Multipe errors
#1

Код:
C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(41 -- 42) : error 029: invalid expression, assumed zero
C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(47 -- 48) : error 029: invalid expression, assumed zero
C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(89) : error 010: invalid function or declaration
C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(97) : error 010: invalid function or declaration
C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(105) : error 010: invalid function or declaration
C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(319) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


5 Errors.
Code itself
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#define Attackers 1
#define Defenders 2

#define Soldierclass 1
#define Sniperclass 2

#define AttackersColor 0xFF0000AA
#define DefendersColor 0x0015FFAA

new gPlayerClass[MAX_PLAYERS];// for defining classes
new PickedClass[MAX_PLAYERS];// this variable can be used in many functions

main()
{
	print("Blank Gamemode by your name here");
}

public OnGameModeInit()
{
    AddPlayerClass(285,-2151.3337,-106.6803,35.3203,273.1618,24,100,31,100,33,100); //attacker
	AddPlayerClass(287,-2180.3096,-265.2167,36.5156,272.7819,24,100,31,100,33,100); // defender
	SetGameModeText("Blank Script");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    switch(classid)
    {
         case 0
         {
              SetPlayerTeam(playerid, Attackers); 
              GameTextForPlayer(playerid, "~r~Attackers", 1000, 3); 
          }

         case 1
         {
              SetPlayerTeam(playerid, Defenders); 
              GameTextForPlayer(playerid, "~g~Defenders", 1000, 3); 
          }
     }
	return 1;
}

public OnPlayerConnect(playerid)
{
    new str[128], pName[24];
    GetPlayerName(playerid, pName, 24);
    format(str, 128, "%s has connected to the server.", pName);
    SendClientMessageToAll(0xFFFFFFFF, str);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new str[128], pName[24];
    GetPlayerName(playerid, pName, 24);
    format(str, 128, "%s has disconnected from the server.", pName);
    SendClientMessageToAll(0xFFFFFFFF, str);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(GetPlayerTeam(playerid) == Attackers)
    {
        SetPlayerColor(playerid, AttackersColor); 

    }

    else if(GetPlayerTeam(playerid) == Defenders)
    {
        SetPlayerColor(playerid, DefendersColor);
    }
	return 1;
}

    if(PlayerClass[playerid] == Soldierclass)//This is for the First soldier class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 200);//m4
        GivePlayerWeapon(playerid, 25, 100);//mp5
        GivePlayerWeapon(playerid, 24, 70);//deagle
    }
    else if(PlayerClass[playerid] == Sniperclass)//This is for the Second Sniper class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 34, 250);//sniper
        GivePlayerWeapon(playerid, 24, 70);//deagle
        GivePlayerWeapon(playerid, 4, 1);//knife
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid,text[])
{
    if(text[0] == '!') 
    {
        new string[128];  GetPlayerName(playerid, string, sizeof(string)); 
        format(string, sizeof(string), "[Team conversation] %s: %s", string, text[1]); 
        printf("%s", string); 

        for(new i = 0; i < MAX_PLAYERS; i++) 
        {
            if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
        }
        return 0;
    }

    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Soldier Class\nSniper Class\nEngineer Class\nJet-Trooper Class\nPilot Class\nSpy Class", "Choose","");//this is the class dialog, you can change it if you want but dont forget to define the class also
    return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 999)//dialog id response
{
                if(response)
                    {
                if(listitem == 0)//the listitem0, defines the number one option of the dialog
                    {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                        {
                        SendClientMessage(playerid, 0xFFFFFFFF, "You chose the Soldier as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Soldier Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, good in infantry attacks.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
                        gPlayerClass[playerid] = Soldierclass;//setting the class to soldier
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 31, 200);//m4
                        GivePlayerWeapon(playerid, 25, 100);//mp5
                        GivePlayerWeapon(playerid, 24, 70);//deagle
                        }
                    }

                if(listitem == 1)//the listitem1, defines the number one option of the dialog
                    {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                        {
                        SendClientMessage(playerid, 0xFFFFFFFF, "You chose the Sniper as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Sniper Class:", "{F81414}Abilities:\n{FFFFFF}A Locater class, Always invisible on map.\n\n{F81414}Weapons:\n\n{FFFFFF}Sniper Rifle\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
                        gPlayerClass[playerid] = Sniperclass;//setting the class to Sniper
                        PickedClass[playerid] = 1;
                        RemovePlayerMapIcon(playerid, 0);
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 34, 250);//sniper
                        GivePlayerWeapon(playerid, 24, 70);//deagle
                        GivePlayerWeapon(playerid, 4, 1);//knife
                        }
                }
                return 1;
        }
return 1;
}
return true;
}
Could anyone please help me out with these errors?
Reply
#2

added the whole script instead of little snaps.
Reply
#3

wooooh,just mention the error lines.
Reply
#4

Here you go mate. Be careful with case when using switch. You need to use this after the word case ':'
gPlayerClass was used as PlayerClass in some checks. Indentation was a problem too.

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#define Attackers 1
#define Defenders 2

#define Soldierclass 1
#define Sniperclass 2

#define AttackersColor 0xFF0000AA
#define DefendersColor 0x0015FFAA

new gPlayerClass[MAX_PLAYERS];// for defining classes
new PickedClass[MAX_PLAYERS];// this variable can be used in many functions

main()
{
    print("Blank Gamemode by your name here");
}

public OnGameModeInit()
{
    AddPlayerClass(285,-2151.3337,-106.6803,35.3203,273.1618,24,100,31,100,33,100); //attacker
    AddPlayerClass(287,-2180.3096,-265.2167,36.5156,272.7819,24,100,31,100,33,100); // defender
    SetGameModeText("Blank Script");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    switch(classid)
    {
         case 0:
         {
              SetPlayerTeam(playerid, Attackers);
              GameTextForPlayer(playerid, "~r~Attackers", 1000, 3);
          }

         case 1:
         {
              SetPlayerTeam(playerid, Defenders);
              GameTextForPlayer(playerid, "~g~Defenders", 1000, 3);
         }
     }
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(GetPlayerTeam(playerid) == Attackers)
    {
        SetPlayerColor(playerid, AttackersColor);

    }

    else if(GetPlayerTeam(playerid) == Defenders)
    {
        SetPlayerColor(playerid, DefendersColor);
    }
    if(gPlayerClass[playerid] == Soldierclass)//This is for the First soldier class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 200);//m4
        GivePlayerWeapon(playerid, 25, 100);//mp5
        GivePlayerWeapon(playerid, 24, 70);//deagle
    }
    else if(gPlayerClass[playerid] == Sniperclass)//This is for the Second Sniper class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 34, 250);//sniper
        GivePlayerWeapon(playerid, 24, 70);//deagle
        GivePlayerWeapon(playerid, 4, 1);//knife
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid,text[])
{
    if(text[0] == '!')
    {
        new string[128];  GetPlayerName(playerid, string, sizeof(string));
        format(string, sizeof(string), "[Team conversation] %s: %s", string, text[1]);
        printf("%s", string);

        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
        }
        return 0;
    }

    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Soldier Class\nSniper Class\nEngineer Class\nJet-Trooper Class\nPilot Class\nSpy Class", "Choose","");//this is the class dialog, you can change it if you want but dont forget to define the class also
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 999)//dialog id response
    {
        if(response)
        {
            if(listitem == 0)//the listitem0, defines the number one option of the dialog
            {
                if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                {
                    SendClientMessage(playerid, 0xFFFFFFFF, "You chose the Soldier as your class.");
                    ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Soldier Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, good in infantry attacks.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
                    gPlayerClass[playerid] = Soldierclass;//setting the class to soldier
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    TogglePlayerControllable(playerid, 1);
                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid, 31, 200);//m4
                    GivePlayerWeapon(playerid, 25, 100);//mp5
                    GivePlayerWeapon(playerid, 24, 70);//deagle
                }
            }
            if(listitem == 1)//the listitem1, defines the number one option of the dialog
            {
                if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                {
                    SendClientMessage(playerid, 0xFFFFFFFF, "You chose the Sniper as your class.");
                    ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Sniper Class:", "{F81414}Abilities:\n{FFFFFF}A Locater class, Always invisible on map.\n\n{F81414}Weapons:\n\n{FFFFFF}Sniper Rifle\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
                    gPlayerClass[playerid] = Sniperclass;//setting the class to Sniper
                    PickedClass[playerid] = 1;
                    RemovePlayerMapIcon(playerid, 0);
                    SetPlayerVirtualWorld(playerid, 0);
                    TogglePlayerControllable(playerid, 1);
                    ResetPlayerWeapons(playerid);
                    GivePlayerWeapon(playerid, 34, 250);//sniper
                    GivePlayerWeapon(playerid, 24, 70);//deagle
                    GivePlayerWeapon(playerid, 4, 1);//knife
                }
             }
        }
        return 1;
    }
    return true;
}
Reply
#5

Daaamn, thanks alot buddy!
Reply


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