mod 7:\t\t%i", vMods[i][6]);
            vMods[i][7] = INI_ReadInt("vMod8");             printf("Mod 8:\t\t%i", vMods[i][7]);
            vMods[i][8] = INI_ReadInt("vMod9");             printf("Mod 9:\t\t%i", vMods[i][8]);
            vMods[i][9] = INI_ReadInt("vMod10");            printf("Mod 10:\t\t%i", vMods[i][9]);
            vMods[i][10] = INI_ReadInt("vMod11");           printf("Mod 11:\t\t%i", vMods[i][10]);
            vMods[i][11] = INI_ReadInt("vMod12");           printf("Mod 12:\t\t%i", vMods[i][11]);
            print("\n=============================================================\n");

            new
                vCarID = CreateVehicle(vInfo[i][vModel], vInfo[i][vPosX], vInfo[i][vPosY], vInfo[i][vPosZ], vInfo[i][vPosA], vInfo[i][vColor1], vInfo[i][vColor2], 500000);
            SetVehicleNumberPlate(vCarID, vInfo[i][vPlate]);
            ChangeVehiclePaintjob(vCarID, vInfo[i][vPaintJ]);

            for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
            {
                if(vMods[vCarID][iMod] > 0)
                {
                    AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
                }
            }

            OwnedVeh(vCarID) = i;

            ++ Total_Veh_Created;

            INI_Close();
        }
    }
    printf("** A total of: \"%i\" vehicle(s) were loaded!", Total_Veh_Created);

    print("\n=============================================================");
    print("Dynamic Vehicle Ownership By: [U]214 - .INI Version Loaded...");
    print("=============================================================\n");
    return 1;
}
#endif

stock strmatch(const String1[], const String2[])
{
    if ((strcmp(String1, String2, true, strlen(String2)) == 0) && (strlen(String2) == strlen(String1)))
    {
        return true;
    }
    else
    {
        return false;
    }
}

stock pName(iPlayer)
{
    new
        iName[MAX_PLAYER_NAME];

    GetPlayerName(iPlayer, iName, sizeof(iName));
    return iName;
}
Reply
#2

I've made a command for your Script:
pawn Код:
CMD:vpark( playerid )
{
    new Float: Pos[ 4 ], iMsg[148];;
   
    GetVehiclePos(Total_Veh_Created, Pos[0], Pos[1], Pos[2]);
    GetVehicleZAngle(Total_Veh_Created, Pos[3]);
   
    vInfo[Total_Veh_Created][vPosX]     = Pos[0];
    vInfo[Total_Veh_Created][vPosY]     = Pos[1];
    vInfo[Total_Veh_Created][vPosZ]     = Pos[2];
    vInfo[Total_Veh_Created][vPosA]     = Pos[3];
   
    new
        vFile[15];
    format(vFile, sizeof(vFile), "%d.ini", Total_Veh_Created);
   
    INI_Open(vFile);

    INI_WriteFloat("vPosX", Pos[0]);
    INI_WriteFloat("vPosY", Pos[1]);
    INI_WriteFloat("vPosZ", Pos[2]);
    INI_WriteFloat("vPosA", Pos[3]);

    INI_Save();
    INI_Close();
   
    format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been parked.", ivModel, Total_Veh_Created);
    SendClientMessage(playerid, -1, iMsg);
    return ( 1 )
}
You must use it after you spawn the car and find the place you want to park it
Reply
#3

1 Error
pawn Код:
C:\Users\User\Desktop\RCON_brute_force\Ownership.pwn(575) : error 017: undefined symbol "ivModel"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Line 575-577
pawn Код:
format(iMsg, sizeof(iMsg), ""#CYELLOW"Vehicle: "#CBLUE"%i (VID: %i) "#CYELLOW"has been parked.", ivModel, Total_Veh_Created);
    SendClientMessage(playerid, -1, iMsg);
    return  1;
Reply
#4

Fixed the problem but still not working ,still it goes in the place i createdit after respawning.... (
Reply
#5

I donnu how to work with Mysql sorry
Reply


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