Mapping Bug [HELP]
#1

Hello, I have some bugs with my mapping, I have a custom interiors and some custom exteriors, but the problem is, When you go far in a short distance the objects disapear, well in the interiors the floor disapear and you can fall down, well I've increase the stream_distance and the stream_rate, but nothing happen. Well I got CreateDynamicObject, do you think if I change them to CreateObject it can fix that problem ?? I need help please !
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#2

interiors with createobject exteriors with createdynamicobjects..
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#3

Well IT doesn't Work, When I add Change some Objects from CreateDynamicObject to CreateObject, It remove some objects, is there a option to pass the max of Objects ?
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#4

Quote:
Originally Posted by Jack_Loreva
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Well IT doesn't Work, When I add Change some Objects from CreateDynamicObject to CreateObject, It remove some objects, is there a option to pass the max of Objects ?
that's use the of object streamers
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#5

I got the Object Streamer. I've tried to make 2 of them but it didn't work, anyway to Increase the Max Object ? I did it in a_samp and in server.cfg but it Didn't work, Still adding Object and Deleting other ? Please ?
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#6

try to use https://sampforum.blast.hk/showthread.php?tid=102865 ..

Object_streamer isnt good its 2/100 no good..
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#7

i think that using CreateObject will fix this ,because objects will always be visible

Quote:
Originally Posted by Akcent_Voltaj
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interiors with createobject exteriors with createdynamicobjects..
no he cant do that
Quote:
Originally Posted by Incognito
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Streamer Plugin v2.6.1
- Be careful when using streamed items with non-streamed items. Conflicts can sometimes arise.
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#8

That's not the problem.

Make sure that you have placed the objects properly!
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#9

Yep They are placed correctly the problem is they disapear in a short distance.
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#10

can you show a video of what means "disappearing in short" ? the streamer is supposed to SHOW objects once theyre in a short distance.
if you got hundrets of objects around a player, and them forcing the ground object to disappear, then try to
a) lower the stream distance of all objects EXCEPT the floor object(s), or
b) increase the streamdistance of floor object(s) only. this works only if there are not many objects around (<visible objects allowed), else the streamer cuts off the far out objects in order to be able to stream other objects.
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