23.08.2012, 20:22
Let's say Player 1 is in jailed. Then player 2 wants to bail player 1, So player 2 must do /bail [1]
Player 2 must have 1 Score and above to use bail command. I mean, bailing through Score.
If Player 2 has a score of 3, then he do /bail 1 then, minus his score to 1 and his current score now should be 2.
Then player 1 should be release in Jail. I think there are some related codes with /unjail Am I right? but not exactly like I posted below.
EDIT: Anyone can use /bail except the one who are in jailed
Player 2 must have 1 Score and above to use bail command. I mean, bailing through Score.
If Player 2 has a score of 3, then he do /bail 1 then, minus his score to 1 and his current score now should be 2.
Then player 1 should be release in Jail. I think there are some related codes with /unjail Am I right? but not exactly like I posted below.
EDIT: Anyone can use /bail except the one who are in jailed
pawn Код:
dcmd_unjail(playerid,params[])
{
if(AccInfo[playerid][LoggedIn] == 1)
{
if(AccInfo[playerid][Level] >= 3)
{
new tmp[256];
new Index;
tmp = strtok(params,Index);
if(!strlen(params)) return
SendClientMessage(playerid, white, "{FFFF00}Usage: /unjail [PlayerID]") &&
SendClientMessage(playerid, white, "{FF9900}Function: Will Unjailed the specified player");
new player1;
new playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME];
player1 = strval(tmp);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && (AccInfo[player1][Level] != ServerInfo[MaxAdminLevel]))
{
if(AccInfo[player1][Jailed] == 1)
{
GetPlayerName(player1, playername, sizeof(playername));
GetPlayerName(playerid, adminname, sizeof(adminname));
UnjailPlayer(player1);
return 1;
}
else return SendClientMessage(playerid, white, "{FF0000}ERROR: Player is not in jail");
}
else return SendClientMessage(playerid, white, "{FF0000}ERROR: Player is not connected or is the highest level admin");
}
else return ErrorMessages(playerid, 1);
}
else return SendClientMessage(playerid,white,"{FF0000}ERROR: You must be logged in to use this commands");
}