[APPLICATION] (NEW) X-Treme SA:MP Ultimate Visual Mapper || Version: 2.0.1.150
#21

Slight suggestion?

Perhaps make this map the location of vehicles, Pickups, and Spawn people, based on the pawn code fed into it, using different blip colors maybe?

This would be a great deal of help to alot of people IMO...
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#22

I have already accomplished this problem, I will be posting the updated interface as soon as it is ready for public viewing .
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#23

VERSION 1.1 (PROMO)
(Release Date: March 18, 2007)
Information: Yes, it is finally here; the spoof of the next version with a big improvement from the first version. If you though that was a lot, you'll be astounded by the added features of this one. Here is the new interface with a preloaded example:

/imageshack/img239/9...11promoyn8.png

Features: Here are the features for this version:
  • A higher quality image in the GUI.
  • Status label fixes when saving.
  • Save file bugs have been revised.
  • Form resized to include a greater variety of features.
  • Blip size can now be as low as 2 and as big as 30.
  • Mini description of the best feature to yet be upgraded.
  • A box which displays the car's id, car type name, car type color, and car type occurances.
    • The ID number only occurs once per car type and displays the car type ID that was used in the textbox where you entered your addstaticvehicle statements.
    • The name (not all names added yet, which explains the blanks), displays the full car's name corresponding the the car id.
    • Blip color can be explained as each car type gets its own color on the map. To change it, click the color (all of them defaulty light blue), select the color you want, then update the image again.
    • The occurances is the amount of times that car type has been added in the script.
    • NOTE- YOU CANNOT CHANGE ANY OF THE VALUES IN THIS BOX EXCEPT BLIP COLOR.
    • Finally, the output box displays the number of car types used, cars used, and the max values you can put for each.
    Also, the compressors for the images have been improved and the image quality itself has been improved. Below is the saved image displayed in the spoof image:

    The release will have a little more features and will be released tonight.

    Beware: The source is going to be up to 60 MB and the app 7MB.


    Enjoy! Hope to see some comments .
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#24

Do u need any mirrors. Reply back asap.

Btw, Amazing program and project.

Abdul
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#25

Quote:
Originally Posted by [Facka
Randomman ]
Do u need any mirrors. Reply back asap.
OF course mate, thanks for telling me. Please PM me details on how you want to host it.

Quote:
Originally Posted by [Facka
Randomman ]
Btw, Amazing program and project.
Greatly appreciated.
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#26

Wow that is very cool.

Thanks for sharing.
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#27

No problem. I sent a PM with the ftp details you need to upload.

Abdul
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#28

Lol by details I didn't mean the actual ftp details... :P but thanks for the additional features .

Quote:
Originally Posted by Matite
Wow that is very cool.

Thanks for sharing.
No problem mate.
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#29

lol Thanks blade, I didn't know.... Keep up the awesome work xtreme This is a fabulous program...
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#30

Yeah, I am fully aware of that bug; it'll be fixed with the new map section release.
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#31

Send you PM but didnt respond, so i leave you mirror here:

- Link removed, read Xtreme's post. -

Nice app
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#32

It clearly says to not upload without permission, and posting that unofficial link just blows my lid.
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#33

Woops, ok, so if you dont want it i remove it, sorry, didnt read it...
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#34

Its okay, I'm just saying ask for permission first. Added to mirror list.

EDIT- Sorry, the link does not work. Oh well.
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#35

Its working okay for me O.o Maybe coz it has spaces and they are sustituted with "%20"... anyway, i sended the link agn to you by pm, look if it works
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#36

Xtreme, i have a simple question:
Code:
Total Vehicles Plotted: 71 / 70 (1.01%)
Vehicle Types Plotted: 65 / 700 (0.09%)
WTF

P.S: i don't understand wich is wich... wich one types and wich one total!
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#37

Before posting, read the previous replies.
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#38

Xtreme when creating a gangzone it will do something like:

Code:
GangZoneRed3 = GangZoneCreate(193,0981, -1954,256, 657,0441, -1105,492);
what should be:

Code:
GangZoneRed3 = GangZoneCreate(193.0981, -1954.256, 657.0441, -1105.492);
look at the comma in 193,0891 and it should be 193.0891 with a dot

How come? same thing with mabakos map editor it also saves comma's
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#39

when you install it it doesnt say where it installed at
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#40

Hey, Your program is really work and helped me full

But i got some bugs here.



I Marked zone, where the player stands, but, Why did All zone got marked?
And Another one here

http://postimg.org/image/5368k9biv/
I wanna make a zone with color red at that mark, around there,
But why did it is marked here?




Please help
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