01.09.2012, 06:38
Код:
C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(41 -- 42) : error 029: invalid expression, assumed zero C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(47 -- 48) : error 029: invalid expression, assumed zero C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(89) : error 010: invalid function or declaration C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(97) : error 010: invalid function or declaration C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(105) : error 010: invalid function or declaration C:\Users\Mijn pc\Desktop\Script Tester\gamemodes\tdm.pwn(319) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define Attackers 1
#define Defenders 2
#define Soldierclass 1
#define Sniperclass 2
#define AttackersColor 0xFF0000AA
#define DefendersColor 0x0015FFAA
new gPlayerClass[MAX_PLAYERS];// for defining classes
new PickedClass[MAX_PLAYERS];// this variable can be used in many functions
main()
{
print("Blank Gamemode by your name here");
}
public OnGameModeInit()
{
AddPlayerClass(285,-2151.3337,-106.6803,35.3203,273.1618,24,100,31,100,33,100); //attacker
AddPlayerClass(287,-2180.3096,-265.2167,36.5156,272.7819,24,100,31,100,33,100); // defender
SetGameModeText("Blank Script");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0
{
SetPlayerTeam(playerid, Attackers);
GameTextForPlayer(playerid, "~r~Attackers", 1000, 3);
}
case 1
{
SetPlayerTeam(playerid, Defenders);
GameTextForPlayer(playerid, "~g~Defenders", 1000, 3);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
new str[128], pName[24];
GetPlayerName(playerid, pName, 24);
format(str, 128, "%s has connected to the server.", pName);
SendClientMessageToAll(0xFFFFFFFF, str);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new str[128], pName[24];
GetPlayerName(playerid, pName, 24);
format(str, 128, "%s has disconnected from the server.", pName);
SendClientMessageToAll(0xFFFFFFFF, str);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == Attackers)
{
SetPlayerColor(playerid, AttackersColor);
}
else if(GetPlayerTeam(playerid) == Defenders)
{
SetPlayerColor(playerid, DefendersColor);
}
return 1;
}
if(PlayerClass[playerid] == Soldierclass)//This is for the First soldier class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 200);//m4
GivePlayerWeapon(playerid, 25, 100);//mp5
GivePlayerWeapon(playerid, 24, 70);//deagle
}
else if(PlayerClass[playerid] == Sniperclass)//This is for the Second Sniper class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 34, 250);//sniper
GivePlayerWeapon(playerid, 24, 70);//deagle
GivePlayerWeapon(playerid, 4, 1);//knife
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid,text[])
{
if(text[0] == '!')
{
new string[128]; GetPlayerName(playerid, string, sizeof(string));
format(string, sizeof(string), "[Team conversation] %s: %s", string, text[1]);
printf("%s", string);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Soldier Class\nSniper Class\nEngineer Class\nJet-Trooper Class\nPilot Class\nSpy Class", "Choose","");//this is the class dialog, you can change it if you want but dont forget to define the class also
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 999)//dialog id response
{
if(response)
{
if(listitem == 0)//the listitem0, defines the number one option of the dialog
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, 0xFFFFFFFF, "You chose the Soldier as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Soldier Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, good in infantry attacks.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
gPlayerClass[playerid] = Soldierclass;//setting the class to soldier
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 200);//m4
GivePlayerWeapon(playerid, 25, 100);//mp5
GivePlayerWeapon(playerid, 24, 70);//deagle
}
}
if(listitem == 1)//the listitem1, defines the number one option of the dialog
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, 0xFFFFFFFF, "You chose the Sniper as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Sniper Class:", "{F81414}Abilities:\n{FFFFFF}A Locater class, Always invisible on map.\n\n{F81414}Weapons:\n\n{FFFFFF}Sniper Rifle\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
gPlayerClass[playerid] = Sniperclass;//setting the class to Sniper
PickedClass[playerid] = 1;
RemovePlayerMapIcon(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 34, 250);//sniper
GivePlayerWeapon(playerid, 24, 70);//deagle
GivePlayerWeapon(playerid, 4, 1);//knife
}
}
return 1;
}
return 1;
}
return true;
}

