09.09.2012, 11:17
The problem is.. When i do /uncuff then that cuffed player still is cuffed (animation) i set ClearAnmations in /uncuff but still have that shit when i type /uncuff player is still cuffed
Here is /uncuff script, if someone know the fault then please say it to me.
dont look at callbacks, they all is in right place.
Here is /uncuff script, if someone know the fault then please say it to me.
Код:
if(strcmp(cmd, "/uncuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsACop(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid]) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You were Uncuffed by %s, you can now run away or give up again.", sendername); SendClientMessage(giveplayerid, COLOR_WHITE, string); format(string, sizeof(string), "* You Uncuffed %s.", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 1); ClearAnimations(playerid); PlayerCuffed[giveplayerid] = 0; SetPlayerColor(giveplayerid, 0xFF990000); KillTimer(cufftimer[giveplayerid]); } else { SendClientMessage(playerid, COLOR_GREY, "* That player isn't Tied up !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "* That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, "* That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "* You are not a Cop / FBI / National Guard !"); } }//not connected return 1; }