22.08.2012, 14:49
About GameTextForPlayer
22.08.2012, 15:03
PHP код:
GameTextForPlayer(playerid, const string[], time, style)
Example:
PHP код:
new string[64];
format(string, sizeof(string), "~r~You don't have a watch");
GameTextForPlayer(playerid, string, 5000, 1);
22.08.2012, 15:05
This is my code..
The command
Код:
format(string, sizeof(string), "~r~Nemate sat");
Код:
if(strcmp(cmd, "/time", true) == 0 || strcmp(cmd, "/vrijeme", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new mtext[20];
new year, month,day;
getdate(year, month, day);
if(month == 1) { mtext = "Januar"; }
else if(month == 2) { mtext = "Februar"; }
else if(month == 3) { mtext = "Mart"; }
else if(month == 4) { mtext = "April"; }
else if(month == 5) { mtext = "Maj"; }
else if(month == 6) { mtext = "Jun"; }
else if(month == 7) { mtext = "Jul"; }
else if(month == 8) { mtext = "Avgust"; }
else if(month == 9) { mtext = "Septembar"; }
else if(month == 10) { mtext = "Oktobar"; }
else if(month == 11) { mtext = "Novembar"; }
else if(month == 12) { mtext = "Decembar"; }
new hour,minuite,second;
gettime(hour,minuite,second);
FixHour(hour);
hour = shifthour;
if (minuite < 10)
{
if (PlayerInfo[playerid][pJailTime] > 0)
{
if(PlayerInfo[playerid][pWatch] == 1)
{
format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|~n~~w~Jail Vremena ostalo: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10);
}
else
{
format(string, sizeof(string), "~w~Zatvorska kazna: %d sec", PlayerInfo[playerid][pJailTime]-10);
}
}
else
{
if(PlayerInfo[playerid][pWatch] == 1)
{
format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:0%d~g~|", day, mtext, hour, minuite);
}
else
{
format(string, sizeof(string), "~r~Nemate sat");
}
}
}
else
{
if (PlayerInfo[playerid][pJailTime] > 0)
{
if(PlayerInfo[playerid][pWatch] == 1)
{
format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|~n~~w~Zatvorska kazna: %d sec", day, mtext, hour, minuite, PlayerInfo[playerid][pJailTime]-10);
}
else
{
format(string, sizeof(string), "~w~Zatvorska kazna: %d sec", PlayerInfo[playerid][pJailTime]-10);
}
}
else
{
if(PlayerInfo[playerid][pWatch] == 1)
{
format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|", day, mtext, hour, minuite);
}
else
{
format(string, sizeof(string), "~r~Nemate sat");
}
}
}
GameTextForPlayer(playerid, string, 5000, 2);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pWatch] == 1)
{
if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s podize ruku i gleda koliko je sati.", sendername); }
else { format(string, sizeof(string), "* %s podize ruku i gleda koliko je sati.", sendername); }
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
//ApplyAnimation(playerid,"COP_AMBIENT","Coplook_watch",4.1,0,0,0,0,0);
}
return 1;
}
22.08.2012, 15:38
Well isn't game text style 2 supposed to be bugged and cause problems ? Or is that fixed now ? (Doesn't seem like it)
22.08.2012, 15:56
Yes it is bugged, I replaced every game style 2 to 1 and it works, thanks anyway
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