[Ajuda] Por que quando crio teletransportes na hora de Copilar da Warning ?
#1

Eu crio o teletransporte assim :

if(strcmp(cmd, "/x1", true) == 0) {
SetPlayerPos(playerid,2015.8708,-2493.9910,13.5391,99.8806);
return 1;
}



ai eu copilo e aparece isso :

C:\Users\Lucas\Desktop\Video Aula\Gamemode\lvdm.pwn(164) : warning 202: number of arguments does not match definition
C:\Users\Lucas\Desktop\Video Aula\Gamemode\lvdm.pwn(16 : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


2 Warnings.



Eu fiz 2 teletransportes, desse tipo aqui ф :









if(strcmp(cmd, "/x1", true) == 0) {
SetPlayerPos(playerid,2015.8708,-2493.9910,13.5391,99.8806);
return 1;
}





Pq ta dando 2 Warnings ??
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#2

2015.8708,-2493.9910,13.5391,99.8806 ?

Que eu sabia sгo sу 3 conjuntos de nъmeros(coords) Exemplo:

SetPlayerPos(playerid,123.321,456.654,789.987);
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#3

Porque tem coisa a mais nas cords.

pawn Код:
if(strcmp(cmd, "/x1", true) == 0)
{
      SetPlayerPos(playerid,2015.8708,-2493.9910,13.5391);
      return 1;
}
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#4

Ta, eu tenho que copiar 6 "casas " de numeros nй ?
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#5

AddPlayerClass(265,1243.1669,-1695.4049,16.1867,182.1778,0,0,0,0,0,0); // Rc
AddPlayerClass(230,2015.8708,-2493.9910,13.5391,99.8806,0,0,0,0,0,0); // x1
AddPlayerClass(230,401.6618,2533.9448,16.5452,181. 9417,0,0,0,0,0,0); // Guerra




DESSAS COORDENADAS EU TENHO QUE TIRAR O QUE PARA COLAR NO PAWNO ?
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#6

AddPlayerClass(265,1243.1669,-1695.4049,16.1867,182.1778,0,0,0,0,0,0); // Rc
AddPlayerClass(230,2015.8708,-2493.9910,13.5391,99.8806,0,0,0,0,0,0); // x1
AddPlayerClass(230,401.6618,2533.9448,16.5452,181. 9417,0,0,0,0,0,0); // Guerra
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#7

VALEU BREAK DDDD
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